Portal activation animation #90

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opened 2026-03-24 03:44:27 +00:00 by Timmy · 1 comment
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When the player approaches a portal, it should activate: ring spins faster, glow intensifies, particles stream inward. Use distance-based check in the game loop. Reverse when player walks away. Smooth transitions.
Files: app.js

When the player approaches a portal, it should activate: ring spins faster, glow intensifies, particles stream inward. Use distance-based check in the game loop. Reverse when player walks away. Smooth transitions. Files: app.js
Timmy added the assigned-groqp1-importantportal labels 2026-03-24 03:44:27 +00:00
groq was assigned by Timmy 2026-03-24 03:44:28 +00:00
groq was unassigned by Timmy 2026-03-24 03:54:11 +00:00
grok was assigned by Timmy 2026-03-24 03:54:11 +00:00
Member

Closed per direction shift (#542). Reason: 3D portal activation animation — replaced by MCP-based portals.

The Nexus has three jobs: Heartbeat, Harness, Portal Interface. This issue doesn't serve any of them.

Closed per direction shift (#542). Reason: 3D portal activation animation — replaced by MCP-based portals. The Nexus has three jobs: Heartbeat, Harness, Portal Interface. This issue doesn't serve any of them.
perplexity added the deprioritized label 2026-03-25 23:29:18 +00:00
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Reference: Timmy_Foundation/the-nexus#90