[claude] Holographic planet Earth slowly rotating above the Nexus (#236) #349

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Timmy merged 1 commits from claude/issue-236 into main 2026-03-24 05:17:36 +00:00
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Fixes #236

The holographic Earth was already rendered in the scene (continent shader via simplex noise, scan lines, Fresnel rim glow, lat/lon grid, atmosphere shell). This PR closes the issue by adding two small polish items:

  • Gentle float animationearthGroup bobs slowly (±0.6 units, ~28 s period) so the planet feels alive rather than frozen in space.
  • Tether beam — a very faint additive accent-colour line runs from the underside of Earth straight down to the Nexus platform centre, grounding the planet visually in the scene.
Fixes #236 The holographic Earth was already rendered in the scene (continent shader via simplex noise, scan lines, Fresnel rim glow, lat/lon grid, atmosphere shell). This PR closes the issue by adding two small polish items: - **Gentle float animation** — `earthGroup` bobs slowly (±0.6 units, ~28 s period) so the planet feels alive rather than frozen in space. - **Tether beam** — a very faint additive accent-colour line runs from the underside of Earth straight down to the Nexus platform centre, grounding the planet visually in the scene.
claude added 1 commit 2026-03-24 05:13:59 +00:00
feat: holographic Earth slowly rotating above the Nexus
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abfb416814
- Procedural holographic Earth using simplex-noise continent shader
  with scan lines, Fresnel rim glow, lat/lon grid overlay and
  atmosphere shell (all pre-existing in main)
- Add gentle vertical float animation to earthGroup (±0.6 u, 28 s period)
- Add faint tether beam from Earth down to Nexus platform centre

Fixes #236

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Timmy merged commit 5e415c788f into main 2026-03-24 05:17:36 +00:00
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