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the-nexus/js/nostr-event-visualizer.js
Alexander Whitestone 57bf47f724
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fix: #874
- Implement Nostr event stream visualization
- Add js/nostr-event-visualizer.js with particle visualization
- Add docs/nostr-event-visualizer.md with documentation
- Add script to index.html

Addresses issue #874: [NEXUS] Implement Nostr Event Stream Visualization

Features:
1. Connect to Nostr relay via WebSocket
2. Subscribe to event stream
3. Visualize events as colored particles
4. Color-coded by event type (text_note, recommend_server, etc.)
5. Animated particle system with turbulence
6. Reconnect on disconnect

Event types visualized:
- text_note: Blue particles
- recommend_server: Gold particles
- contact_list: Cyan particles
- encrypted_direct_message: Pink particles

Components:
- NostrEventVisualizer: Main visualization class
- Particle system: Three.js points
- Color manager: Event type colors
- Animation engine: Particle movement and pulsing
2026-04-20 22:33:42 -04:00

456 lines
14 KiB
JavaScript

/**
* Nostr Event Stream Visualization
* Issue #874: [NEXUS] Implement Nostr Event Stream Visualization
*
* Visualize incoming Nostr events as data streams or particles flowing through
* the Nexus, representing the agent's connection to the wider mesh.
*/
class NostrEventVisualizer {
constructor(options = {}) {
this.relayUrl = options.relayUrl || 'wss://relay.nostr.info';
this.maxEvents = options.maxEvents || 100;
this.particleCount = options.particleCount || 50;
this.streamSpeed = options.streamSpeed || 1.0;
this.particleSize = options.particleSize || 0.5;
this.ws = null;
this.events = [];
this.particles = [];
this.scene = null;
this.camera = null;
this.renderer = null;
this.isConnected = false;
this.reconnectAttempts = 0;
this.maxReconnectAttempts = 5;
// Callbacks
this.onEvent = options.onEvent || (() => {});
this.onConnect = options.onConnect || (() => {});
this.onDisconnect = options.onDisconnect || (() => {});
this.onError = options.onError || console.error;
// Event types to visualize
this.eventTypes = options.eventTypes || [
'text_note',
'recommend_server',
'contact_list',
'encrypted_direct_message'
];
}
/**
* Initialize the visualization
*/
init(scene, camera, renderer) {
this.scene = scene;
this.camera = camera;
this.renderer = renderer;
// Create particle system for event visualization
this.createParticleSystem();
console.log('[NostrVisualizer] Initialized');
}
/**
* Create particle system for event visualization
*/
createParticleSystem() {
// Create geometry for particles
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(this.particleCount * 3);
const colors = new Float32Array(this.particleCount * 3);
const sizes = new Float32Array(this.particleCount);
// Initialize particles
for (let i = 0; i < this.particleCount; i++) {
// Random position in a sphere
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
positions[i * 3] = r * Math.sin(phi) * Math.cos(theta);
positions[i * 3 + 1] = r * Math.sin(phi) * Math.sin(theta);
positions[i * 3 + 2] = r * Math.cos(phi);
// Color based on event type
colors[i * 3] = 0.3; // R
colors[i * 3 + 1] = 0.8; // G
colors[i * 3 + 2] = 1.0; // B
sizes[i] = this.particleSize;
// Store particle data
this.particles.push({
index: i,
x: positions[i * 3],
y: positions[i * 3 + 1],
z: positions[i * 3 + 2],
vx: (Math.random() - 0.5) * 0.1,
vy: (Math.random() - 0.5) * 0.1,
vz: (Math.random() - 0.5) * 0.1,
color: { r: 0.3, g: 0.8, b: 1.0 },
size: this.particleSize,
event: null
});
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geometry.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
// Create material
const material = new THREE.PointsMaterial({
size: this.particleSize,
vertexColors: true,
transparent: true,
opacity: 0.8,
blending: THREE.AdditiveBlending
});
// Create points
this.particleSystem = new THREE.Points(geometry, material);
this.scene.add(this.particleSystem);
console.log('[NostrVisualizer] Particle system created');
}
/**
* Connect to Nostr relay
*/
connect() {
if (this.isConnected) {
console.warn('[NostrVisualizer] Already connected');
return;
}
console.log(`[NostrVisualizer] Connecting to ${this.relayUrl}...`);
try {
this.ws = new WebSocket(this.relayUrl);
this.ws.onopen = () => {
console.log('[NostrVisualizer] Connected to Nostr relay');
this.isConnected = true;
this.reconnectAttempts = 0;
// Subscribe to events
this.subscribe();
// Call connect callback
this.onConnect();
};
this.ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
this.handleEvent(data);
} catch (error) {
console.error('[NostrVisualizer] Failed to parse event:', error);
}
};
this.ws.onclose = () => {
console.log('[NostrVisualizer] Disconnected from Nostr relay');
this.isConnected = false;
// Call disconnect callback
this.onDisconnect();
// Attempt reconnect
this.scheduleReconnect();
};
this.ws.onerror = (error) => {
console.error('[NostrVisualizer] WebSocket error:', error);
this.onError(error);
};
} catch (error) {
console.error('[NostrVisualizer] Failed to connect:', error);
this.onError(error);
}
}
/**
* Subscribe to Nostr events
*/
subscribe() {
if (!this.isConnected || !this.ws) {
console.warn('[NostrVisualizer] Not connected');
return;
}
// Create subscription for recent events
const subscription = {
"REQ": "nexus-stream",
"filters": [{
"kinds": [1, 2, 3, 4], // text_note, recommend_server, contact_list, encrypted_direct_message
"limit": 50
}]
};
this.ws.send(JSON.stringify(subscription));
console.log('[NostrVisualizer] Subscribed to Nostr events');
}
/**
* Handle incoming Nostr event
*/
handleEvent(data) {
// Skip subscription confirmation
if (data[0] === 'EVENT' && data[1] === 'nexus-stream') {
const event = data[2];
// Check if event type should be visualized
if (this.eventTypes.includes(this.getEventType(event.kind))) {
this.visualizeEvent(event);
this.onEvent(event);
}
}
}
/**
* Get event type name from kind
*/
getEventType(kind) {
const types = {
1: 'text_note',
2: 'recommend_server',
3: 'contact_list',
4: 'encrypted_direct_message'
};
return types[kind] || 'unknown';
}
/**
* Visualize an event as a particle
*/
visualizeEvent(event) {
// Add event to queue
this.events.push({
event: event,
timestamp: Date.now(),
visualized: false
});
// Limit queue size
if (this.events.length > this.maxEvents) {
this.events.shift();
}
// Update particle for this event
this.updateParticleForEvent(event);
}
/**
* Update particle for an event
*/
updateParticleForEvent(event) {
// Find a particle to update
const particle = this.particles.find(p => !p.event);
if (!particle) {
// All particles are in use, recycle oldest
const oldest = this.particles.reduce((a, b) =>
(a.event && a.event.timestamp < b.event.timestamp) ? a : b
);
this.resetParticle(oldest);
this.updateParticleWithEvent(oldest, event);
} else {
this.updateParticleWithEvent(particle, event);
}
}
/**
* Update particle with event data
*/
updateParticleWithEvent(particle, event) {
// Set event data
particle.event = event;
// Set color based on event type
const colors = {
'text_note': { r: 0.3, g: 0.8, b: 1.0 }, // Blue
'recommend_server': { r: 1.0, g: 0.8, b: 0.3 }, // Gold
'contact_list': { r: 0.3, g: 1.0, b: 0.8 }, // Cyan
'encrypted_direct_message': { r: 1.0, g: 0.3, b: 0.8 } // Pink
};
const eventType = this.getEventType(event.kind);
particle.color = colors[eventType] || { r: 0.5, g: 0.5, b: 0.5 };
// Update geometry
this.updateParticleGeometry(particle);
console.log(`[NostrVisualizer] Visualized ${eventType} event`);
}
/**
* Reset particle to default state
*/
resetParticle(particle) {
particle.event = null;
particle.color = { r: 0.3, g: 0.8, b: 1.0 };
particle.size = this.particleSize;
// Random position
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
const r = 50 + Math.random() * 50;
particle.x = r * Math.sin(phi) * Math.cos(theta);
particle.y = r * Math.sin(phi) * Math.sin(theta);
particle.z = r * Math.cos(phi);
this.updateParticleGeometry(particle);
}
/**
* Update particle geometry
*/
updateParticleGeometry(particle) {
if (!this.particleSystem) return;
const geometry = this.particleSystem.geometry;
const positions = geometry.attributes.position.array;
const colors = geometry.attributes.color.array;
const sizes = geometry.attributes.size.array;
// Update position
positions[particle.index * 3] = particle.x;
positions[particle.index * 3 + 1] = particle.y;
positions[particle.index * 3 + 2] = particle.z;
// Update color
colors[particle.index * 3] = particle.color.r;
colors[particle.index * 3 + 1] = particle.color.g;
colors[particle.index * 3 + 2] = particle.color.b;
// Update size
sizes[particle.index] = particle.size;
// Mark attributes as needing update
geometry.attributes.position.needsUpdate = true;
geometry.attributes.color.needsUpdate = true;
geometry.attributes.size.needsUpdate = true;
}
/**
* Update visualization
*/
update(deltaTime) {
if (!this.particleSystem) return;
// Update particle positions
for (const particle of this.particles) {
// Move particle
particle.x += particle.vx * this.streamSpeed * deltaTime;
particle.y += particle.vy * this.streamSpeed * deltaTime;
particle.z += particle.vz * this.streamSpeed * deltaTime;
// Add some turbulence
particle.vx += (Math.random() - 0.5) * 0.01;
particle.vy += (Math.random() - 0.5) * 0.01;
particle.vz += (Math.random() - 0.5) * 0.01;
// Limit velocity
const maxVel = 0.5;
particle.vx = Math.max(-maxVel, Math.min(maxVel, particle.vx));
particle.vy = Math.max(-maxVel, Math.min(maxVel, particle.vy));
particle.vz = Math.max(-maxVel, Math.min(maxVel, particle.vz));
// Keep particles in bounds
const maxDist = 100;
if (Math.abs(particle.x) > maxDist) particle.vx *= -0.5;
if (Math.abs(particle.y) > maxDist) particle.vy *= -0.5;
if (Math.abs(particle.z) > maxDist) particle.vz *= -0.5;
// Update geometry
this.updateParticleGeometry(particle);
}
// Pulse particles with events
const time = Date.now() * 0.001;
for (const particle of this.particles) {
if (particle.event) {
// Pulse size for particles with events
particle.size = this.particleSize * (1 + 0.2 * Math.sin(time * 3 + particle.index));
this.updateParticleGeometry(particle);
}
}
}
/**
* Schedule reconnection
*/
scheduleReconnect() {
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.error('[NostrVisualizer] Max reconnect attempts reached');
return;
}
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempts), 30000);
console.log(`[NostrVisualizer] Reconnecting in ${delay / 1000}s...`);
setTimeout(() => {
this.reconnectAttempts++;
this.connect();
}, delay);
}
/**
* Disconnect from Nostr relay
*/
disconnect() {
console.log('[NostrVisualizer] Disconnecting...');
if (this.ws) {
this.ws.close();
this.ws = null;
}
this.isConnected = false;
// Clear particles
for (const particle of this.particles) {
this.resetParticle(particle);
}
console.log('[NostrVisualizer] Disconnected');
}
/**
* Get visualization status
*/
getStatus() {
return {
connected: this.isConnected,
relayUrl: this.relayUrl,
eventCount: this.events.length,
particleCount: this.particles.length,
activeParticles: this.particles.filter(p => p.event).length,
reconnectAttempts: this.reconnectAttempts
};
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = NostrEventVisualizer;
}
// Global instance for browser use
if (typeof window !== 'undefined') {
window.NostrEventVisualizer = NostrEventVisualizer;
// Auto-initialize when scene is ready
document.addEventListener('DOMContentLoaded', () => {
// This would be called when Three.js scene is initialized
// window.nostrVisualizer = new NostrEventVisualizer();
// window.nostrVisualizer.init(scene, camera, renderer);
});
}