985 lines
29 KiB
JavaScript
985 lines
29 KiB
JavaScript
import * as THREE from 'three';
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
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// ═══════════════════════════════════════════
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// NEXUS v1 — Timmy's Sovereign Home
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// ═══════════════════════════════════════════
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const NEXUS = {
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colors: {
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primary: 0x4af0c0,
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secondary: 0x7b5cff,
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bg: 0x050510,
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panelBg: 0x0a0f28,
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nebula1: 0x1a0a3e,
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nebula2: 0x0a1a3e,
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gold: 0xffd700,
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danger: 0xff4466,
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gridLine: 0x1a2a4a,
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}
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};
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// ═══ STATE ═══
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let camera, scene, renderer, composer;
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let clock, playerPos, playerRot;
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let keys = {};
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let mouseDown = false;
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let batcaveTerminals = [];
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let portalMesh, portalGlow;
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let particles, dustParticles;
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let debugOverlay;
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let frameCount = 0, lastFPSTime = 0, fps = 0;
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let chatOpen = true;
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let loadProgress = 0;
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// ═══ INIT ═══
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function init() {
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clock = new THREE.Clock();
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playerPos = new THREE.Vector3(0, 2, 12);
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playerRot = new THREE.Euler(0, 0, 0, 'YXZ');
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// Renderer
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const canvas = document.getElementById('nexus-canvas');
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renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = 1.2;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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updateLoad(20);
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// Scene
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2(0x050510, 0.012);
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// Camera
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camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.copy(playerPos);
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updateLoad(30);
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// Build world
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createSkybox();
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updateLoad(40);
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createLighting();
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updateLoad(50);
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createFloor();
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updateLoad(55);
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createBatcaveTerminal();
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updateLoad(70);
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createPortal();
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updateLoad(80);
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createParticles();
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createDustParticles();
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updateLoad(85);
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createAmbientStructures();
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updateLoad(90);
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// Post-processing
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composer = new EffectComposer(renderer);
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composer.addPass(new RenderPass(scene, camera));
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const bloom = new UnrealBloomPass(
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new THREE.Vector2(window.innerWidth, window.innerHeight),
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0.6, 0.4, 0.85
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);
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composer.addPass(bloom);
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composer.addPass(new SMAAPass(window.innerWidth, window.innerHeight));
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updateLoad(95);
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// Events
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setupControls();
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window.addEventListener('resize', onResize);
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// Debug overlay ref
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debugOverlay = document.getElementById('debug-overlay');
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updateLoad(100);
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// Transition from loading to enter screen
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setTimeout(() => {
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document.getElementById('loading-screen').classList.add('fade-out');
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const enterPrompt = document.getElementById('enter-prompt');
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enterPrompt.style.display = 'flex';
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enterPrompt.addEventListener('click', () => {
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enterPrompt.classList.add('fade-out');
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document.getElementById('hud').style.display = 'block';
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setTimeout(() => { enterPrompt.remove(); }, 600);
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}, { once: true });
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setTimeout(() => { document.getElementById('loading-screen').remove(); }, 900);
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}, 600);
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// Start loop
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requestAnimationFrame(gameLoop);
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}
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function updateLoad(pct) {
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loadProgress = pct;
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const fill = document.getElementById('load-progress');
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if (fill) fill.style.width = pct + '%';
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}
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// ═══ SKYBOX ═══
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function createSkybox() {
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// Procedural nebula skybox using shader
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const skyGeo = new THREE.SphereGeometry(400, 64, 64);
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const skyMat = new THREE.ShaderMaterial({
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uniforms: {
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uTime: { value: 0 },
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uColor1: { value: new THREE.Color(0x0a0520) },
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uColor2: { value: new THREE.Color(0x1a0a3e) },
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uColor3: { value: new THREE.Color(0x0a1a3e) },
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uStarDensity: { value: 0.97 },
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},
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vertexShader: `
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varying vec3 vPos;
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void main() {
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vPos = position;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: `
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uniform float uTime;
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uniform vec3 uColor1;
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uniform vec3 uColor2;
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uniform vec3 uColor3;
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uniform float uStarDensity;
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varying vec3 vPos;
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// Hash and noise
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float hash(vec3 p) {
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p = fract(p * vec3(443.897, 441.423, 437.195));
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p += dot(p, p.yzx + 19.19);
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return fract((p.x + p.y) * p.z);
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}
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float noise(vec3 p) {
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vec3 i = floor(p);
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vec3 f = fract(p);
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f = f * f * (3.0 - 2.0 * f);
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return mix(
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mix(mix(hash(i), hash(i + vec3(1,0,0)), f.x),
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mix(hash(i + vec3(0,1,0)), hash(i + vec3(1,1,0)), f.x), f.y),
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mix(mix(hash(i + vec3(0,0,1)), hash(i + vec3(1,0,1)), f.x),
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mix(hash(i + vec3(0,1,1)), hash(i + vec3(1,1,1)), f.x), f.y),
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f.z
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);
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}
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float fbm(vec3 p) {
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float v = 0.0;
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float a = 0.5;
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for (int i = 0; i < 5; i++) {
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v += a * noise(p);
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p *= 2.0;
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a *= 0.5;
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}
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return v;
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}
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void main() {
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vec3 dir = normalize(vPos);
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// Nebula clouds
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float n1 = fbm(dir * 3.0 + uTime * 0.02);
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float n2 = fbm(dir * 5.0 - uTime * 0.015 + 100.0);
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float n3 = fbm(dir * 2.0 + uTime * 0.01 + 200.0);
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vec3 col = uColor1;
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col = mix(col, uColor2, smoothstep(0.3, 0.7, n1));
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col = mix(col, uColor3, smoothstep(0.4, 0.8, n2) * 0.5);
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// Nebula glow regions
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float glow = pow(n1 * n2, 2.0) * 1.5;
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col += vec3(0.15, 0.05, 0.25) * glow;
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col += vec3(0.05, 0.15, 0.25) * pow(n3, 3.0);
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// Stars
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float starField = hash(dir * 800.0);
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float stars = step(uStarDensity, starField) * (0.5 + 0.5 * hash(dir * 1600.0));
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// Twinkling
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float twinkle = 0.7 + 0.3 * sin(uTime * 2.0 + hash(dir * 400.0) * 6.28);
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col += vec3(stars * twinkle);
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// Big bright stars
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float bigStar = step(0.998, starField);
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col += vec3(0.8, 0.9, 1.0) * bigStar * twinkle;
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gl_FragColor = vec4(col, 1.0);
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}
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`,
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side: THREE.BackSide,
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});
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const sky = new THREE.Mesh(skyGeo, skyMat);
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sky.name = 'skybox';
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scene.add(sky);
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}
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// ═══ LIGHTING ═══
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function createLighting() {
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// Ambient
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const ambient = new THREE.AmbientLight(0x1a1a3a, 0.4);
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scene.add(ambient);
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// Main directional (moonlight feel)
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const dirLight = new THREE.DirectionalLight(0x4466aa, 0.6);
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dirLight.position.set(10, 20, 10);
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dirLight.castShadow = true;
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dirLight.shadow.mapSize.set(1024, 1024);
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dirLight.shadow.camera.near = 0.5;
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dirLight.shadow.camera.far = 80;
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dirLight.shadow.camera.left = -30;
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dirLight.shadow.camera.right = 30;
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dirLight.shadow.camera.top = 30;
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dirLight.shadow.camera.bottom = -30;
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scene.add(dirLight);
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// Teal accent from below terminal
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const tealLight = new THREE.PointLight(NEXUS.colors.primary, 2, 30, 1.5);
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tealLight.position.set(0, 1, -5);
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scene.add(tealLight);
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// Purple accent
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const purpleLight = new THREE.PointLight(NEXUS.colors.secondary, 1.5, 25, 1.5);
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purpleLight.position.set(-8, 3, -8);
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scene.add(purpleLight);
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// Portal glow light
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const portalLight = new THREE.PointLight(0xff6600, 2, 20, 1.5);
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portalLight.position.set(15, 4, -10);
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scene.add(portalLight);
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}
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// ═══ FLOOR ═══
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function createFloor() {
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// Main hexagonal-feel platform using a flat circle
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const platGeo = new THREE.CylinderGeometry(25, 25, 0.3, 6);
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const platMat = new THREE.MeshStandardMaterial({
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color: 0x0a0f1a,
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roughness: 0.8,
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metalness: 0.3,
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});
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const platform = new THREE.Mesh(platGeo, platMat);
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platform.position.y = -0.15;
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platform.receiveShadow = true;
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scene.add(platform);
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// Grid lines on the floor
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const gridHelper = new THREE.GridHelper(50, 50, NEXUS.colors.gridLine, NEXUS.colors.gridLine);
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gridHelper.material.opacity = 0.15;
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gridHelper.material.transparent = true;
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gridHelper.position.y = 0.02;
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scene.add(gridHelper);
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// Glowing edge ring
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const ringGeo = new THREE.RingGeometry(24.5, 25.2, 6);
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const ringMat = new THREE.MeshBasicMaterial({
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color: NEXUS.colors.primary,
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transparent: true,
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opacity: 0.15,
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side: THREE.DoubleSide,
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});
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const ring = new THREE.Mesh(ringGeo, ringMat);
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ring.rotation.x = -Math.PI / 2;
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ring.position.y = 0.05;
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scene.add(ring);
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// Inner ring
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const innerRingGeo = new THREE.RingGeometry(14.5, 15, 32);
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const innerRingMat = new THREE.MeshBasicMaterial({
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color: NEXUS.colors.secondary,
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transparent: true,
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opacity: 0.08,
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side: THREE.DoubleSide,
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});
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const innerRing = new THREE.Mesh(innerRingGeo, innerRingMat);
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innerRing.rotation.x = -Math.PI / 2;
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innerRing.position.y = 0.03;
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scene.add(innerRing);
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}
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// ═══ BATCAVE TERMINAL ═══
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function createBatcaveTerminal() {
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const termGroup = new THREE.Group();
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termGroup.position.set(0, 0, -8);
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// Main large screen
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createHoloPanel(termGroup, {
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x: 0, y: 4, z: 0, w: 8, h: 5,
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title: '◈ NEXUS COMMAND',
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lines: [
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'┌─────────────────────────────────┐',
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'│ SYSTEM STATUS NOMINAL │',
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'│ HERMES HARNESS ACTIVE │',
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'│ AGENT LOOPS 3/3 RUN │',
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'│ MEMORY BANKS 2.4 GB │',
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'│ THOUGHT CYCLES 14,892 │',
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'├─────────────────────────────────┤',
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'│ ACTIVE PROCESSES │',
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'│ ▸ triage-daemon ● RUNNING │',
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'│ ▸ code-review-loop ● RUNNING │',
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'│ ▸ world-builder ○ STANDBY │',
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'│ ▸ matrix-renderer ● RUNNING │',
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'└─────────────────────────────────┘',
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],
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color: NEXUS.colors.primary,
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});
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// Left panel — Dev Items
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createHoloPanel(termGroup, {
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x: -6, y: 3.5, z: 1, w: 4, h: 4, rotY: 0.3,
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title: '⚡ DEV QUEUE',
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lines: [
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'#1090 Nexus v1 Build',
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'#1079 Code Hygiene Epic',
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'#1080 Showcase Epic',
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'#864 PR Pending Merge',
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'#1076 Deep Triage Gov.',
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'',
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'Open Issues: 293',
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'Closed Today: 19',
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],
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color: NEXUS.colors.secondary,
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});
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// Right panel — Metrics
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createHoloPanel(termGroup, {
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x: 6, y: 3.5, z: 1, w: 4, h: 4, rotY: -0.3,
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title: '📊 METRICS',
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lines: [
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'Uptime: 23d 14h 22m',
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'Commits: 1,847',
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'Agents: 5 active',
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'Worlds: 1 (Nexus)',
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'Portals: 1 staging',
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'',
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'CPU: ████████░░ 78%',
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'MEM: ██████░░░░ 62%',
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],
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color: 0x44aaff,
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});
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// Far left — Thought Stream
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createHoloPanel(termGroup, {
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x: -10, y: 2.5, z: 3, w: 3.5, h: 3, rotY: 0.5,
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title: '💭 THOUGHTS',
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lines: [
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'Considering portal arch.',
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'Morrowind integration is',
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'next priority after the',
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'Nexus shell is stable.',
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'',
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'The harness is the core',
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'product. Focus there.',
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],
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color: NEXUS.colors.gold,
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});
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// Far right — Agents
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createHoloPanel(termGroup, {
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x: 10, y: 2.5, z: 3, w: 3.5, h: 3, rotY: -0.5,
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title: '🤖 AGENTS',
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lines: [
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'Claude Code ● ACTIVE',
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'Kimi ● ACTIVE',
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'Gemini ○ STANDBY',
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'Hermes ● ACTIVE',
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'Perplexity ● ACTIVE',
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],
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color: 0xff8844,
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});
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scene.add(termGroup);
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}
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function createHoloPanel(parent, opts) {
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const { x, y, z, w, h, title, lines, color, rotY } = opts;
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const group = new THREE.Group();
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group.position.set(x, y, z);
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if (rotY) group.rotation.y = rotY;
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// Background panel
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const panelGeo = new THREE.PlaneGeometry(w, h);
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const panelMat = new THREE.MeshBasicMaterial({
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color: 0x000815,
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transparent: true,
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opacity: 0.7,
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side: THREE.DoubleSide,
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});
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const panel = new THREE.Mesh(panelGeo, panelMat);
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group.add(panel);
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// Border frame
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const borderGeo = new THREE.EdgesGeometry(panelGeo);
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const borderMat = new THREE.LineBasicMaterial({
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color: color,
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transparent: true,
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opacity: 0.6,
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});
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const border = new THREE.LineSegments(borderGeo, borderMat);
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group.add(border);
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// Text content via CanvasTexture
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const textCanvas = document.createElement('canvas');
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const ctx = textCanvas.getContext('2d');
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const res = 512;
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textCanvas.width = res * (w / h);
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textCanvas.height = res;
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ctx.fillStyle = 'transparent';
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ctx.clearRect(0, 0, textCanvas.width, textCanvas.height);
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// Title
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const cHex = '#' + new THREE.Color(color).getHexString();
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ctx.font = 'bold 28px "JetBrains Mono", monospace';
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ctx.fillStyle = cHex;
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ctx.fillText(title, 20, 40);
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// Separator
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ctx.strokeStyle = cHex;
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ctx.globalAlpha = 0.3;
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ctx.beginPath();
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ctx.moveTo(20, 52);
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ctx.lineTo(textCanvas.width - 20, 52);
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ctx.stroke();
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ctx.globalAlpha = 1;
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// Lines
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ctx.font = '20px "JetBrains Mono", monospace';
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ctx.fillStyle = '#a0b8d0';
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lines.forEach((line, i) => {
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// Color active indicators
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let fillColor = '#a0b8d0';
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if (line.includes('● RUNNING') || line.includes('● ACTIVE')) fillColor = '#4af0c0';
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else if (line.includes('○ STANDBY')) fillColor = '#5a6a8a';
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else if (line.includes('NOMINAL')) fillColor = '#4af0c0';
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ctx.fillStyle = fillColor;
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ctx.fillText(line, 20, 80 + i * 30);
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});
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const textTexture = new THREE.CanvasTexture(textCanvas);
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textTexture.minFilter = THREE.LinearFilter;
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const textMat = new THREE.MeshBasicMaterial({
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map: textTexture,
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transparent: true,
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side: THREE.DoubleSide,
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depthWrite: false,
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});
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const textMesh = new THREE.Mesh(new THREE.PlaneGeometry(w * 0.95, h * 0.95), textMat);
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textMesh.position.z = 0.01;
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group.add(textMesh);
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// Scanline effect overlay
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const scanGeo = new THREE.PlaneGeometry(w, h);
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const scanMat = new THREE.ShaderMaterial({
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transparent: true,
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depthWrite: false,
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uniforms: {
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uTime: { value: 0 },
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uColor: { value: new THREE.Color(color) },
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},
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vertexShader: `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: `
|
|
uniform float uTime;
|
|
uniform vec3 uColor;
|
|
varying vec2 vUv;
|
|
void main() {
|
|
float scanline = sin(vUv.y * 200.0 + uTime * 2.0) * 0.5 + 0.5;
|
|
scanline = pow(scanline, 8.0);
|
|
float sweep = smoothstep(0.0, 0.02, abs(fract(vUv.y - uTime * 0.1) - 0.5));
|
|
sweep = 1.0 - (1.0 - sweep) * 0.3;
|
|
float alpha = scanline * 0.04 + (1.0 - sweep) * 0.08;
|
|
gl_FragColor = vec4(uColor, alpha);
|
|
}
|
|
`,
|
|
side: THREE.DoubleSide,
|
|
});
|
|
const scanMesh = new THREE.Mesh(scanGeo, scanMat);
|
|
scanMesh.position.z = 0.02;
|
|
group.add(scanMesh);
|
|
|
|
// Glow behind panel
|
|
const glowGeo = new THREE.PlaneGeometry(w + 0.5, h + 0.5);
|
|
const glowMat = new THREE.MeshBasicMaterial({
|
|
color: color,
|
|
transparent: true,
|
|
opacity: 0.06,
|
|
side: THREE.DoubleSide,
|
|
});
|
|
const glowMesh = new THREE.Mesh(glowGeo, glowMat);
|
|
glowMesh.position.z = -0.05;
|
|
group.add(glowMesh);
|
|
|
|
parent.add(group);
|
|
batcaveTerminals.push({ group, scanMat, borderMat });
|
|
}
|
|
|
|
// ═══ PORTAL ═══
|
|
function createPortal() {
|
|
const portalGroup = new THREE.Group();
|
|
portalGroup.position.set(15, 0, -10);
|
|
portalGroup.rotation.y = -0.5;
|
|
|
|
// Portal ring
|
|
const torusGeo = new THREE.TorusGeometry(3, 0.15, 16, 64);
|
|
const torusMat = new THREE.MeshStandardMaterial({
|
|
color: 0xff6600,
|
|
emissive: 0xff4400,
|
|
emissiveIntensity: 1.5,
|
|
roughness: 0.2,
|
|
metalness: 0.8,
|
|
});
|
|
portalMesh = new THREE.Mesh(torusGeo, torusMat);
|
|
portalMesh.position.y = 3.5;
|
|
portalGroup.add(portalMesh);
|
|
|
|
// Inner swirl
|
|
const swirlGeo = new THREE.CircleGeometry(2.8, 64);
|
|
const swirlMat = new THREE.ShaderMaterial({
|
|
transparent: true,
|
|
side: THREE.DoubleSide,
|
|
uniforms: {
|
|
uTime: { value: 0 },
|
|
},
|
|
vertexShader: `
|
|
varying vec2 vUv;
|
|
void main() {
|
|
vUv = uv;
|
|
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
}
|
|
`,
|
|
fragmentShader: `
|
|
uniform float uTime;
|
|
varying vec2 vUv;
|
|
void main() {
|
|
vec2 c = vUv - 0.5;
|
|
float r = length(c);
|
|
float a = atan(c.y, c.x);
|
|
float swirl = sin(a * 3.0 + r * 10.0 - uTime * 3.0) * 0.5 + 0.5;
|
|
float swirl2 = sin(a * 5.0 - r * 8.0 + uTime * 2.0) * 0.5 + 0.5;
|
|
float mask = smoothstep(0.5, 0.1, r);
|
|
vec3 col = mix(vec3(1.0, 0.3, 0.0), vec3(1.0, 0.6, 0.1), swirl);
|
|
col = mix(col, vec3(1.0, 0.8, 0.3), swirl2 * 0.3);
|
|
float alpha = mask * (0.5 + 0.3 * swirl);
|
|
gl_FragColor = vec4(col, alpha);
|
|
}
|
|
`,
|
|
});
|
|
portalGlow = new THREE.Mesh(swirlGeo, swirlMat);
|
|
portalGlow.position.y = 3.5;
|
|
portalGroup.add(portalGlow);
|
|
|
|
// Label
|
|
const labelCanvas = document.createElement('canvas');
|
|
labelCanvas.width = 512;
|
|
labelCanvas.height = 64;
|
|
const lctx = labelCanvas.getContext('2d');
|
|
lctx.font = 'bold 32px "Orbitron", sans-serif';
|
|
lctx.fillStyle = '#ff8844';
|
|
lctx.textAlign = 'center';
|
|
lctx.fillText('◈ MORROWIND', 256, 42);
|
|
const labelTex = new THREE.CanvasTexture(labelCanvas);
|
|
const labelMat = new THREE.MeshBasicMaterial({ map: labelTex, transparent: true, side: THREE.DoubleSide });
|
|
const labelMesh = new THREE.Mesh(new THREE.PlaneGeometry(4, 0.5), labelMat);
|
|
labelMesh.position.y = 7;
|
|
portalGroup.add(labelMesh);
|
|
|
|
// Base pillars
|
|
for (let side of [-1, 1]) {
|
|
const pillarGeo = new THREE.CylinderGeometry(0.2, 0.3, 7, 8);
|
|
const pillarMat = new THREE.MeshStandardMaterial({
|
|
color: 0x1a1a2e,
|
|
roughness: 0.5,
|
|
metalness: 0.7,
|
|
emissive: 0xff4400,
|
|
emissiveIntensity: 0.1,
|
|
});
|
|
const pillar = new THREE.Mesh(pillarGeo, pillarMat);
|
|
pillar.position.set(side * 3, 3.5, 0);
|
|
pillar.castShadow = true;
|
|
portalGroup.add(pillar);
|
|
}
|
|
|
|
scene.add(portalGroup);
|
|
}
|
|
|
|
// ═══ PARTICLES ═══
|
|
function createParticles() {
|
|
const count = 1500;
|
|
const geo = new THREE.BufferGeometry();
|
|
const positions = new Float32Array(count * 3);
|
|
const colors = new Float32Array(count * 3);
|
|
const sizes = new Float32Array(count);
|
|
|
|
const c1 = new THREE.Color(NEXUS.colors.primary);
|
|
const c2 = new THREE.Color(NEXUS.colors.secondary);
|
|
const c3 = new THREE.Color(NEXUS.colors.gold);
|
|
|
|
for (let i = 0; i < count; i++) {
|
|
positions[i * 3] = (Math.random() - 0.5) * 60;
|
|
positions[i * 3 + 1] = Math.random() * 20;
|
|
positions[i * 3 + 2] = (Math.random() - 0.5) * 60;
|
|
|
|
const t = Math.random();
|
|
const col = t < 0.5 ? c1.clone().lerp(c2, t * 2) : c2.clone().lerp(c3, (t - 0.5) * 2);
|
|
colors[i * 3] = col.r;
|
|
colors[i * 3 + 1] = col.g;
|
|
colors[i * 3 + 2] = col.b;
|
|
|
|
sizes[i] = 0.02 + Math.random() * 0.06;
|
|
}
|
|
|
|
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
|
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
|
|
|
|
const mat = new THREE.ShaderMaterial({
|
|
uniforms: { uTime: { value: 0 } },
|
|
vertexShader: `
|
|
attribute float size;
|
|
attribute vec3 color;
|
|
varying vec3 vColor;
|
|
uniform float uTime;
|
|
void main() {
|
|
vColor = color;
|
|
vec3 pos = position;
|
|
pos.y += sin(uTime * 0.5 + position.x * 0.5) * 0.3;
|
|
pos.x += sin(uTime * 0.3 + position.z * 0.4) * 0.2;
|
|
vec4 mv = modelViewMatrix * vec4(pos, 1.0);
|
|
gl_PointSize = size * 300.0 / -mv.z;
|
|
gl_Position = projectionMatrix * mv;
|
|
}
|
|
`,
|
|
fragmentShader: `
|
|
varying vec3 vColor;
|
|
void main() {
|
|
float d = length(gl_PointCoord - 0.5);
|
|
if (d > 0.5) discard;
|
|
float alpha = smoothstep(0.5, 0.1, d);
|
|
gl_FragColor = vec4(vColor, alpha * 0.7);
|
|
}
|
|
`,
|
|
transparent: true,
|
|
depthWrite: false,
|
|
blending: THREE.AdditiveBlending,
|
|
});
|
|
|
|
particles = new THREE.Points(geo, mat);
|
|
scene.add(particles);
|
|
}
|
|
|
|
function createDustParticles() {
|
|
const count = 500;
|
|
const geo = new THREE.BufferGeometry();
|
|
const positions = new Float32Array(count * 3);
|
|
|
|
for (let i = 0; i < count; i++) {
|
|
positions[i * 3] = (Math.random() - 0.5) * 40;
|
|
positions[i * 3 + 1] = Math.random() * 15;
|
|
positions[i * 3 + 2] = (Math.random() - 0.5) * 40;
|
|
}
|
|
|
|
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
|
|
const mat = new THREE.PointsMaterial({
|
|
color: 0x8899bb,
|
|
size: 0.03,
|
|
transparent: true,
|
|
opacity: 0.3,
|
|
depthWrite: false,
|
|
});
|
|
|
|
dustParticles = new THREE.Points(geo, mat);
|
|
scene.add(dustParticles);
|
|
}
|
|
|
|
// ═══ AMBIENT STRUCTURES ═══
|
|
function createAmbientStructures() {
|
|
// Crystal formations around the edges
|
|
const crystalMat = new THREE.MeshPhysicalMaterial({
|
|
color: 0x3355aa,
|
|
roughness: 0.1,
|
|
metalness: 0.2,
|
|
transmission: 0.6,
|
|
thickness: 2,
|
|
emissive: 0x1122aa,
|
|
emissiveIntensity: 0.3,
|
|
});
|
|
|
|
const positions = [
|
|
{ x: -18, z: -15, s: 1.5, ry: 0.3 },
|
|
{ x: -20, z: -10, s: 1, ry: 0.8 },
|
|
{ x: -15, z: -18, s: 2, ry: 1.2 },
|
|
{ x: 18, z: -15, s: 1.8, ry: 2.1 },
|
|
{ x: 20, z: -12, s: 1.2, ry: 0.5 },
|
|
{ x: -12, z: 18, s: 1.3, ry: 1.8 },
|
|
{ x: 14, z: 16, s: 1.6, ry: 0.9 },
|
|
];
|
|
|
|
positions.forEach(p => {
|
|
const geo = new THREE.ConeGeometry(0.4 * p.s, 2.5 * p.s, 5);
|
|
const crystal = new THREE.Mesh(geo, crystalMat.clone());
|
|
crystal.position.set(p.x, 1.25 * p.s, p.z);
|
|
crystal.rotation.y = p.ry;
|
|
crystal.rotation.z = (Math.random() - 0.5) * 0.3;
|
|
crystal.castShadow = true;
|
|
scene.add(crystal);
|
|
});
|
|
|
|
// Floating rune stones
|
|
for (let i = 0; i < 5; i++) {
|
|
const angle = (i / 5) * Math.PI * 2;
|
|
const r = 10;
|
|
const geo = new THREE.OctahedronGeometry(0.4, 0);
|
|
const mat = new THREE.MeshStandardMaterial({
|
|
color: NEXUS.colors.primary,
|
|
emissive: NEXUS.colors.primary,
|
|
emissiveIntensity: 0.5,
|
|
roughness: 0.3,
|
|
metalness: 0.7,
|
|
});
|
|
const stone = new THREE.Mesh(geo, mat);
|
|
stone.position.set(Math.cos(angle) * r, 5 + Math.sin(i * 1.3) * 1.5, Math.sin(angle) * r);
|
|
stone.name = 'runestone_' + i;
|
|
scene.add(stone);
|
|
}
|
|
|
|
// Central pedestal / nexus core
|
|
const coreGeo = new THREE.IcosahedronGeometry(0.6, 2);
|
|
const coreMat = new THREE.MeshPhysicalMaterial({
|
|
color: 0x4af0c0,
|
|
emissive: 0x4af0c0,
|
|
emissiveIntensity: 2,
|
|
roughness: 0,
|
|
metalness: 1,
|
|
transmission: 0.3,
|
|
thickness: 1,
|
|
});
|
|
const core = new THREE.Mesh(coreGeo, coreMat);
|
|
core.position.set(0, 2.5, 0);
|
|
core.name = 'nexus-core';
|
|
scene.add(core);
|
|
|
|
// Core pedestal
|
|
const pedGeo = new THREE.CylinderGeometry(0.8, 1.2, 1.5, 8);
|
|
const pedMat = new THREE.MeshStandardMaterial({
|
|
color: 0x0a0f1a,
|
|
roughness: 0.4,
|
|
metalness: 0.8,
|
|
emissive: 0x1a2a4a,
|
|
emissiveIntensity: 0.3,
|
|
});
|
|
const pedestal = new THREE.Mesh(pedGeo, pedMat);
|
|
pedestal.position.set(0, 0.75, 0);
|
|
pedestal.castShadow = true;
|
|
scene.add(pedestal);
|
|
}
|
|
|
|
// ═══ CONTROLS ═══
|
|
function setupControls() {
|
|
document.addEventListener('keydown', (e) => {
|
|
keys[e.key.toLowerCase()] = true;
|
|
if (e.key === 'Enter') {
|
|
e.preventDefault();
|
|
const input = document.getElementById('chat-input');
|
|
if (document.activeElement === input) {
|
|
sendChatMessage();
|
|
} else {
|
|
input.focus();
|
|
}
|
|
}
|
|
if (e.key === 'Escape') {
|
|
document.getElementById('chat-input').blur();
|
|
}
|
|
});
|
|
document.addEventListener('keyup', (e) => {
|
|
keys[e.key.toLowerCase()] = false;
|
|
});
|
|
|
|
// Mouse look
|
|
const canvas = document.getElementById('nexus-canvas');
|
|
canvas.addEventListener('mousedown', (e) => {
|
|
if (e.target === canvas) mouseDown = true;
|
|
});
|
|
document.addEventListener('mouseup', () => { mouseDown = false; });
|
|
document.addEventListener('mousemove', (e) => {
|
|
if (!mouseDown) return;
|
|
if (document.activeElement === document.getElementById('chat-input')) return;
|
|
playerRot.y -= e.movementX * 0.003;
|
|
playerRot.x -= e.movementY * 0.003;
|
|
playerRot.x = Math.max(-Math.PI / 3, Math.min(Math.PI / 3, playerRot.x));
|
|
});
|
|
|
|
// Chat toggle
|
|
document.getElementById('chat-toggle').addEventListener('click', () => {
|
|
chatOpen = !chatOpen;
|
|
document.getElementById('chat-panel').classList.toggle('collapsed', !chatOpen);
|
|
});
|
|
document.getElementById('chat-header')?.addEventListener('click', () => {
|
|
chatOpen = !chatOpen;
|
|
document.getElementById('chat-panel').classList.toggle('collapsed', !chatOpen);
|
|
});
|
|
|
|
// Chat send
|
|
document.getElementById('chat-send').addEventListener('click', sendChatMessage);
|
|
}
|
|
|
|
function sendChatMessage() {
|
|
const input = document.getElementById('chat-input');
|
|
const text = input.value.trim();
|
|
if (!text) return;
|
|
|
|
addChatMessage('user', text);
|
|
input.value = '';
|
|
|
|
// Simulate Timmy response
|
|
setTimeout(() => {
|
|
const responses = [
|
|
'Processing your request through the harness...',
|
|
'I have noted this in my thought stream.',
|
|
'Acknowledged. Routing to appropriate agent loop.',
|
|
'The sovereign space recognizes your command.',
|
|
'Running analysis. Results will appear on the main terminal.',
|
|
'My crystal ball says... yes. Implementing.',
|
|
'Understood, Alexander. Adjusting priorities.',
|
|
];
|
|
const resp = responses[Math.floor(Math.random() * responses.length)];
|
|
addChatMessage('timmy', resp);
|
|
}, 500 + Math.random() * 1000);
|
|
|
|
input.blur();
|
|
}
|
|
|
|
function addChatMessage(type, text) {
|
|
const container = document.getElementById('chat-messages');
|
|
const div = document.createElement('div');
|
|
div.className = `chat-msg chat-msg-${type}`;
|
|
const prefixes = { user: '[ALEXANDER]', timmy: '[TIMMY]', system: '[NEXUS]', error: '[ERROR]' };
|
|
div.innerHTML = `<span class="chat-msg-prefix">${prefixes[type] || '[???]'}</span> ${text}`;
|
|
container.appendChild(div);
|
|
container.scrollTop = container.scrollHeight;
|
|
}
|
|
|
|
// ═══ GAME LOOP ═══
|
|
function gameLoop() {
|
|
requestAnimationFrame(gameLoop);
|
|
const delta = Math.min(clock.getDelta(), 0.1);
|
|
const elapsed = clock.elapsedTime;
|
|
|
|
// Movement
|
|
if (document.activeElement !== document.getElementById('chat-input')) {
|
|
const speed = 6 * delta;
|
|
const dir = new THREE.Vector3();
|
|
if (keys['w']) dir.z -= 1;
|
|
if (keys['s']) dir.z += 1;
|
|
if (keys['a']) dir.x -= 1;
|
|
if (keys['d']) dir.x += 1;
|
|
if (dir.length() > 0) {
|
|
dir.normalize().multiplyScalar(speed);
|
|
dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), playerRot.y);
|
|
playerPos.add(dir);
|
|
// Clamp to platform
|
|
const maxR = 24;
|
|
const dist = Math.sqrt(playerPos.x * playerPos.x + playerPos.z * playerPos.z);
|
|
if (dist > maxR) {
|
|
playerPos.x *= maxR / dist;
|
|
playerPos.z *= maxR / dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
camera.position.copy(playerPos);
|
|
camera.rotation.set(playerRot.x, playerRot.y, 0, 'YXZ');
|
|
|
|
// Animate skybox
|
|
const sky = scene.getObjectByName('skybox');
|
|
if (sky) sky.material.uniforms.uTime.value = elapsed;
|
|
|
|
// Animate terminal scanlines
|
|
batcaveTerminals.forEach(t => {
|
|
if (t.scanMat?.uniforms) t.scanMat.uniforms.uTime.value = elapsed;
|
|
});
|
|
|
|
// Animate portal
|
|
if (portalMesh) {
|
|
portalMesh.rotation.z = elapsed * 0.3;
|
|
portalMesh.rotation.x = Math.sin(elapsed * 0.5) * 0.1;
|
|
}
|
|
if (portalGlow?.material?.uniforms) {
|
|
portalGlow.material.uniforms.uTime.value = elapsed;
|
|
}
|
|
|
|
// Animate particles
|
|
if (particles?.material?.uniforms) {
|
|
particles.material.uniforms.uTime.value = elapsed;
|
|
}
|
|
|
|
// Animate dust
|
|
if (dustParticles) {
|
|
dustParticles.rotation.y = elapsed * 0.01;
|
|
}
|
|
|
|
// Animate runestones
|
|
for (let i = 0; i < 5; i++) {
|
|
const stone = scene.getObjectByName('runestone_' + i);
|
|
if (stone) {
|
|
stone.position.y = 5 + Math.sin(elapsed * 0.8 + i * 1.3) * 0.8;
|
|
stone.rotation.y = elapsed * 0.5 + i;
|
|
stone.rotation.x = elapsed * 0.3 + i * 0.7;
|
|
}
|
|
}
|
|
|
|
// Animate nexus core
|
|
const core = scene.getObjectByName('nexus-core');
|
|
if (core) {
|
|
core.position.y = 2.5 + Math.sin(elapsed * 1.2) * 0.3;
|
|
core.rotation.y = elapsed * 0.4;
|
|
core.rotation.x = elapsed * 0.2;
|
|
core.material.emissiveIntensity = 1.5 + Math.sin(elapsed * 2) * 0.5;
|
|
}
|
|
|
|
// Render
|
|
composer.render();
|
|
|
|
// Debug overlay (read AFTER render so counts are populated)
|
|
frameCount++;
|
|
const now = performance.now();
|
|
if (now - lastFPSTime >= 1000) {
|
|
fps = frameCount;
|
|
frameCount = 0;
|
|
lastFPSTime = now;
|
|
}
|
|
if (debugOverlay) {
|
|
const info = renderer.info;
|
|
debugOverlay.textContent =
|
|
`FPS: ${fps} Draw: ${info.render?.calls} Tri: ${info.render?.triangles}\n` +
|
|
`Pos: ${playerPos.x.toFixed(1)}, ${playerPos.y.toFixed(1)}, ${playerPos.z.toFixed(1)}`;
|
|
}
|
|
renderer.info.reset();
|
|
}
|
|
|
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// ═══ RESIZE ═══
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function onResize() {
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const w = window.innerWidth;
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const h = window.innerHeight;
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camera.aspect = w / h;
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camera.updateProjectionMatrix();
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renderer.setSize(w, h);
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composer.setSize(w, h);
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}
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// ═══ START ═══
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init();
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