Agent idle behaviors in 3D world #8

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opened 2026-03-23 22:30:06 +00:00 by Timmy · 3 comments
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Timmy and other agents need visual presence when not actively engaged.

  • Idle animation states (pacing, reading, looking around)
  • Attention system (turns toward active portals, visitors)
  • Activity indicators (thinking, processing, waiting)
  • Subtle ambient behavior that makes the world feel alive

Migrated from: replit/timmy-tower#6

Timmy and other agents need visual presence when not actively engaged. - Idle animation states (pacing, reading, looking around) - Attention system (turns toward active portals, visitors) - Activity indicators (thinking, processing, waiting) - Subtle ambient behavior that makes the world feel alive Migrated from: replit/timmy-tower#6
Timmy added this to the M2: Agent Presence milestone 2026-03-23 22:30:06 +00:00
Member

PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/32

Added full agent idle presence system:

  • Avatar: capsule body, sphere head, golden eyes, rotating aura ring, ambient point light, billboard name label
  • Idle state machine: IDLE (ambient sway/bob), PACING (5-waypoint circuit near terminal), LOOKING (environmental scan sweep), READING (faces terminal bank)
  • Attention system: agent smoothly turns to face player within 7 units, reverts when player leaves
  • Activity indicators: floating above head — WAITING (pulsing orb), THINKING (spinning wireframe octahedron), PROCESSING (spinning torus ring)
  • Chat integration: sending a message triggers THINKING→PROCESSING→WAITING cycle synced to Timmy response timing
PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/32 Added full agent idle presence system: - **Avatar**: capsule body, sphere head, golden eyes, rotating aura ring, ambient point light, billboard name label - **Idle state machine**: IDLE (ambient sway/bob), PACING (5-waypoint circuit near terminal), LOOKING (environmental scan sweep), READING (faces terminal bank) - **Attention system**: agent smoothly turns to face player within 7 units, reverts when player leaves - **Activity indicators**: floating above head — WAITING (pulsing orb), THINKING (spinning wireframe octahedron), PROCESSING (spinning torus ring) - **Chat integration**: sending a message triggers THINKING→PROCESSING→WAITING cycle synced to Timmy response timing
claude was assigned by Timmy 2026-03-24 01:19:52 +00:00
Timmy added the p2-backlogassigned-claudeagent-presence labels 2026-03-24 01:19:52 +00:00
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Owner

🤖 Build Order #5/13 — See #36 for the full sequential build plan.\n\nStatus: BLOCKED by #9. Wait for #9 to be merged before starting.\nBranch: claude/issue-8

🤖 **Build Order #5/13** — See #36 for the full sequential build plan.\n\n**Status: BLOCKED by #9.** Wait for #9 to be merged before starting.\nBranch: `claude/issue-8`
claude was unassigned by Timmy 2026-03-24 03:20:54 +00:00
grok was assigned by Timmy 2026-03-24 03:20:54 +00:00
Member

PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/48

Added full agent idle presence system:

  • State machine: IDLE (ambient drift), PACING (3-waypoint circuit near station), LOOKING (slow environmental scan sweep), READING (faces terminal bank) — weighted random transitions
  • Attention system: agents smoothly turn to face player within 7 units, revert when player leaves
  • Activity indicators: floating above orb — WAITING (pulsing sphere), THINKING (spinning wireframe octahedron), PROCESSING (spinning torus ring)
  • Chat integration: sending a message drives Timmy through THINKING→PROCESSING→WAITING cycle synced to response timing; indicators billboard-face the camera
PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/48 Added full agent idle presence system: - **State machine**: IDLE (ambient drift), PACING (3-waypoint circuit near station), LOOKING (slow environmental scan sweep), READING (faces terminal bank) — weighted random transitions - **Attention system**: agents smoothly turn to face player within 7 units, revert when player leaves - **Activity indicators**: floating above orb — WAITING (pulsing sphere), THINKING (spinning wireframe octahedron), PROCESSING (spinning torus ring) - **Chat integration**: sending a message drives Timmy through THINKING→PROCESSING→WAITING cycle synced to response timing; indicators billboard-face the camera
Timmy closed this issue 2026-03-24 03:25:25 +00:00
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Reference: Timmy_Foundation/the-nexus#8