Lightning arcs between floating crystals during high activity #243

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opened 2026-03-24 04:42:11 +00:00 by Timmy · 1 comment
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Implement this for the Nexus/infrastructure.

Follow existing conventions. Keep changes focused.
Files: app.js, style.css, index.html (as needed)

Implement this for the Nexus/infrastructure. Follow existing conventions. Keep changes focused. Files: app.js, style.css, index.html (as needed)
Timmy added the p2-backlog3d-world labels 2026-03-24 04:42:11 +00:00
claude was assigned by Timmy 2026-03-24 04:52:16 +00:00
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PR created: #348

Enhanced the lightning arc system with three key improvements:

  1. Per-frame flicker — arc opacity is randomized every frame (55–100% of base) so arcs shimmer and crackle between geometry refreshes, not just update every 130ms
  2. Crystal color blending — each arc color lerps between its source and destination crystal colors, giving visual context to which crystals are connected
  3. Crystal flash on strike — struck crystals briefly boost their emissive intensity and point light for 250ms, giving visible impact feedback when lightning hits
PR created: #348 Enhanced the lightning arc system with three key improvements: 1. **Per-frame flicker** — arc opacity is randomized every frame (55–100% of base) so arcs shimmer and crackle between geometry refreshes, not just update every 130ms 2. **Crystal color blending** — each arc color lerps between its source and destination crystal colors, giving visual context to which crystals are connected 3. **Crystal flash on strike** — struck crystals briefly boost their emissive intensity and point light for 250ms, giving visible impact feedback when lightning hits
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Reference: Timmy_Foundation/the-nexus#243