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the-nexus/docs/bezalel/evennia/hall_of_wings.py
Bezalel a0ee7858ff
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feat(bezalel): MemPalace ecosystem — validation, audit, sync, auto-revert, Evennia integration
2026-04-07 14:47:12 +00:00

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Python

"""
Hall of Wings — Builds the central MemPalace zone in Evennia.
Usage (from Evennia shell or script):
from world.hall_of_wings import build_hall_of_wings
build_hall_of_wings()
"""
from evennia import create_object
from typeclasses.palace_room import PalaceRoom
from typeclasses.steward_npc import StewardNPC
from typeclasses.rooms import Room
from typeclasses.exits import Exit
HALL_KEY = "hall_of_wings"
HALL_NAME = "Hall of Wings"
DEFAULT_WINGS = [
"bezalel",
"timmy",
"allegro",
"ezra",
]
def build_hall_of_wings():
"""Create or update the central Hall of Wings and attach steward chambers."""
# Find or create the hall
from evennia import search_object
halls = search_object(HALL_KEY, typeclass="typeclasses.rooms.Room")
if halls:
hall = halls[0]
else:
hall = create_object(Room, key=HALL_KEY)
hall.db.desc = (
"|cThe Hall of Wings|n\n"
"A vast circular chamber of pale stone and shifting starlight.\n"
"Arched doorways line the perimeter, each leading to a steward's chamber.\n"
"Here, the memories of the fleet converge.\n\n"
"Use |wsummon steward|n to call your wing's steward, or\n"
"|wask <steward> about <topic>|n to query the palace archives."
)
for wing in DEFAULT_WINGS:
chamber_key = f"chamber:{wing}"
chambers = search_object(chamber_key, typeclass="typeclasses.palace_room.PalaceRoom")
if chambers:
chamber = chambers[0]
else:
chamber = create_object(PalaceRoom, key=chamber_key)
chamber.db.memory_topic = wing
chamber.db.wing = wing
chamber.db.desc = (
f"|cThe Chamber of {wing.title()}|n\n"
f"This room holds the accumulated memories of the {wing} wing.\n"
f"A steward stands ready to answer questions."
)
chamber.update_description()
# Link hall <-> chamber with exits
exit_name = f"{wing}-chamber"
existing_exits = [ex for ex in hall.exits if ex.key == exit_name]
if not existing_exits:
create_object(Exit, key=exit_name, location=hall, destination=chamber)
return_exits = [ex for ex in chamber.exits if ex.key == "hall"]
if not return_exits:
create_object(Exit, key="hall", location=chamber, destination=hall)
# Place or summon steward
steward_key = f"{wing}-steward"
stewards = search_object(steward_key, typeclass="typeclasses.steward_npc.StewardNPC")
if stewards:
steward = stewards[0]
if steward.location != chamber:
steward.move_to(chamber, move_type="teleport")
else:
steward = create_object(StewardNPC, key=steward_key)
steward.db.wing = wing
steward.db.steward_name = wing.title()
steward.move_to(chamber, move_type="teleport")
return hall