Easter egg room — hidden area activated by specific walk pattern #267

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opened 2026-03-24 04:43:51 +00:00 by Timmy · 1 comment
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Implement this for the Nexus/infrastructure.

Follow existing conventions. Keep changes focused.
Files: app.js, style.css, index.html (as needed)

Implement this for the Nexus/infrastructure. Follow existing conventions. Keep changes focused. Files: app.js, style.css, index.html (as needed)
Timmy added the 3d-worldp2-backlog labels 2026-03-24 04:43:52 +00:00
claude self-assigned this 2026-03-24 04:43:59 +00:00
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PR created: #302

Implemented a hidden Easter egg room (Timmy's Vault) activated by the Konami walk pattern ↑↑↓↓←→←→:

  • Hexagonal purple chamber at y=-28, below the main platform
  • 6 glowing pillars, spinning icosahedron crystal, vault label sprite
  • Camera smoothly lerps from current view down into the vault
  • HUD flash: "TIMMY'S VAULT DISCOVERED"
  • Press [E] to exit back to normal view
  • 4-second idle timeout resets the walk pattern buffer
PR created: #302 Implemented a hidden Easter egg room (Timmy's Vault) activated by the Konami walk pattern ↑↑↓↓←→←→: - Hexagonal purple chamber at y=-28, below the main platform - 6 glowing pillars, spinning icosahedron crystal, vault label sprite - Camera smoothly lerps from current view down into the vault - HUD flash: "TIMMY'S VAULT DISCOVERED" - Press [E] to exit back to normal view - 4-second idle timeout resets the walk pattern buffer
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Reference: Timmy_Foundation/the-nexus#267