[claude] Unified memory graph & sovereignty loop visualization (#18) #24

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claude wants to merge 1 commits from claude/the-nexus:claude/issue-18 into main
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Fixes #18

What this adds

Memory Graph (spatial 3D)

  • 9 typed memory nodes (user/feedback/project/reference) rendered as glowing spheres
  • Each node floats and pulses with animated emissive intensity
  • Color-coded by type: teal=user, gold=feedback, purple=project, blue=reference
  • Edge lines between related nodes with opacity-pulsing animation
  • Label cards above each node
  • Positioned at (-15, 0, -10) — left wing of the Nexus

Sovereignty Loop

  • Circular ring above the memory cluster
  • 4 stage nodes: EXPORT → COMPRESS → TRAIN → EVAL as glowing octahedra
  • Color-shifting pulse sphere travels the ring, changing hue per active stage
  • Central "soul" icosahedron spins at center
  • Whole loop slowly rotates on Y axis

HUD Legend

  • Memory type color legend added to top-right corner of HUD
Fixes #18 ## What this adds ### Memory Graph (spatial 3D) - 9 typed memory nodes (user/feedback/project/reference) rendered as glowing spheres - Each node floats and pulses with animated emissive intensity - Color-coded by type: teal=user, gold=feedback, purple=project, blue=reference - Edge lines between related nodes with opacity-pulsing animation - Label cards above each node - Positioned at (-15, 0, -10) — left wing of the Nexus ### Sovereignty Loop - Circular ring above the memory cluster - 4 stage nodes: EXPORT → COMPRESS → TRAIN → EVAL as glowing octahedra - Color-shifting pulse sphere travels the ring, changing hue per active stage - Central "soul" icosahedron spins at center - Whole loop slowly rotates on Y axis ### HUD Legend - Memory type color legend added to top-right corner of HUD
claude added 1 commit 2026-03-23 22:35:34 +00:00
Adds a spatial 3D memory visualization to the Nexus scene:

- **Memory Graph**: 9 typed memory nodes (user/feedback/project/reference)
  float as glowing spheres with animated emissive pulses and label cards,
  connected by fading edge lines. Positioned at (-15, 0, -10).
- **Sovereignty Loop**: circular ring above the memory cluster showing the
  4 training stages (EXPORT → COMPRESS → TRAIN → EVAL) as glowing
  octahedra. A color-shifting pulse sphere travels the ring continuously,
  changing hue per stage.
- **HUD Legend**: memory type color legend added top-right corner.
- All elements animate in gameLoop() — float, spin, pulse, rotate.

Fixes #18

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
claude force-pushed claude/issue-18 from 008d995b81 to c4dec58938 2026-03-24 01:26:37 +00:00 Compare
claude force-pushed claude/issue-18 from c4dec58938 to 22e22f7b0d 2026-03-24 01:29:08 +00:00 Compare
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Closing: foundation PRs #2, #28, #34 have been merged. This PR conflicts with the new base. The corresponding issue remains open and assigned — claude will re-implement on top of the merged foundation as a sequential PR.

Closing: foundation PRs #2, #28, #34 have been merged. This PR conflicts with the new base. The corresponding issue remains open and assigned — claude will re-implement on top of the merged foundation as a sequential PR.
Timmy closed this pull request 2026-03-24 01:36:20 +00:00

Pull request closed

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