From 1fe71cd1b691fe1c2863cbf6d4482a8beb348eb0 Mon Sep 17 00:00:00 2001 From: Alexander Whitestone Date: Tue, 24 Mar 2026 23:01:41 -0400 Subject: [PATCH] fix: re-implement glass floor sections showing void below (Fixes #483) --- app.js | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/app.js b/app.js index 9a03e40..fe1f29a 100644 --- a/app.js +++ b/app.js @@ -303,10 +303,13 @@ function createLighting() { // ═══ FLOOR ═══ function createFloor() { const platGeo = new THREE.CylinderGeometry(25, 25, 0.3, 6); - const platMat = new THREE.MeshStandardMaterial({ - color: 0x0a0f1a, - roughness: 0.8, - metalness: 0.3, + const platMat = new THREE.MeshPhysicalMaterial({ + color: NEXUS.colors.bg, + transparent: true, + opacity: 0.2, + transmission: 0.9, + roughness: 0.1, + metalness: 0.2, }); const platform = new THREE.Mesh(platGeo, platMat); platform.position.y = -0.15; -- 2.43.0