Refs #143 - modules/scene.js — NEXUS palette, scene/camera/renderer, lighting, EffectComposer, OrbitControls - modules/effects.js — star field, constellation lines, glass platform, sovereignty meter, commit banners, agent status board - modules/controls.js — mouse state, overview mode (Tab), photo mode (P), resize handler - modules/ui.js — debug toggle, WebSocket client, sovereignty easter egg app.js is now a lean orchestrator: imports all modules, runs the asset-loading manager, and owns the animate() loop. All files pass `node --check` and are well under the 500 KB file-size budget. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
495 lines
15 KiB
JavaScript
495 lines
15 KiB
JavaScript
import * as THREE from 'three';
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import { NEXUS, scene } from './scene.js';
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// === STAR FIELD ===
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export const STAR_COUNT = 800;
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const STAR_SPREAD = 400;
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const CONSTELLATION_DISTANCE = 30;
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export const starPositions = [];
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const starGeo = new THREE.BufferGeometry();
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const posArray = new Float32Array(STAR_COUNT * 3);
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const sizeArray = new Float32Array(STAR_COUNT);
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for (let i = 0; i < STAR_COUNT; i++) {
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const x = (Math.random() - 0.5) * STAR_SPREAD;
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const y = (Math.random() - 0.5) * STAR_SPREAD;
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const z = (Math.random() - 0.5) * STAR_SPREAD;
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posArray[i * 3] = x;
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posArray[i * 3 + 1] = y;
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posArray[i * 3 + 2] = z;
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sizeArray[i] = Math.random() * 2.5 + 0.5;
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starPositions.push(new THREE.Vector3(x, y, z));
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}
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starGeo.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
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starGeo.setAttribute('size', new THREE.BufferAttribute(sizeArray, 1));
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export const starMaterial = new THREE.PointsMaterial({
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color: NEXUS.colors.starCore,
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size: 0.6,
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sizeAttenuation: true,
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transparent: true,
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opacity: 0.9,
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});
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export const stars = new THREE.Points(starGeo, starMaterial);
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scene.add(stars);
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// === CONSTELLATION LINES ===
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/**
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* Builds constellation line segments connecting nearby stars.
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* @returns {THREE.LineSegments}
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*/
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function buildConstellationLines() {
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const linePositions = [];
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const MAX_CONNECTIONS_PER_STAR = 3;
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const connectionCount = new Array(STAR_COUNT).fill(0);
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for (let i = 0; i < STAR_COUNT; i++) {
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if (connectionCount[i] >= MAX_CONNECTIONS_PER_STAR) continue;
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const neighbors = [];
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for (let j = i + 1; j < STAR_COUNT; j++) {
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if (connectionCount[j] >= MAX_CONNECTIONS_PER_STAR) continue;
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const dist = starPositions[i].distanceTo(starPositions[j]);
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if (dist < CONSTELLATION_DISTANCE) {
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neighbors.push({ j, dist });
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}
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}
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neighbors.sort((/** @type {{j: number, dist: number}} */ a, /** @type {{j: number, dist: number}} */ b) => a.dist - b.dist);
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const toConnect = neighbors.slice(0, MAX_CONNECTIONS_PER_STAR - connectionCount[i]);
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for (const { j } of toConnect) {
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linePositions.push(
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starPositions[i].x, starPositions[i].y, starPositions[i].z,
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starPositions[j].x, starPositions[j].y, starPositions[j].z
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);
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connectionCount[i]++;
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connectionCount[j]++;
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}
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}
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const lineGeo = new THREE.BufferGeometry();
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lineGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(linePositions), 3));
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const lineMat = new THREE.LineBasicMaterial({
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color: NEXUS.colors.constellationLine,
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transparent: true,
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opacity: 0.18,
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});
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return new THREE.LineSegments(lineGeo, lineMat);
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}
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export const constellationLines = buildConstellationLines();
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scene.add(constellationLines);
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// === GLASS PLATFORM ===
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const glassPlatformGroup = new THREE.Group();
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const platformFrameMat = new THREE.MeshStandardMaterial({
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color: 0x0a1828,
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metalness: 0.9,
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roughness: 0.1,
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emissive: new THREE.Color(NEXUS.colors.accent).multiplyScalar(0.06),
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});
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const platformRimGeo = new THREE.RingGeometry(4.7, 5.3, 64);
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const platformRim = new THREE.Mesh(platformRimGeo, platformFrameMat);
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platformRim.rotation.x = -Math.PI / 2;
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glassPlatformGroup.add(platformRim);
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const borderTorusGeo = new THREE.TorusGeometry(5.0, 0.1, 6, 64);
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const borderTorus = new THREE.Mesh(borderTorusGeo, platformFrameMat);
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borderTorus.rotation.x = Math.PI / 2;
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glassPlatformGroup.add(borderTorus);
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const glassTileMat = new THREE.MeshPhysicalMaterial({
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color: new THREE.Color(NEXUS.colors.accent),
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transparent: true,
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opacity: 0.09,
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roughness: 0.0,
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metalness: 0.0,
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transmission: 0.92,
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thickness: 0.06,
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side: THREE.DoubleSide,
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depthWrite: false,
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});
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const glassEdgeBaseMat = new THREE.LineBasicMaterial({
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color: NEXUS.colors.accent,
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transparent: true,
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opacity: 0.55,
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});
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const GLASS_TILE_SIZE = 0.85;
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const GLASS_TILE_GAP = 0.14;
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const GLASS_TILE_STEP = GLASS_TILE_SIZE + GLASS_TILE_GAP;
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const GLASS_RADIUS = 4.55;
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const tileGeo = new THREE.PlaneGeometry(GLASS_TILE_SIZE, GLASS_TILE_SIZE);
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const tileEdgeGeo = new THREE.EdgesGeometry(tileGeo);
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/** @type {Array<{mat: THREE.LineBasicMaterial, distFromCenter: number}>} */
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export const glassEdgeMaterials = [];
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for (let row = -5; row <= 5; row++) {
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for (let col = -5; col <= 5; col++) {
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const x = col * GLASS_TILE_STEP;
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const z = row * GLASS_TILE_STEP;
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const distFromCenter = Math.sqrt(x * x + z * z);
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if (distFromCenter > GLASS_RADIUS) continue;
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const tile = new THREE.Mesh(tileGeo, glassTileMat.clone());
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tile.rotation.x = -Math.PI / 2;
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tile.position.set(x, 0, z);
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glassPlatformGroup.add(tile);
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const mat = glassEdgeBaseMat.clone();
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const edges = new THREE.LineSegments(tileEdgeGeo, mat);
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edges.rotation.x = -Math.PI / 2;
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edges.position.set(x, 0.002, z);
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glassPlatformGroup.add(edges);
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glassEdgeMaterials.push({ mat, distFromCenter });
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}
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}
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export const voidLight = new THREE.PointLight(NEXUS.colors.accent, 0.5, 14);
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voidLight.position.set(0, -3.5, 0);
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glassPlatformGroup.add(voidLight);
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scene.add(glassPlatformGroup);
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// === SOVEREIGNTY METER ===
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export const sovereigntyGroup = new THREE.Group();
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sovereigntyGroup.position.set(0, 3.8, 0);
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const meterBgGeo = new THREE.TorusGeometry(1.6, 0.1, 8, 64);
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const meterBgMat = new THREE.MeshBasicMaterial({ color: 0x0a1828, transparent: true, opacity: 0.5 });
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sovereigntyGroup.add(new THREE.Mesh(meterBgGeo, meterBgMat));
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let sovereigntyScore = 85;
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let sovereigntyLabel = 'Mostly Sovereign';
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function sovereigntyHexColor(score) {
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if (score >= 80) return 0x00ff88;
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if (score >= 40) return 0xffcc00;
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return 0xff4444;
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}
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function buildScoreArcGeo(score) {
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return new THREE.TorusGeometry(1.6, 0.1, 8, 64, (score / 100) * Math.PI * 2);
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}
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export const scoreArcMat = new THREE.MeshBasicMaterial({
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color: sovereigntyHexColor(sovereigntyScore),
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transparent: true,
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opacity: 0.9,
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});
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export const scoreArcMesh = new THREE.Mesh(buildScoreArcGeo(sovereigntyScore), scoreArcMat);
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scoreArcMesh.rotation.z = Math.PI / 2;
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sovereigntyGroup.add(scoreArcMesh);
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export const meterLight = new THREE.PointLight(sovereigntyHexColor(sovereigntyScore), 0.7, 6);
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sovereigntyGroup.add(meterLight);
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function buildMeterTexture(score, label) {
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const canvas = document.createElement('canvas');
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canvas.width = 256;
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canvas.height = 128;
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const ctx = canvas.getContext('2d');
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const hexStr = score >= 80 ? '#00ff88' : score >= 40 ? '#ffcc00' : '#ff4444';
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ctx.clearRect(0, 0, 256, 128);
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ctx.font = 'bold 52px "Courier New", monospace';
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ctx.fillStyle = hexStr;
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ctx.textAlign = 'center';
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ctx.fillText(`${score}%`, 128, 58);
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ctx.font = '16px "Courier New", monospace';
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ctx.fillStyle = '#8899bb';
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ctx.fillText(label.toUpperCase(), 128, 82);
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ctx.font = '11px "Courier New", monospace';
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ctx.fillStyle = '#445566';
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ctx.fillText('SOVEREIGNTY', 128, 104);
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return new THREE.CanvasTexture(canvas);
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}
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export const meterSpriteMat = new THREE.SpriteMaterial({
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map: buildMeterTexture(sovereigntyScore, sovereigntyLabel),
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transparent: true,
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depthWrite: false,
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});
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const meterSprite = new THREE.Sprite(meterSpriteMat);
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meterSprite.scale.set(3.2, 1.6, 1);
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sovereigntyGroup.add(meterSprite);
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scene.add(sovereigntyGroup);
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export async function loadSovereigntyStatus() {
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try {
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const res = await fetch('./sovereignty-status.json');
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if (!res.ok) throw new Error('not found');
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const data = await res.json();
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const score = Math.max(0, Math.min(100, typeof data.score === 'number' ? data.score : 85));
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const label = typeof data.label === 'string' ? data.label : '';
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sovereigntyScore = score;
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sovereigntyLabel = label;
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scoreArcMesh.geometry.dispose();
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scoreArcMesh.geometry = buildScoreArcGeo(score);
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const col = sovereigntyHexColor(score);
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scoreArcMat.color.setHex(col);
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meterLight.color.setHex(col);
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if (meterSpriteMat.map) meterSpriteMat.map.dispose();
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meterSpriteMat.map = buildMeterTexture(score, label);
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meterSpriteMat.needsUpdate = true;
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} catch {
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// defaults already set above
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}
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}
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// === COMMIT BANNERS ===
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export const commitBanners = [];
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/**
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* Creates a canvas texture for a commit banner.
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* @param {string} hash - Short commit hash
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* @param {string} message - Commit subject line
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* @returns {THREE.CanvasTexture}
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*/
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function createCommitTexture(hash, message) {
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const canvas = document.createElement('canvas');
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canvas.width = 512;
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canvas.height = 64;
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = 'rgba(0, 0, 16, 0.75)';
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ctx.fillRect(0, 0, 512, 64);
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ctx.strokeStyle = '#4488ff';
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ctx.lineWidth = 1;
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ctx.strokeRect(0.5, 0.5, 511, 63);
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ctx.font = 'bold 11px "Courier New", monospace';
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ctx.fillStyle = '#4488ff';
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ctx.fillText(hash, 10, 20);
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ctx.font = '12px "Courier New", monospace';
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ctx.fillStyle = '#ccd6f6';
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const displayMsg = message.length > 54 ? message.slice(0, 54) + '\u2026' : message;
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ctx.fillText(displayMsg, 10, 46);
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return new THREE.CanvasTexture(canvas);
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}
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/**
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* Fetches recent commits and spawns floating banner sprites.
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*/
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export async function initCommitBanners() {
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let commits;
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try {
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const res = await fetch(
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'http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/the-nexus/commits?limit=5',
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{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
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);
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if (!res.ok) throw new Error('fetch failed');
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const data = await res.json();
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commits = data.map(/** @type {(c: any) => {hash: string, message: string}} */ c => ({
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hash: c.sha.slice(0, 7),
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message: c.commit.message.split('\n')[0],
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}));
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} catch {
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commits = [
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{ hash: 'a1b2c3d', message: 'feat: depth of field effect on distant objects' },
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{ hash: 'e4f5g6h', message: 'feat: photo mode with orbit controls' },
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{ hash: 'i7j8k9l', message: 'feat: sovereignty easter egg animation' },
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{ hash: 'm0n1o2p', message: 'feat: overview mode bird\'s-eye view' },
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{ hash: 'q3r4s5t', message: 'feat: star field and constellation lines' },
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];
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}
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const spreadX = [-7, -3.5, 0, 3.5, 7];
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const spreadY = [1.0, -1.5, 2.2, -0.8, 1.6];
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const spreadZ = [-1.5, -2.5, -1.0, -2.0, -1.8];
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commits.forEach((commit, i) => {
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const texture = createCommitTexture(commit.hash, commit.message);
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const material = new THREE.SpriteMaterial({
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map: texture,
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transparent: true,
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opacity: 0,
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depthWrite: false,
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});
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const sprite = new THREE.Sprite(material);
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sprite.scale.set(12, 1.5, 1);
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sprite.position.set(
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spreadX[i % spreadX.length],
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spreadY[i % spreadY.length],
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spreadZ[i % spreadZ.length]
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);
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sprite.userData = {
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baseY: spreadY[i % spreadY.length],
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floatPhase: (i / commits.length) * Math.PI * 2,
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floatSpeed: 0.25 + i * 0.07,
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startDelay: i * 2.5,
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lifetime: 12 + i * 1.5,
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spawnTime: /** @type {number|null} */ (null),
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};
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scene.add(sprite);
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commitBanners.push(sprite);
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});
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}
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// === AGENT STATUS BOARD ===
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const AGENT_STATUS_STUB = {
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agents: [
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{ name: 'claude', status: 'working', issue: 'Live agent status board (#199)', prs_today: 3 },
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{ name: 'gemini', status: 'idle', issue: null, prs_today: 1 },
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{ name: 'kimi', status: 'working', issue: 'Portal system YAML registry (#5)', prs_today: 2 },
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{ name: 'groq', status: 'idle', issue: null, prs_today: 0 },
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{ name: 'grok', status: 'dead', issue: null, prs_today: 0 },
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]
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};
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const AGENT_STATUS_COLORS = { working: '#00ff88', idle: '#4488ff', dead: '#ff4444' };
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/**
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* Builds a canvas texture for a single agent holo-panel.
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* @param {{ name: string, status: string, issue: string|null, prs_today: number }} agent
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* @returns {THREE.CanvasTexture}
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*/
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function createAgentPanelTexture(agent) {
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const W = 400, H = 200;
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const canvas = document.createElement('canvas');
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canvas.width = W;
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canvas.height = H;
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const ctx = canvas.getContext('2d');
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const sc = AGENT_STATUS_COLORS[agent.status] || '#4488ff';
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ctx.fillStyle = 'rgba(0, 8, 24, 0.88)';
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ctx.fillRect(0, 0, W, H);
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ctx.strokeStyle = sc;
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ctx.lineWidth = 2;
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ctx.strokeRect(1, 1, W - 2, H - 2);
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ctx.strokeStyle = sc;
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ctx.lineWidth = 1;
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ctx.globalAlpha = 0.3;
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ctx.strokeRect(4, 4, W - 8, H - 8);
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ctx.globalAlpha = 1.0;
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ctx.font = 'bold 28px "Courier New", monospace';
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ctx.fillStyle = '#ffffff';
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ctx.fillText(agent.name.toUpperCase(), 16, 44);
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ctx.beginPath();
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ctx.arc(W - 30, 26, 10, 0, Math.PI * 2);
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ctx.fillStyle = sc;
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ctx.fill();
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ctx.font = '13px "Courier New", monospace';
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ctx.fillStyle = sc;
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ctx.textAlign = 'right';
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ctx.fillText(agent.status.toUpperCase(), W - 16, 60);
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ctx.textAlign = 'left';
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ctx.strokeStyle = '#1a3a6a';
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(16, 70);
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ctx.lineTo(W - 16, 70);
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ctx.stroke();
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ctx.font = '10px "Courier New", monospace';
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ctx.fillStyle = '#556688';
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ctx.fillText('CURRENT ISSUE', 16, 90);
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ctx.font = '13px "Courier New", monospace';
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ctx.fillStyle = '#ccd6f6';
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const issueText = agent.issue || '\u2014 none \u2014';
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const displayIssue = issueText.length > 40 ? issueText.slice(0, 40) + '\u2026' : issueText;
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ctx.fillText(displayIssue, 16, 110);
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ctx.strokeStyle = '#1a3a6a';
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ctx.beginPath();
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ctx.moveTo(16, 128);
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ctx.lineTo(W - 16, 128);
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ctx.stroke();
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ctx.font = '10px "Courier New", monospace';
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ctx.fillStyle = '#556688';
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ctx.fillText('PRs MERGED TODAY', 16, 148);
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ctx.font = 'bold 28px "Courier New", monospace';
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ctx.fillStyle = '#4488ff';
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ctx.fillText(String(agent.prs_today), 16, 182);
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return new THREE.CanvasTexture(canvas);
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}
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/** Group holding all agent panels so they can be toggled/repositioned together. */
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export const agentBoardGroup = new THREE.Group();
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scene.add(agentBoardGroup);
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const BOARD_RADIUS = 9.5;
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const BOARD_Y = 4.2;
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const BOARD_SPREAD = Math.PI * 0.75;
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/** @type {THREE.Sprite[]} */
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export const agentPanelSprites = [];
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/**
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* (Re)builds the agent panel sprites from fresh status data.
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* @param {{ agents: Array<{ name: string, status: string, issue: string|null, prs_today: number }> }} statusData
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*/
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function rebuildAgentPanels(statusData) {
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while (agentBoardGroup.children.length) agentBoardGroup.remove(agentBoardGroup.children[0]);
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agentPanelSprites.length = 0;
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const n = statusData.agents.length;
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statusData.agents.forEach((agent, i) => {
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const t = n === 1 ? 0.5 : i / (n - 1);
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const angle = Math.PI + (t - 0.5) * BOARD_SPREAD;
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const x = Math.cos(angle) * BOARD_RADIUS;
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const z = Math.sin(angle) * BOARD_RADIUS;
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|
|
|
const texture = createAgentPanelTexture(agent);
|
|
const material = new THREE.SpriteMaterial({
|
|
map: texture,
|
|
transparent: true,
|
|
opacity: 0.93,
|
|
depthWrite: false,
|
|
});
|
|
const sprite = new THREE.Sprite(material);
|
|
sprite.scale.set(6.4, 3.2, 1);
|
|
sprite.position.set(x, BOARD_Y, z);
|
|
sprite.userData = {
|
|
baseY: BOARD_Y,
|
|
floatPhase: (i / n) * Math.PI * 2,
|
|
floatSpeed: 0.18 + i * 0.04,
|
|
};
|
|
agentBoardGroup.add(sprite);
|
|
agentPanelSprites.push(sprite);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Fetches live agent status, falling back to the stub when the endpoint is unavailable.
|
|
* @returns {Promise<typeof AGENT_STATUS_STUB>}
|
|
*/
|
|
async function fetchAgentStatus() {
|
|
try {
|
|
const res = await fetch('/api/status.json');
|
|
if (!res.ok) throw new Error('status ' + res.status);
|
|
return await res.json();
|
|
} catch {
|
|
return AGENT_STATUS_STUB;
|
|
}
|
|
}
|
|
|
|
export async function refreshAgentBoard() {
|
|
const data = await fetchAgentStatus();
|
|
rebuildAgentPanels(data);
|
|
}
|