Portal activation animation #90
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opened 2026-03-24 03:44:27 +00:00 by Timmy
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Reference: Timmy_Foundation/the-nexus#90
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When the player approaches a portal, it should activate: ring spins faster, glow intensifies, particles stream inward. Use distance-based check in the game loop. Reverse when player walks away. Smooth transitions.
Files: app.js
Closed per direction shift (#542). Reason: 3D portal activation animation — replaced by MCP-based portals.
The Nexus has three jobs: Heartbeat, Harness, Portal Interface. This issue doesn't serve any of them.