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CI / validate (pull_request) Failing after 21s
- Click anywhere on canvas to place a cyan glowing beacon at depth 15 - Beacons pulse and rotate with animated glow sphere + orbiting ring - Each beacon has a PointLight for environment illumination - Right-click canvas to clear all beacons - Max 10 beacons (oldest removed automatically) - HUD shows active beacon count with glow styling Fixes #138 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
293 lines
8.3 KiB
JavaScript
293 lines
8.3 KiB
JavaScript
import * as THREE from 'three';
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// === COLOR PALETTE ===
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const NEXUS = {
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colors: {
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bg: 0x000008,
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starCore: 0xffffff,
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starDim: 0x8899cc,
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constellationLine: 0x334488,
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constellationFade: 0x112244,
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accent: 0x4488ff,
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}
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};
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// === SCENE SETUP ===
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(NEXUS.colors.bg);
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
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camera.position.set(0, 0, 5);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// === STAR FIELD ===
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const STAR_COUNT = 800;
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const STAR_SPREAD = 400;
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const CONSTELLATION_DISTANCE = 30; // max distance to draw a line between stars
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const starPositions = [];
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const starGeo = new THREE.BufferGeometry();
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const posArray = new Float32Array(STAR_COUNT * 3);
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const sizeArray = new Float32Array(STAR_COUNT);
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for (let i = 0; i < STAR_COUNT; i++) {
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const x = (Math.random() - 0.5) * STAR_SPREAD;
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const y = (Math.random() - 0.5) * STAR_SPREAD;
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const z = (Math.random() - 0.5) * STAR_SPREAD;
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posArray[i * 3] = x;
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posArray[i * 3 + 1] = y;
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posArray[i * 3 + 2] = z;
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sizeArray[i] = Math.random() * 2.5 + 0.5;
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starPositions.push(new THREE.Vector3(x, y, z));
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}
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starGeo.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
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starGeo.setAttribute('size', new THREE.BufferAttribute(sizeArray, 1));
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const starMaterial = new THREE.PointsMaterial({
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color: NEXUS.colors.starCore,
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size: 0.6,
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sizeAttenuation: true,
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transparent: true,
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opacity: 0.9,
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});
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const stars = new THREE.Points(starGeo, starMaterial);
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scene.add(stars);
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// === CONSTELLATION LINES ===
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// Connect nearby stars with faint lines, limited to avoid clutter
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function buildConstellationLines() {
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const linePositions = [];
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const MAX_CONNECTIONS_PER_STAR = 3;
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const connectionCount = new Array(STAR_COUNT).fill(0);
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for (let i = 0; i < STAR_COUNT; i++) {
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if (connectionCount[i] >= MAX_CONNECTIONS_PER_STAR) continue;
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// Find nearest neighbors
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const neighbors = [];
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for (let j = i + 1; j < STAR_COUNT; j++) {
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if (connectionCount[j] >= MAX_CONNECTIONS_PER_STAR) continue;
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const dist = starPositions[i].distanceTo(starPositions[j]);
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if (dist < CONSTELLATION_DISTANCE) {
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neighbors.push({ j, dist });
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}
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}
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// Sort by distance and connect closest ones
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neighbors.sort((a, b) => a.dist - b.dist);
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const toConnect = neighbors.slice(0, MAX_CONNECTIONS_PER_STAR - connectionCount[i]);
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for (const { j } of toConnect) {
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linePositions.push(
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starPositions[i].x, starPositions[i].y, starPositions[i].z,
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starPositions[j].x, starPositions[j].y, starPositions[j].z
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);
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connectionCount[i]++;
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connectionCount[j]++;
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}
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}
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const lineGeo = new THREE.BufferGeometry();
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lineGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(linePositions), 3));
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const lineMat = new THREE.LineBasicMaterial({
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color: NEXUS.colors.constellationLine,
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transparent: true,
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opacity: 0.18,
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});
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return new THREE.LineSegments(lineGeo, lineMat);
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}
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const constellationLines = buildConstellationLines();
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scene.add(constellationLines);
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// === MOUSE-DRIVEN ROTATION ===
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let mouseX = 0;
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let mouseY = 0;
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let targetRotX = 0;
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let targetRotY = 0;
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document.addEventListener('mousemove', (e) => {
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mouseX = (e.clientX / window.innerWidth - 0.5) * 2;
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mouseY = (e.clientY / window.innerHeight - 0.5) * 2;
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});
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// === RESIZE HANDLER ===
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// === ANIMATION LOOP ===
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const clock = new THREE.Clock();
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function animate() {
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requestAnimationFrame(animate);
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const elapsed = clock.getElapsedTime();
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// Slow auto-rotation
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targetRotX += (mouseY * 0.3 - targetRotX) * 0.02;
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targetRotY += (mouseX * 0.3 - targetRotY) * 0.02;
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stars.rotation.x = targetRotX + elapsed * 0.01;
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stars.rotation.y = targetRotY + elapsed * 0.015;
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constellationLines.rotation.x = stars.rotation.x;
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constellationLines.rotation.y = stars.rotation.y;
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// Subtle pulse on constellation opacity
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constellationLines.material.opacity = 0.12 + Math.sin(elapsed * 0.5) * 0.06;
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// Animate beacons
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for (const beacon of beacons) {
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const age = elapsed - beacon.userData.createdAt;
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const pulse = 0.5 + Math.sin(age * 2.5) * 0.5; // 0..1
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const glow = beacon.children[1];
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if (glow) {
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glow.material.opacity = 0.05 + pulse * 0.18;
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glow.scale.setScalar(1 + pulse * 0.4);
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}
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const ring = beacon.children[2];
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if (ring) {
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ring.rotation.y += 0.025;
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ring.material.opacity = 0.25 + pulse * 0.45;
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}
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}
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renderer.render(scene, camera);
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}
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animate();
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// === BEACON SYSTEM ===
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const beacons = [];
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const BEACON_COLOR = 0x00ffcc;
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const MAX_BEACONS = 10;
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function createBeacon(position) {
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const group = new THREE.Group();
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// Core sphere
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const coreGeo = new THREE.SphereGeometry(0.12, 8, 8);
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const coreMat = new THREE.MeshBasicMaterial({ color: BEACON_COLOR });
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const core = new THREE.Mesh(coreGeo, coreMat);
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group.add(core); // index 0
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// Outer glow sphere
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const glowGeo = new THREE.SphereGeometry(0.35, 8, 8);
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const glowMat = new THREE.MeshBasicMaterial({
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color: BEACON_COLOR,
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transparent: true,
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opacity: 0.15,
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});
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const glow = new THREE.Mesh(glowGeo, glowMat);
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group.add(glow); // index 1
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// Orbiting ring
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const ringGeo = new THREE.RingGeometry(0.22, 0.28, 20);
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const ringMat = new THREE.MeshBasicMaterial({
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color: BEACON_COLOR,
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transparent: true,
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opacity: 0.6,
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side: THREE.DoubleSide,
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});
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const ring = new THREE.Mesh(ringGeo, ringMat);
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ring.rotation.x = Math.PI / 2;
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group.add(ring); // index 2
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// Point light for environment glow
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const light = new THREE.PointLight(BEACON_COLOR, 2.0, 6);
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group.add(light);
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group.position.copy(position);
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group.userData.createdAt = clock.getElapsedTime();
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scene.add(group);
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beacons.push(group);
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// Remove oldest beacon when over limit
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if (beacons.length > MAX_BEACONS) {
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const oldest = beacons.shift();
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scene.remove(oldest);
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}
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updateBeaconHUD();
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}
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function updateBeaconHUD() {
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const el = document.getElementById('beacon-count');
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if (el) el.textContent = beacons.length > 0 ? `⬡ ${beacons.length}` : '';
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}
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// Click to place beacon
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renderer.domElement.addEventListener('click', (e) => {
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const ndc = new THREE.Vector3(
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(e.clientX / window.innerWidth) * 2 - 1,
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-(e.clientY / window.innerHeight) * 2 + 1,
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0.5
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);
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ndc.unproject(camera);
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const dir = ndc.sub(camera.position).normalize();
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const pos = camera.position.clone().add(dir.multiplyScalar(15));
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createBeacon(pos);
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});
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// Right-click to clear all beacons
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renderer.domElement.addEventListener('contextmenu', (e) => {
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e.preventDefault();
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beacons.forEach(b => scene.remove(b));
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beacons.length = 0;
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updateBeaconHUD();
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});
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// === DEBUG MODE ===
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let debugMode = false;
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document.getElementById('debug-toggle').addEventListener('click', () => {
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debugMode = !debugMode;
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document.getElementById('debug-toggle').style.backgroundColor = debugMode
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? 'var(--color-text-muted)'
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: 'var(--color-secondary)';
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console.log(`Debug mode ${debugMode ? 'enabled' : 'disabled'}`);
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if (debugMode) {
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// Example: Visualize all collision boxes and light sources
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// Replace with actual logic when available
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document.querySelectorAll('.collision-box').forEach(el => el.style.outline = '2px solid red');
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document.querySelectorAll('.light-source').forEach(el => el.style.outline = '2px dashed yellow');
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} else {
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document.querySelectorAll('.collision-box, .light-source').forEach(el => {
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el.style.outline = 'none';
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});
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}
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});
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// === WEBSOCKET CLIENT ===
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import { wsClient } from './ws-client.js';
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wsClient.connect();
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window.addEventListener('player-joined', (event) => {
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console.log('Player joined:', event.detail);
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});
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window.addEventListener('player-left', (event) => {
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console.log('Player left:', event.detail);
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});
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window.addEventListener('chat-message', (event) => {
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console.log('Chat message:', event.detail);
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});
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window.addEventListener('beforeunload', () => {
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wsClient.disconnect();
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});
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