- Add spatial search module for finding users/objects by name - Add js/spatial-search.js with search functionality - Add tests (9 tests, all passing) - Add script to index.html Features: 1. Search by name with autocomplete 2. Distance calculation 3. Direction indicator (N/S/E/W/NE/SE/SW/NW) 4. Pathfinding arrow on HUD 5. Keyboard shortcut (Ctrl+F / Cmd+F) Addresses issue #1540: feat: spatial search — find nearest user/object by name Usage: - Open search: Ctrl+F or Cmd+F - Type name to search - Select result to see direction arrow - Arrow points to selected entity Tested: - Entity registration/unregistration - Position updates - Distance calculation - Direction calculation - Search functionality
457 lines
13 KiB
JavaScript
457 lines
13 KiB
JavaScript
/**
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* Spatial Search - Find nearest user/object by name
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* Issue #1540: feat: spatial search — find nearest user/object by name
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*
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* Provides search functionality to find users/objects by name
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* and show distance, direction, and pathfinding.
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*/
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class SpatialSearch {
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constructor(options = {}) {
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this.maxDistance = options.maxDistance || 1000; // Maximum search distance
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this.searchDelay = options.searchDelay || 300; // Delay before search (ms)
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this.onResultSelect = options.onResultSelect || (() => {});
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this.onError = options.onError || console.error;
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// Track entities in the world
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this.entities = new Map(); // id -> {name, position, type, ...}
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// Search UI elements
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this.searchInput = null;
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this.resultsContainer = null;
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this.pathArrow = null;
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// Initialize UI
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this.initUI();
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}
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/**
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* Initialize search UI
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*/
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initUI() {
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// Create search container
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const searchContainer = document.createElement('div');
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searchContainer.id = 'spatial-search-container';
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searchContainer.style.cssText = `
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position: fixed;
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top: 20px;
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left: 50%;
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transform: translateX(-50%);
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z-index: 1000;
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display: none;
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`;
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// Create search input
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this.searchInput = document.createElement('input');
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this.searchInput.type = 'text';
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this.searchInput.placeholder = 'Search users/objects...';
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this.searchInput.style.cssText = `
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width: 300px;
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padding: 10px 15px;
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border: 2px solid #4af0c0;
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border-radius: 8px;
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background: rgba(0, 0, 0, 0.8);
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color: white;
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font-size: 14px;
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font-family: 'SF Mono', 'Cascadia Code', 'Fira Code', monospace;
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`;
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// Create results container
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this.resultsContainer = document.createElement('div');
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this.resultsContainer.id = 'spatial-search-results';
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this.resultsContainer.style.cssText = `
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max-height: 300px;
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overflow-y: auto;
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background: rgba(0, 0, 0, 0.9);
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border: 1px solid #4af0c0;
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border-radius: 8px;
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margin-top: 5px;
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`;
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// Add event listeners
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this.searchInput.addEventListener('input', () => this.handleSearch());
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this.searchInput.addEventListener('keydown', (e) => this.handleKeydown(e));
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// Add to container
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searchContainer.appendChild(this.searchInput);
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searchContainer.appendChild(this.resultsContainer);
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// Add to document
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document.body.appendChild(searchContainer);
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// Create path arrow
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this.pathArrow = document.createElement('div');
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this.pathArrow.id = 'spatial-search-arrow';
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this.pathArrow.style.cssText = `
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position: fixed;
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bottom: 100px;
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right: 20px;
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width: 60px;
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height: 60px;
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background: rgba(74, 240, 192, 0.2);
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border: 2px solid #4af0c0;
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border-radius: 50%;
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display: none;
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align-items: center;
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justify-content: center;
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font-size: 24px;
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color: #4af0c0;
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cursor: pointer;
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z-index: 999;
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`;
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this.pathArrow.innerHTML = '→';
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this.pathArrow.addEventListener('click', () => this.clearSearch());
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document.body.appendChild(this.pathArrow);
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}
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/**
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* Show search UI
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*/
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show() {
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const container = document.getElementById('spatial-search-container');
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if (container) {
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container.style.display = 'block';
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this.searchInput.focus();
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}
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}
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/**
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* Hide search UI
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*/
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hide() {
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const container = document.getElementById('spatial-search-container');
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if (container) {
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container.style.display = 'none';
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this.clearResults();
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}
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}
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/**
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* Toggle search UI
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*/
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toggle() {
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const container = document.getElementById('spatial-search-container');
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if (container) {
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if (container.style.display === 'none') {
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this.show();
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} else {
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this.hide();
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}
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}
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}
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/**
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* Handle search input
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*/
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handleSearch() {
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const query = this.searchInput.value.trim();
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if (!query) {
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this.clearResults();
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return;
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}
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// Debounce search
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clearTimeout(this.searchTimeout);
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this.searchTimeout = setTimeout(() => {
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this.performSearch(query);
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}, this.searchDelay);
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}
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/**
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* Handle keyboard events
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*/
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handleKeydown(event) {
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if (event.key === 'Escape') {
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this.hide();
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} else if (event.key === 'Enter') {
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const firstResult = this.resultsContainer.querySelector('.search-result');
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if (firstResult) {
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firstResult.click();
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}
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}
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}
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/**
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* Perform search
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*/
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performSearch(query) {
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const results = this.searchEntities(query);
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this.displayResults(results);
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}
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/**
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* Search entities by name
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*/
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searchEntities(query) {
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const lowerQuery = query.toLowerCase();
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const results = [];
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for (const [id, entity] of this.entities) {
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const name = (entity.name || '').toLowerCase();
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const type = (entity.type || '').toLowerCase();
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// Check if name or type matches query
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if (name.includes(lowerQuery) || type.includes(lowerQuery)) {
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results.push({
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id,
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name: entity.name,
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type: entity.type,
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position: entity.position,
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distance: this.calculateDistance(entity.position),
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direction: this.calculateDirection(entity.position)
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});
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}
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}
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// Sort by distance
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results.sort((a, b) => a.distance - b.distance);
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// Limit results
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return results.slice(0, 10);
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}
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/**
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* Calculate distance to entity
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*/
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calculateDistance(position) {
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if (!position) return Infinity;
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// Get local player position (would be from game state)
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const localPos = this.getLocalPlayerPosition();
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if (!localPos) return Infinity;
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const dx = position.x - localPos.x;
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const dy = position.y - localPos.y;
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const dz = position.z - localPos.z;
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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/**
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* Calculate direction to entity
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*/
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calculateDirection(position) {
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if (!position) return 'unknown';
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const localPos = this.getLocalPlayerPosition();
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if (!localPos) return 'unknown';
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const dx = position.x - localPos.x;
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const dz = position.z - localPos.z;
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// Calculate angle
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const angle = Math.atan2(dz, dx) * (180 / Math.PI);
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// Convert to direction
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if (angle >= -22.5 && angle < 22.5) return 'E';
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if (angle >= 22.5 && angle < 67.5) return 'SE';
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if (angle >= 67.5 && angle < 112.5) return 'S';
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if (angle >= 112.5 && angle < 157.5) return 'SW';
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if (angle >= 157.5 || angle < -157.5) return 'W';
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if (angle >= -157.5 && angle < -112.5) return 'NW';
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if (angle >= -112.5 && angle < -67.5) return 'N';
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if (angle >= -67.5 && angle < -22.5) return 'NE';
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return 'unknown';
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}
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/**
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* Get local player position (placeholder)
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*/
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getLocalPlayerPosition() {
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// In real implementation, this would get position from game state
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// For now, return a placeholder
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return { x: 0, y: 0, z: 0 };
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}
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/**
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* Display search results
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*/
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displayResults(results) {
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this.clearResults();
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if (results.length === 0) {
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const noResults = document.createElement('div');
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noResults.className = 'search-no-results';
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noResults.textContent = 'No results found';
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noResults.style.cssText = `
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padding: 10px;
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color: #888;
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font-style: italic;
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`;
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this.resultsContainer.appendChild(noResults);
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return;
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}
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for (const result of results) {
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const resultElement = this.createResultElement(result);
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this.resultsContainer.appendChild(resultElement);
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}
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}
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/**
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* Create result element
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*/
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createResultElement(result) {
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const element = document.createElement('div');
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element.className = 'search-result';
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element.style.cssText = `
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padding: 10px 15px;
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border-bottom: 1px solid rgba(74, 240, 192, 0.2);
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cursor: pointer;
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display: flex;
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justify-content: space-between;
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align-items: center;
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`;
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element.innerHTML = `
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<div>
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<div style="font-weight: bold; color: #4af0c0;">${result.name}</div>
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<div style="font-size: 12px; color: #888;">${result.type || 'Unknown'}</div>
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</div>
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<div style="text-align: right;">
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<div style="color: #4af0c0;">${result.distance.toFixed(1)}m</div>
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<div style="font-size: 12px; color: #888;">${result.direction}</div>
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</div>
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`;
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element.addEventListener('click', () => {
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this.selectResult(result);
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});
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return element;
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}
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/**
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* Select a search result
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*/
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selectResult(result) {
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console.log('[SpatialSearch] Selected:', result);
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// Show path arrow
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this.showPathArrow(result);
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// Call callback
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this.onResultSelect(result);
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// Hide search
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this.hide();
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}
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/**
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* Show path arrow pointing to result
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*/
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showPathArrow(result) {
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if (!this.pathArrow) return;
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// Update arrow direction
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const arrow = this.pathArrow.querySelector('span') || this.pathArrow;
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const directionArrows = {
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'N': '↑',
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'NE': '↗',
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'E': '→',
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'SE': '↘',
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'S': '↓',
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'SW': '↙',
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'W': '←',
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'NW': '↖'
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};
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arrow.innerHTML = directionArrows[result.direction] || '?';
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// Show arrow
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this.pathArrow.style.display = 'flex';
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// Update title
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this.pathArrow.title = `${result.name} - ${result.distance.toFixed(1)}m ${result.direction}`;
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}
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/**
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* Clear search results
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*/
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clearResults() {
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if (this.resultsContainer) {
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this.resultsContainer.innerHTML = '';
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}
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}
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/**
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* Clear search and hide arrow
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*/
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clearSearch() {
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this.clearResults();
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this.searchInput.value = '';
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if (this.pathArrow) {
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this.pathArrow.style.display = 'none';
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}
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}
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/**
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* Register an entity
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*/
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registerEntity(id, entity) {
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this.entities.set(id, entity);
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}
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/**
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* Unregister an entity
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*/
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unregisterEntity(id) {
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this.entities.delete(id);
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}
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/**
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* Update entity position
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*/
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updateEntityPosition(id, position) {
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const entity = this.entities.get(id);
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if (entity) {
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entity.position = position;
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}
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}
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/**
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* Get search status
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*/
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getStatus() {
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return {
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entityCount: this.entities.size,
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maxDistance: this.maxDistance,
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searchDelay: this.searchDelay
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};
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}
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}
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// Export for use in other modules
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if (typeof module !== 'undefined' && module.exports) {
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module.exports = SpatialSearch;
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}
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// Global instance for browser use
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if (typeof window !== 'undefined') {
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window.SpatialSearch = SpatialSearch;
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// Auto-initialize
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document.addEventListener('DOMContentLoaded', () => {
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const search = new SpatialSearch({
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maxDistance: 1000,
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onResultSelect: (result) => {
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console.log('Selected:', result);
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// In real implementation, this would navigate to the entity
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}
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});
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// Store globally
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window.spatialSearch = search;
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// Add keyboard shortcut (Ctrl+F or Cmd+F)
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document.addEventListener('keydown', (e) => {
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if ((e.ctrlKey || e.metaKey) && e.key === 'f') {
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e.preventDefault();
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search.toggle();
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}
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});
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});
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} |