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- Load portals from portals.json and render as glowing 3D rings in scene - Raycast on mousemove to detect portal hover - Show tooltip card with portal name, description, destination URL, and screenshot - Screenshot falls back to a colored radial-gradient placeholder if image missing - Portals animate with slow Z-spin and opacity pulse each frame Fixes #136
340 lines
10 KiB
JavaScript
340 lines
10 KiB
JavaScript
import * as THREE from 'three';
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// === COLOR PALETTE ===
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const NEXUS = {
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colors: {
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bg: 0x000008,
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starCore: 0xffffff,
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starDim: 0x8899cc,
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constellationLine: 0x334488,
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constellationFade: 0x112244,
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accent: 0x4488ff,
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}
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};
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// === PORTAL PREVIEW ===
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const portalPreview = document.getElementById('portal-preview');
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const portalPreviewImg = document.getElementById('portal-preview-img');
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const portalPreviewPlaceholder = document.getElementById('portal-preview-placeholder');
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const portalPreviewName = document.getElementById('portal-preview-name');
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const portalPreviewDesc = document.getElementById('portal-preview-desc');
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const portalPreviewUrl = document.getElementById('portal-preview-url');
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let previewMouseX = 0;
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let previewMouseY = 0;
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function showPortalPreview(portal, mx, my) {
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portalPreviewName.textContent = portal.name;
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portalPreviewDesc.textContent = portal.description;
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portalPreviewUrl.textContent = portal.destination.url.replace(/^https?:\/\//, '');
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// Try screenshot image; fall back to colored placeholder
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const imgSrc = `screenshots/${portal.id}.png`;
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portalPreviewImg.onload = () => {
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portalPreviewImg.style.display = 'block';
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portalPreviewPlaceholder.style.display = 'none';
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};
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portalPreviewImg.onerror = () => {
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portalPreviewImg.style.display = 'none';
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portalPreviewPlaceholder.style.display = 'flex';
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portalPreviewPlaceholder.style.background =
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`radial-gradient(ellipse at center, ${portal.color}44 0%, ${portal.color}11 70%, transparent 100%)`;
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portalPreviewPlaceholder.style.borderColor = portal.color;
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portalPreviewPlaceholder.textContent = portal.name;
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portalPreviewPlaceholder.style.color = portal.color;
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};
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portalPreviewImg.src = imgSrc;
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portalPreview.style.borderColor = portal.color;
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portalPreview.style.boxShadow = `0 0 20px ${portal.color}55`;
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portalPreview.classList.remove('hidden');
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positionPreview(mx, my);
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}
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function hidePortalPreview() {
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portalPreview.classList.add('hidden');
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}
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function positionPreview(mx, my) {
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const pad = 16;
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const w = portalPreview.offsetWidth || 220;
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const h = portalPreview.offsetHeight || 180;
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let left = mx + pad;
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let top = my + pad;
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if (left + w > window.innerWidth) left = mx - w - pad;
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if (top + h > window.innerHeight) top = my - h - pad;
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portalPreview.style.left = `${left}px`;
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portalPreview.style.top = `${top}px`;
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}
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// === SCENE SETUP ===
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(NEXUS.colors.bg);
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
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camera.position.set(0, 0, 5);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// === STAR FIELD ===
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const STAR_COUNT = 800;
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const STAR_SPREAD = 400;
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const CONSTELLATION_DISTANCE = 30; // max distance to draw a line between stars
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const starPositions = [];
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const starGeo = new THREE.BufferGeometry();
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const posArray = new Float32Array(STAR_COUNT * 3);
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const sizeArray = new Float32Array(STAR_COUNT);
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for (let i = 0; i < STAR_COUNT; i++) {
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const x = (Math.random() - 0.5) * STAR_SPREAD;
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const y = (Math.random() - 0.5) * STAR_SPREAD;
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const z = (Math.random() - 0.5) * STAR_SPREAD;
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posArray[i * 3] = x;
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posArray[i * 3 + 1] = y;
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posArray[i * 3 + 2] = z;
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sizeArray[i] = Math.random() * 2.5 + 0.5;
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starPositions.push(new THREE.Vector3(x, y, z));
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}
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starGeo.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
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starGeo.setAttribute('size', new THREE.BufferAttribute(sizeArray, 1));
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const starMaterial = new THREE.PointsMaterial({
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color: NEXUS.colors.starCore,
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size: 0.6,
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sizeAttenuation: true,
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transparent: true,
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opacity: 0.9,
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});
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const stars = new THREE.Points(starGeo, starMaterial);
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scene.add(stars);
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// === CONSTELLATION LINES ===
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// Connect nearby stars with faint lines, limited to avoid clutter
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function buildConstellationLines() {
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const linePositions = [];
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const MAX_CONNECTIONS_PER_STAR = 3;
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const connectionCount = new Array(STAR_COUNT).fill(0);
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for (let i = 0; i < STAR_COUNT; i++) {
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if (connectionCount[i] >= MAX_CONNECTIONS_PER_STAR) continue;
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// Find nearest neighbors
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const neighbors = [];
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for (let j = i + 1; j < STAR_COUNT; j++) {
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if (connectionCount[j] >= MAX_CONNECTIONS_PER_STAR) continue;
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const dist = starPositions[i].distanceTo(starPositions[j]);
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if (dist < CONSTELLATION_DISTANCE) {
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neighbors.push({ j, dist });
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}
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}
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// Sort by distance and connect closest ones
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neighbors.sort((a, b) => a.dist - b.dist);
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const toConnect = neighbors.slice(0, MAX_CONNECTIONS_PER_STAR - connectionCount[i]);
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for (const { j } of toConnect) {
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linePositions.push(
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starPositions[i].x, starPositions[i].y, starPositions[i].z,
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starPositions[j].x, starPositions[j].y, starPositions[j].z
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);
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connectionCount[i]++;
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connectionCount[j]++;
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}
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}
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const lineGeo = new THREE.BufferGeometry();
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lineGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(linePositions), 3));
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const lineMat = new THREE.LineBasicMaterial({
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color: NEXUS.colors.constellationLine,
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transparent: true,
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opacity: 0.18,
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});
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return new THREE.LineSegments(lineGeo, lineMat);
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}
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const constellationLines = buildConstellationLines();
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scene.add(constellationLines);
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// === PORTAL SYSTEM ===
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const portalObjects = []; // { group, ring, inner, portal }
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const raycaster = new THREE.Raycaster();
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const mouseNDC = new THREE.Vector2();
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let activePortal = null;
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async function initPortals() {
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let portals;
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try {
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const res = await fetch('./portals.json');
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portals = await res.json();
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} catch {
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return;
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}
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for (const portal of portals) {
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const color = new THREE.Color(portal.color);
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// Outer glowing ring
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const ringGeo = new THREE.RingGeometry(1.2, 1.6, 48);
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const ringMat = new THREE.MeshBasicMaterial({
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color,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.85,
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});
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const ring = new THREE.Mesh(ringGeo, ringMat);
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// Semi-transparent inner fill for hover hit area
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const innerGeo = new THREE.CircleGeometry(1.2, 48);
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const innerMat = new THREE.MeshBasicMaterial({
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color,
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side: THREE.DoubleSide,
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transparent: true,
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opacity: 0.12,
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});
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const inner = new THREE.Mesh(innerGeo, innerMat);
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const group = new THREE.Group();
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group.add(ring);
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group.add(inner);
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group.position.set(portal.position.x, portal.position.y, portal.position.z);
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if (portal.rotation?.y) group.rotation.y = portal.rotation.y;
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group.userData = { portal };
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scene.add(group);
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portalObjects.push({ group, ring, inner, portal });
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}
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}
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initPortals();
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// === MOUSE-DRIVEN ROTATION ===
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let mouseX = 0;
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let mouseY = 0;
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let targetRotX = 0;
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let targetRotY = 0;
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document.addEventListener('mousemove', (e) => {
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mouseX = (e.clientX / window.innerWidth - 0.5) * 2;
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mouseY = (e.clientY / window.innerHeight - 0.5) * 2;
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previewMouseX = e.clientX;
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previewMouseY = e.clientY;
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// Raycast against portal meshes
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mouseNDC.x = (e.clientX / window.innerWidth) * 2 - 1;
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mouseNDC.y = -(e.clientY / window.innerHeight) * 2 + 1;
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raycaster.setFromCamera(mouseNDC, camera);
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const hitMeshes = portalObjects.flatMap(p => [p.ring, p.inner]);
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const hits = raycaster.intersectObjects(hitMeshes);
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if (hits.length > 0) {
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// Find which portal was hit
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const hitMesh = hits[0].object;
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const found = portalObjects.find(p => p.ring === hitMesh || p.inner === hitMesh);
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if (found) {
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if (activePortal !== found.portal) {
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activePortal = found.portal;
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showPortalPreview(found.portal, e.clientX, e.clientY);
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} else {
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positionPreview(e.clientX, e.clientY);
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}
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}
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} else {
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if (activePortal !== null) {
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activePortal = null;
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hidePortalPreview();
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}
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}
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});
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// === RESIZE HANDLER ===
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// === ANIMATION LOOP ===
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const clock = new THREE.Clock();
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function animate() {
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requestAnimationFrame(animate);
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const elapsed = clock.getElapsedTime();
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// Slow auto-rotation
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targetRotX += (mouseY * 0.3 - targetRotX) * 0.02;
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targetRotY += (mouseX * 0.3 - targetRotY) * 0.02;
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stars.rotation.x = targetRotX + elapsed * 0.01;
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stars.rotation.y = targetRotY + elapsed * 0.015;
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constellationLines.rotation.x = stars.rotation.x;
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constellationLines.rotation.y = stars.rotation.y;
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// Subtle pulse on constellation opacity
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constellationLines.material.opacity = 0.12 + Math.sin(elapsed * 0.5) * 0.06;
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// Animate portals — slow spin + opacity pulse
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for (const { group, ring, inner, portal } of portalObjects) {
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group.rotation.z = elapsed * 0.3 + (portal.rotation?.y ?? 0);
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const pulse = 0.7 + Math.sin(elapsed * 1.2 + group.position.x) * 0.15;
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ring.material.opacity = pulse;
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inner.material.opacity = 0.08 + Math.sin(elapsed * 0.8) * 0.05;
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}
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renderer.render(scene, camera);
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}
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animate();
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// === DEBUG MODE ===
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let debugMode = false;
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document.getElementById('debug-toggle').addEventListener('click', () => {
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debugMode = !debugMode;
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document.getElementById('debug-toggle').style.backgroundColor = debugMode
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? 'var(--color-text-muted)'
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: 'var(--color-secondary)';
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console.log(`Debug mode ${debugMode ? 'enabled' : 'disabled'}`);
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if (debugMode) {
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// Example: Visualize all collision boxes and light sources
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// Replace with actual logic when available
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document.querySelectorAll('.collision-box').forEach(el => el.style.outline = '2px solid red');
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document.querySelectorAll('.light-source').forEach(el => el.style.outline = '2px dashed yellow');
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} else {
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document.querySelectorAll('.collision-box, .light-source').forEach(el => {
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el.style.outline = 'none';
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});
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}
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});
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// === WEBSOCKET CLIENT ===
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import { wsClient } from './ws-client.js';
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wsClient.connect();
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window.addEventListener('player-joined', (event) => {
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console.log('Player joined:', event.detail);
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});
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window.addEventListener('player-left', (event) => {
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console.log('Player left:', event.detail);
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});
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window.addEventListener('chat-message', (event) => {
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console.log('Chat message:', event.detail);
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});
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window.addEventListener('beforeunload', () => {
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wsClient.disconnect();
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});
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