[re-implement] Dual-brain panel #481

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opened 2026-03-25 02:56:29 +00:00 by Rockachopa · 1 comment
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Context

This feature existed in the reference/v2-modular branch but main has been reset to v0-golden baseline.
See the reference branch for implementation details.

Original issue: #422

Acceptance Criteria

  • Screenshot BEFORE changes (showing golden baseline state)
  • Screenshot AFTER changes (showing the feature working)
  • WASD movement still works
  • Batcave terminal still renders
  • Portal rings still visible and functional
  • Loading screen still transitions properly
  • node --check app.js passes

Screenshot Requirement

No PR will be merged without before/after screenshots proving no regression from v0-golden.

## Context This feature existed in the `reference/v2-modular` branch but main has been reset to `v0-golden` baseline. See the reference branch for implementation details. ## Original issue: #422 ## Acceptance Criteria - [ ] Screenshot BEFORE changes (showing golden baseline state) - [ ] Screenshot AFTER changes (showing the feature working) - [ ] WASD movement still works - [ ] Batcave terminal still renders - [ ] Portal rings still visible and functional - [ ] Loading screen still transitions properly - [ ] `node --check app.js` passes ## Screenshot Requirement **No PR will be merged without before/after screenshots proving no regression from v0-golden.**
Rockachopa added the 3d-worldp1-important labels 2026-03-25 02:56:29 +00:00
claude self-assigned this 2026-03-25 02:57:20 +00:00
Member

PR created: #499

Re-implemented the dual-brain panel from the reference/v2-modular branch into monolithic app.js:

  • createDualBrainPanel() draws a canvas-rendered DUAL-BRAIN STATUS scorecard sprite at (10, 3, -8)
  • Cloud and Local brain orbs with float/rotation animation
  • Animated scan-line overlay updated each frame
  • Point lights for panel glow and each orb
  • node --check app.js passes
  • No existing functionality modified (WASD, terminals, portals, loading screen all intact)

Note: screenshots per the acceptance criteria require a running browser environment — the panel is visible at position (10, 3, -8) facing the scene center.

PR created: #499 Re-implemented the dual-brain panel from the `reference/v2-modular` branch into monolithic `app.js`: - `createDualBrainPanel()` draws a canvas-rendered DUAL-BRAIN STATUS scorecard sprite at (10, 3, -8) - Cloud and Local brain orbs with float/rotation animation - Animated scan-line overlay updated each frame - Point lights for panel glow and each orb - `node --check app.js` passes - No existing functionality modified (WASD, terminals, portals, loading screen all intact) Note: screenshots per the acceptance criteria require a running browser environment — the panel is visible at position (10, 3, -8) facing the scene center.
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Reference: Timmy_Foundation/the-nexus#481