- modules/core/scene.js: new module exporting scene, camera, renderer, OrbitControls, composer, and resize handler via re-exports from scene-setup.js and controls.js - modules/core/ticker.js: single RAF loop with subscribe(fn)/unsubscribe(fn)/ start() — no module calls requestAnimationFrame directly - modules/core/theme.js: expand NEXUS export with full theme object covering accent, panel, agent-status, sovereignty, earth, LoRA, and font constants; retain THEME for SovOS.js consumers - app.js: wire to all four core modules; replace manual RAF loop with ticker subscribe + start() Fixes #410 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
48 lines
1.7 KiB
JavaScript
48 lines
1.7 KiB
JavaScript
// === THE NEXUS — Main Entry Point ===
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// Thin orchestrator: imports core modules, wires updates, starts the ticker.
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import * as THREE from 'three';
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import { scene, composer } from './modules/core/scene.js';
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import { subscribe, start } from './modules/core/ticker.js';
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import { NEXUS } from './modules/core/theme.js'; // eslint-disable-line no-unused-vars
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import { state } from './modules/core/state.js'; // eslint-disable-line no-unused-vars
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import { S } from './modules/state.js';
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import { warpPass } from './modules/warp.js';
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import { nostr } from './modules/nostr.js';
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import { createNostrPanelTexture } from './modules/nostr-panel.js';
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// === NOSTR INIT ===
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nostr.connect();
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const { canvas: nostrCanvas, update: updateNostrUI } = createNostrPanelTexture();
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const nostrTexture = new THREE.CanvasTexture(nostrCanvas);
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const nostrMat = new THREE.MeshBasicMaterial({ map: nostrTexture, transparent: true, side: THREE.DoubleSide });
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const nostrPanel = new THREE.Mesh(new THREE.PlaneGeometry(3, 3), nostrMat);
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nostrPanel.position.set(-6, 3.5, -7.5);
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nostrPanel.rotation.y = 0.4;
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scene.add(nostrPanel);
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// === MAIN UPDATE — subscribed to the single RAF loop in ticker.js ===
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subscribe((elapsed, delta) => {
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// Update Nostr UI periodically
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if (Math.random() > 0.95) {
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updateNostrUI();
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nostrTexture.needsUpdate = true;
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}
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// Visual pulse on energy beam
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if (S.energyBeamPulse > 0) {
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S.energyBeamPulse -= delta * 2;
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if (S.energyBeamPulse < 0) S.energyBeamPulse = 0;
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}
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// Warp pass time uniform
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if (S.isWarping) {
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warpPass.uniforms['time'].value = elapsed;
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}
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composer.render();
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});
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// === START THE SINGLE RAF LOOP ===
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start();
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console.log('Nexus Sovereign Node: ONLINE.');
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