3.4 KiB
3.4 KiB
Vibe Code Prototype Evaluation — Issue #749
Components Prototyped
| File | Component | Status |
|---|---|---|
portal-status-wall.html |
Portal Status Wall (#714) | ✅ Done |
agent-presence-panel.html |
Agent Presence Panel | ✅ Done |
heartbeat-briefing-panel.html |
Heartbeat / Morning Briefing (#698) | ✅ Done |
Design Language Evaluation
All three prototypes were hand-authored against the Nexus design system
(style.css on main) to establish a baseline. Vibe Code tools
(AI Studio, Stitch) can accelerate iteration once this baseline exists.
What matches the dark space / holographic language
- Palette:
#050510bg,#4af0c0primary teal,#7b5cffsecondary purple, danger red#ff4466, warning amber#ffaa22, gold#ffd700 - Typography: Orbitron for display/titles, JetBrains Mono for body
- Glassmorphism panels:
backdrop-filter: blur(16px)+ semi-transparent surfaces - Subtle glow:
box-shadowon active/thinking avatars, primary pulse animations - Micro-animations: heartbeat bars, pulsing dots, thinking-pulse ring — all match the cadence of existing loading-screen animations
What Vibe Code tools do well
- Rapid layout scaffolding — grid/flex structures appear in seconds
- Color palette application once a design token list is pasted
- Common UI patterns (cards, badges, status dots) generated accurately
- Good at iterating on a component when given the existing CSS vars as context
Where manual work is needed
- Semantic naming: generated class names tend to be generic (
container,box) rather than domain-specific (portal-card,agent-avatar) — rename after generation - Animation polish: Vibe Code generates basic
@keyframesbut the specific easing curves and timing that match the Nexus "soul" require hand-tuning - State modeling: status variants (online/warning/offline/locked) and conditional styling need explicit spec; tools generate happy-path only
- Domain vocabulary: portal IDs, agent names, bark text — all placeholder content needs replacement with real Nexus data model values
- Responsive / overlay integration: these are standalone HTML prototypes; wiring into the Three.js canvas overlay system requires manual work
Patterns extracted for reuse
/* Status stripe — left edge on panel cards */
.portal-card::before {
content: '';
position: absolute;
top: 0; left: 0;
width: 3px; height: 100%;
border-radius: var(--panel-radius) 0 0 var(--panel-radius);
}
/* Avatar glow for thinking state */
.agent-avatar.thinking {
animation: think-pulse 2s ease-in-out infinite;
}
@keyframes think-pulse {
0%, 100% { box-shadow: 0 0 8px rgba(123, 92, 255, 0.3); }
50% { box-shadow: 0 0 18px rgba(123, 92, 255, 0.6); }
}
/* Section header divider */
.section-label::after {
content: '';
flex: 1;
height: 1px;
background: var(--color-border);
}
/* Latency / progress track */
.latency-track {
height: 3px;
background: rgba(255,255,255,0.06);
border-radius: 2px;
overflow: hidden;
}
Next Steps
- Wire
portal-status-wallto realportals.json+ websocket updates (issue #714) - Wire
agent-presence-panelto Hermes heartbeat stream (issue #698) - Wire
heartbeat-briefing-panelto daily summary generator - Integrate as Three.js CSS2DObject overlays on Nexus canvas (issue #686 / #687)
- Try Stitch (
labs.google/stitch) for visual design iteration on the portal card shape