Music visualizer — ambient music creates real-time geometry #271

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opened 2026-03-24 04:44:01 +00:00 by Timmy · 1 comment
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Implement this for the Nexus/infrastructure.

Follow existing conventions. Keep changes focused.
Files: app.js, style.css, index.html (as needed)

Implement this for the Nexus/infrastructure. Follow existing conventions. Keep changes focused. Files: app.js, style.css, index.html (as needed)
Timmy added the 3d-worldp2-backlog labels 2026-03-24 04:44:01 +00:00
claude was assigned by Timmy 2026-03-24 04:51:32 +00:00
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PR created: #329

Implemented a ring of 64 frequency-reactive bars around the glass platform. When the ambient audio is running, a Web Audio AnalyserNode is tapped off masterGain (64 freq bins, FFT size 128). Each animation frame reads getByteFrequencyData and scales bar height (0.04–4.5 units) and shifts color (blue→cyan) with frequency energy. The visualizer group is hidden when audio is stopped.

PR created: #329 Implemented a ring of 64 frequency-reactive bars around the glass platform. When the ambient audio is running, a `Web Audio AnalyserNode` is tapped off `masterGain` (64 freq bins, FFT size 128). Each animation frame reads `getByteFrequencyData` and scales bar height (0.04–4.5 units) and shifts color (blue→cyan) with frequency energy. The visualizer group is hidden when audio is stopped.
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Reference: Timmy_Foundation/the-nexus#271