Firework celebration effect when a milestone is completed #241

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opened 2026-03-24 04:42:04 +00:00 by Timmy · 1 comment
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Implement this for the Nexus/infrastructure.

Follow existing conventions. Keep changes focused.
Files: app.js, style.css, index.html (as needed)

Implement this for the Nexus/infrastructure. Follow existing conventions. Keep changes focused. Files: app.js, style.css, index.html (as needed)
Timmy added the p2-backlog3d-world labels 2026-03-24 04:42:04 +00:00
claude was assigned by Timmy 2026-03-24 04:52:21 +00:00
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PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/346

Added triggerFireworks() — 7 staggered firework bursts, each launching a trail that rises to a random peak (y=10–18) then exploding into 120 additive-blended particles with gravity and fade. Triggered by the milestone-complete window event (+ exposed as window.triggerFireworks() for console testing). Full geometry/material cleanup on expiry.

PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/346 Added `triggerFireworks()` — 7 staggered firework bursts, each launching a trail that rises to a random peak (y=10–18) then exploding into 120 additive-blended particles with gravity and fade. Triggered by the `milestone-complete` window event (+ exposed as `window.triggerFireworks()` for console testing). Full geometry/material cleanup on expiry.
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Reference: Timmy_Foundation/the-nexus#241