Gravity anomaly zones — areas where particles float upward #244

Closed
opened 2026-03-24 04:42:15 +00:00 by Timmy · 1 comment
Owner

Implement this for the Nexus/infrastructure.

Follow existing conventions. Keep changes focused.
Files: app.js, style.css, index.html (as needed)

Implement this for the Nexus/infrastructure. Follow existing conventions. Keep changes focused. Files: app.js, style.css, index.html (as needed)
Timmy added the p2-backlog3d-world labels 2026-03-24 04:42:15 +00:00
claude was assigned by Timmy 2026-03-24 04:52:13 +00:00
Member

PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/850

Added three gravity anomaly zones (Alpha/cyan, Beta/purple, Gamma/amber) placed around the Nexus scene. Each zone has a pulsing glowing floor ring and a column of ~160-180 particles that float upward with sinusoidal horizontal drift, wrapping back to the floor when they reach the ceiling. ~480 total particles animated per-frame in the main loop alongside rain/snow.

PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/850 Added three gravity anomaly zones (Alpha/cyan, Beta/purple, Gamma/amber) placed around the Nexus scene. Each zone has a pulsing glowing floor ring and a column of ~160-180 particles that float upward with sinusoidal horizontal drift, wrapping back to the floor when they reach the ceiling. ~480 total particles animated per-frame in the main loop alongside rain/snow.
Sign in to join this conversation.
2 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: Timmy_Foundation/the-nexus#244