3D audio positioning — sounds come from the direction of their source #239
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Implement this for the Nexus/infrastructure.
Follow existing conventions. Keep changes focused.
Files: app.js, style.css, index.html (as needed)
PR created: https://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/352
Summary:
updateAudioListener()runs every frame, syncing the Web Audio API listener position+orientation to the Three.js camera — left/right/distance cues update as you orbitcreatePanner(x,y,z)helper wraps HRTFPannerNodecreation with inverse-distance rolloffstopAmbient()properly disconnects all panners and resets state for clean restart