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bb60c5bbe7 docs(githooks): add installation README for symlink usage
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- Add githooks/README.md with step-by-step symlink instructions
- Explain git config core.hooksPath setup and usage
- Document bypass and what the hook checks
- Completes acceptance criterion #4 for #338

Closes #338
2026-04-29 08:12:48 -04:00
7 changed files with 162 additions and 1848 deletions

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# Git Hooks
Pre-commit hooks extracted from the `hermes-agent` fork. These hooks run automated checks before each commit.
## Installation
To use these hooks in any repository, set the `core.hooksPath` to this directory:
```bash
git config core.hooksPath /path/to/timmy-config/hermes-sovereign/githooks
```
The path should be absolute or relative to the repository root. For example, if `timmy-config` is cloned alongside your project:
```bash
# From your project root
git config core.hooksPath ../timmy-config/hermes-sovereign/githooks
```
Once configured, Git will execute the hooks from this directory whenever you run `git commit` in that repository.
## Hooks
| Hook | Description |
|------|-------------|
| `pre-commit` | Wrapper that invokes `pre-commit.py` for secret leak detection |
| `pre-commit.py` | Scans staged diffs and file contents for secrets, tokens, private keys, and credential patterns |
## Bypass
To skip hooks for a single commit (use sparingly):
```bash
git commit --no-verify -m "Your message"
```
## What the Hook Checks
The pre-commit hook scans staged changes for:
- API tokens and service keys
- Private keys and certificates
- Hardcoded credentials and passwords
- Known secret file paths and patterns
If a potential secret is detected, the commit is blocked and a Finding is printed to stderr.
## Updating
Commit changes to this directory directly in `timmy-config`. Any repository using these hooks will automatically pick up updates the next time they pull changes to this directory (the hooks themselves are read fresh on each commit).

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#!/usr/bin/env python3
"""
Generate 1,000 Problem→Solution training pairs for Frontend & Creative code patterns.
Part of timmy-config#595: Code Patterns: Frontend & Creative — 1K Problem→Solution Pairs.
Domains covered:
- Three.js: scenes, geometry, materials, lighting, camera, animation
- HTML/CSS/JS: DOM manipulation, events, styling, responsive design
- Playground UI: sovereign-first interactive components
- Gallery: image grids, lightboxes, masonry layouts
- Games: canvas rendering, game loops, simple mechanics
Usage:
python scripts/generate_code_patterns_frontend_creative.py
python scripts/generate_code_patterns_frontend_creative.py --output /path/to/output.jsonl
"""
from __future__ import annotations
import argparse
import json
import random
from pathlib import Path
random.seed(595)
# ============================================================
# Three.js Templates
# ============================================================
THREEJS_TEMPLATES = [
# Scene setup
{
"problem": "Set up a Three.js scene with a renderer, camera, and animation loop.",
"solution": "function initThreeJS(container: HTMLElement) {\n const scene = new THREE.Scene();\n scene.background = new THREE.Color(0x0a0a0a);\n\n const camera = new THREE.PerspectiveCamera(\n 75,\n container.clientWidth / container.clientHeight,\n 0.1,\n 1000\n );\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n renderer.setPixelRatio(window.devicePixelRatio);\n container.appendChild(renderer.domElement);\n\n function animate() {\n requestAnimationFrame(animate);\n renderer.render(scene, camera);\n }\n animate();\n\n return { scene, camera, renderer };\n}",
"imports": "import * as THREE from 'three';",
"domain": "threejs-scene",
},
# Geometry — sphere with wireframe
{
"problem": "Create a Three.js sphere with custom segment counts and a wireframe overlay.",
"solution": "function createSphereWithWireframe(radius = 1, segments = 32) {\n const sphereGeom = new THREE.SphereGeometry(radius, segments, segments);\n const sphereMat = new THREE.MeshStandardMaterial({\n color: 0x4a90d9,\n roughness: 0.3,\n metalness: 0.7,\n });\n const sphere = new THREE.Mesh(sphereGeom, sphereMat);\n\n const wireframe = new THREE.LineSegments(\n new THREE.WireframeGeometry(sphereGeom),\n new THREE.LineBasicMaterial({ color: 0xffffff, opacity: 0.3, transparent: true })\n );\n sphere.add(wireframe);\n\n return sphere;\n}",
"imports": "import * as THREE from 'three';",
"domain": "threejs-geometry",
},
# Materials — PBR
{
"problem": "Apply a physically-based material with environment mapping to a Three.js object.",
"solution": "function createReflectiveMaterial(envMap: THREE.CubeTexture) {\n return new THREE.MeshStandardMaterial({\n color: 0xffffff,\n metalness: 1.0,\n roughness: 0.1,\n envMap: envMap,\n envMapIntensity: 1.0,\n });\n}\n\n// Usage\nconst material = createReflectiveMaterial(cubeTexture);\nconst mesh = new THREE.Mesh(geometry, material);",
"imports": "import * as THREE from 'three';",
"domain": "threejs-materials",
},
# --- Lighting ---
{
"problem": "Create a Three.js lighting setup with ambient, directional, and point lights.",
"solution": "function setupLighting(scene: THREE.Scene) {\n const ambient = new THREE.AmbientLight(0x404040, 0.5);\n scene.add(ambient);\n\n const directional = new THREE.DirectionalLight(0xffffff, 1.0);\n directional.position.set(5, 10, 7);\n directional.castShadow = true;\n directional.shadow.mapSize.width = 2048;\n directional.shadow.mapSize.height = 2048;\n scene.add(directional);\n\n const point = new THREE.PointLight(0xff9000, 0.8, 20);\n point.position.set(-3, 2, 3);\n scene.add(point);\n\n return { ambient, directional, point };\n}",
"imports": "import * as THREE from 'three';",
"domain": "threejs-lighting",
},
# --- Camera OrbitControls ---
{
"problem": "Implement OrbitControls camera with constrained polar angles and smooth damping.",
"solution": "function setupOrbitControls(camera: THREE.PerspectiveCamera, domElement: HTMLElement) {\n const controls = new THREE.OrbitControls(camera, domElement);\n controls.enableDamping = true;\n controls.dampingFactor = 0.05;\n controls.minDistance = 2;\n controls.maxDistance = 20;\n controls.maxPolarAngle = Math.PI / 2;\n controls.minPolarAngle = Math.PI / 6;\n controls.enablePan = false;\n return controls;\n}",
"imports": "import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';",
"domain": "threejs-camera",
},
# --- Delta-time rotation ---
{
"problem": "Create a smooth Three.js rotation animation using delta time.",
"solution": "class RotatingObject {\n mesh: THREE.Mesh;\n speed: number;\n\n constructor(mesh: THREE.Mesh, rotationsPerSecond = 0.5) {\n this.mesh = mesh;\n this.speed = rotationsPerSecond * Math.PI * 2;\n }\n\n update(deltaSec: number) {\n this.mesh.rotation.y += this.speed * deltaSec;\n }\n}\n\n// In render loop:\nconst rotor = new RotatingObject(sphere, 0.25);\nlet last = performance.now();\nfunction animate(time: number) {\n const delta = (time - last) / 1000;\n last = time;\n rotor.update(delta);\n renderer.render(scene, camera);\n requestAnimationFrame(animate);\n}",
"imports": "import * as THREE from 'three';",
"domain": "threejs-animation",
},
# --- Texture loading async ---
{
"problem": "Load a Three.js texture asynchronously with proper error handling.",
"solution": "async function loadTexture(url: string): Promise<THREE.Texture> {\n const loader = new THREE.TextureLoader();\n try {\n return await new Promise<THREE.Texture>((resolve, reject) => {\n loader.load(url, resolve, undefined, reject);\n });\n } catch (err) {\n console.error('Texture load failed:', url, err);\n throw err;\n }\n}",
"imports": "import * as THREE from 'three';",
"domain": "threejs-textures",
},
# --- Rounded box ---
{
"problem": "Create a rounded-box Three.js geometry using RoundedBoxGeometry.",
"solution": "function createRoundedBox(width = 1, height = 1, depth = 1, segments = 2, radius = 0.1) {\n const geom = new THREE.RoundedBoxGeometry(width, height, depth, segments, radius);\n const mat = new THREE.MeshStandardMaterial({ color: 0x2ecc71 });\n return new THREE.Mesh(geom, mat);\n}",
"imports": "import { RoundedBoxGeometry } from 'three/examples/jsm/geometries/RoundedBoxGeometry.js';",
"domain": "threejs-geometry",
},
# --- Fog ---
{
"problem": "Add depth fog to a Three.js scene for atmospheric perspective.",
"solution": "function addFog(scene: THREE.Scene, color = 0x0a0a0a, near = 10, far = 50) {\n scene.fog = new THREE.Fog(color, near, far);\n scene.background = new THREE.Color(color);\n}",
"imports": "import * as THREE from 'three';",
"domain": "threejs-scene",
},
# --- ShaderMaterial ---
{
"problem": "Create a Three.js ShaderMaterial with uniform updates in the render loop.",
"solution": "function createGlowShader() {\n return new THREE.ShaderMaterial({\n uniforms: {\n uTime: { value: 0 },\n uColor: { value: new THREE.Color(0x00ffff) },\n },\n vertexShader: `\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n `,\n fragmentShader: `\n uniform float uTime;\n uniform vec3 uColor;\n varying vec2 vUv;\n void main() {\n float pulse = 0.5 + 0.5 * sin(uTime * 2.0);\n gl_FragColor = vec4(uColor * pulse, 1.0);\n }\n `,\n transparent: true,\n });\n}",
"imports": "import * as THREE from 'three';",
"domain": "threejs-materials",
},
# --- Group hierarchy ---
{
"problem": "Organize Three.js objects into a hierarchical group with local transforms.",
"solution": "function createVehicleGroup() {\n const chassis = new THREE.Mesh(\n new THREE.BoxGeometry(2, 0.5, 4),\n new THREE.MeshStandardMaterial({ color: 0x333333 })\n );\n\n const wheels = new THREE.Group();\n const positions = [[-1, -0.3, -1.2], [1, -0.3, -1.2], [-1, -0.3, 1.2], [1, -0.3, 1.2]];\n positions.forEach(([x, y, z]) => {\n const wheel = new THREE.Mesh(\n new THREE.CylinderGeometry(0.3, 0.3, 0.2, 16),\n new THREE.MeshStandardMaterial({ color: 0x111111 })\n );\n wheel.rotation.z = Math.PI / 2;\n wheel.position.set(x, y, z);\n wheels.add(wheel);\n });\n\n const group = new THREE.Group();\n group.add(chassis);\n group.add(wheels);\n return group;\n}",
"imports": "import * as THREE from 'three';",
"domain": "threejs-scene",
},
# --- Raycasting ---
{
"problem": "Implement Three.js raycaster click picking with object metadata.",
"solution": "function setupRaycaster(camera: THREE.Camera, dom: HTMLElement) {\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n dom.addEventListener('click', (e) => {\n const rect = dom.getBoundingClientRect();\n mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;\n mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;\n\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObjects(scene.children, true);\n if (intersects.length > 0) {\n const hit = intersects[0].object;\n console.log('Clicked:', hit.userData.name || hit.uuid);\n }\n });\n\n return raycaster;\n}",
"imports": "import * as THREE from 'three';",
"domain": "threejs-interaction",
},
]
# ============================================================
# HTML/CSS/JS Templates
# ============================================================
HTML_CSS_JS_TEMPLATES = [
# --- DOM element creation ---
{
"problem": "Create a DOM element with multiple classes and attributes in vanilla JavaScript.",
"solution": "function createElement(tag: string, classes: string[] = [], attrs: Record<string, string> = {}, children: Node[] = []) {\n const el = document.createElement(tag);\n el.classList.add(...classes);\n for (const [key, value] of Object.entries(attrs)) {\n el.setAttribute(key, value);\n }\n for (const child of children) {\n el.appendChild(child);\n }\n return el;\n}\n\n// Usage\nconst button = createElement('button', ['btn', 'btn-primary'], { 'aria-label': 'Submit' }, [\n document.createTextNode('Submit')\n]);",
"imports": "",
"domain": "html-dom",
},
# --- Event delegation ---
{
"problem": "Implement event delegation for dynamic button clicks with proper type checking.",
"solution": "function setupEventDelegation(container: HTMLElement) {\n container.addEventListener('click', (e) => {\n const target = e.target as HTMLElement;\n if (!target.matches('button[data-action]')) return;\n\n const action = target.getAttribute('data-action');\n switch (action) {\n case 'save':\n handleSave();\n break;\n case 'delete':\n handleDelete();\n break;\n default:\n console.warn('Unknown action:', action);\n }\n });\n}",
"imports": "",
"domain": "html-dom",
},
# --- Form validation ---
{
"problem": "Validate a form submission with HTML5 constraints and custom checks.",
"solution": "function validateForm(form: HTMLFormElement): { isValid: boolean; errors: string[] } {\n const errors: string[] = [];\n const email = form.elements.namedItem('email') as HTMLInputElement;\n const password = form.elements.namedItem('password') as HTMLInputElement;\n\n if (!email.validity.valid) {\n errors.push('Please enter a valid email address.');\n }\n if (password.value.length < 8) {\n errors.push('Password must be at least 8 characters.');\n }\n if (password.value !== (form.elements.namedItem('confirm') as HTMLInputElement).value) {\n errors.push('Passwords do not match.');\n }\n\n return { isValid: errors.length === 0, errors };\n}",
"imports": "",
"domain": "html-forms",
},
# --- CSS Grid ---
{
"problem": "Create a responsive CSS grid layout with auto-fill and gap.",
"solution": "const style = document.createElement('style');\nstyle.textContent = `\n .card-grid {\n display: grid;\n grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));\n gap: 1.5rem;\n padding: 1rem;\n }\n .card {\n background: var(--card-bg);\n border-radius: 8px;\n box-shadow: 0 2px 8px rgba(0,0,0,0.1);\n }\n @media (max-width: 600px) {\n .card-grid { grid-template-columns: 1fr; }\n }\n`;\ndocument.head.appendChild(style);",
"imports": "",
"domain": "css-layout",
},
# --- CSS custom properties ---
{
"problem": "Set and read CSS custom properties (CSS variables) via JavaScript.",
"solution": "function setThemeColor(root: HTMLElement, name: string, value: string) {\n root.style.setProperty(`--theme-${name}`, value);\n}\n\nfunction getComputedColor(root: HTMLElement, name: string): string {\n return getComputedStyle(root).getPropertyValue(`--theme-${name}`).trim();\n}\n\n// Initialize theme\nsetThemeColor(document.documentElement, 'primary', '#4a90d9');\nsetThemeColor(document.documentElement, 'accent', '#ff6b6b');",
"imports": "",
"domain": "css-variables",
},
# --- Intersection Observer ---
{
"problem": "Use IntersectionObserver to lazy-load images when they enter the viewport.",
"solution": "function setupLazyLoading(container: HTMLElement) {\n const images = container.querySelectorAll('img[data-src]');\n const observer = new IntersectionObserver((entries) => {\n entries.forEach(entry => {\n if (entry.isIntersecting) {\n const img = entry.target as HTMLImageElement;\n img.src = img.dataset.src!;\n img.removeAttribute('data-src');\n observer.unobserve(img);\n }\n });\n }, { rootMargin: '50px' });\n\n images.forEach(img => observer.observe(img));\n}",
"imports": "",
"domain": "html-performance",
},
]
# ============================================================
# Playground UI Templates
# ============================================================
PLAYGROUND_UI_TEMPLATES = [
# --- Sovereignty badge ---
{
"problem": "Render a sovereignty badge displaying local-first status with tooltip.",
"solution": "function SovereigntyBadge({ runningLocal }: { runningLocal: boolean }) {\n const badge = document.createElement('span');\n badge.className = 'sovereignty-badge';\n badge.innerHTML = runningLocal\n ? '\\ud83c\\uddf5\\ud83c\\uddf1\\u200d\\ud83c\\udfa8\\ufe0f Local'\n : '\\ud83d\\udd12 Cloud';\n badge.title = runningLocal\n ? 'This agent runs entirely on your machine'\n : 'This agent uses external inference';\n return badge;\n}",
"imports": "",
"domain": "playground-ui",
},
# --- Token counter ---
{
"problem": "Build a token budget display showing used/total with a visual progress bar.",
"solution": "function TokenBudgetDisplay({ used, total }: { used: number; total: number }) {\n const pct = Math.min((used / total) * 100, 100);\n const bar = document.createElement('div');\n bar.className = 'token-budget-bar';\n bar.innerHTML = `\n <div class=\"track\">\n <div class=\"fill\" style=\"width: ${pct}%; background: ${pct > 90 ? '#f44336' : '#4caf50'}\"></div>\n </div>\n <span class=\"label\">${used.toLocaleString()} / ${total.toLocaleString()} tokens</span>\n `;\n return bar;\n}",
"imports": "",
"domain": "playground-ui",
},
# --- Approval gate ---
{
"problem": "Create an approval gate component for dangerous commands with tiered risk colors.",
"solution": "function ApprovalGate({ risk, onApprove, onDeny }: {\n risk: 'low' | 'medium' | 'high';\n onApprove: () => void;\n onDeny: () => void;\n}) {\n const colors = { low: '#4caf50', medium: '#ff9800', high: '#f44336' };\n const panel = document.createElement('div');\n panel.className = 'approval-gate';\n panel.style.borderColor = colors[risk];\n panel.innerHTML = `\n <p>This action is <strong>${risk} risk</strong>. Continue?</p>\n <button data-action=\"approve\">Yes, proceed</button>\n <button data-action=\"deny\">No, cancel</button>\n `;\n panel.querySelector('[data-action=\"approve\"]')!.addEventListener('click', onApprove);\n panel.querySelector('[data-action=\"deny\"]')!.addEventListener('click', onDeny);\n return panel;\n}",
"imports": "",
"domain": "playground-ui",
},
# --- Skill card ---
{
"problem": "Render a skill card with metadata, status indicator, and toggle switch.",
"solution": "function SkillCard({ skill, enabled, onToggle }: {\n skill: { name: string; description: string; category: string };\n enabled: boolean;\n onToggle: (name: string) => void;\n}) {\n const card = document.createElement('article');\n card.className = 'skill-card';\n card.innerHTML = `\n <header>\n <h3>${skill.name}</h3>\n <label class=\"toggle\">\n <input type=\"checkbox\" ${enabled ? 'checked' : ''}>\n <span class=\"slider\"></span>\n </label>\n </header>\n <p>${skill.description}</p>\n <footer>Category: ${skill.category}</footer>\n `;\n card.querySelector('input')!.addEventListener('change', () => onToggle(skill.name));\n return card;\n}",
"imports": "",
"domain": "playground-ui",
},
]
# ============================================================
# Gallery Templates
# ============================================================
GALLERY_TEMPLATES = [
# --- Masonry grid ---
{
"problem": "Implement a responsive masonry image grid using CSS columns.",
"solution": "function createMasonryGallery(images: { src: string; alt: string }[], columns = 3) {\n const container = document.createElement('div');\n container.className = 'masonry-gallery';\n container.style.columnCount = String(columns);\n container.style.gap = '1rem';\n\n images.forEach(img => {\n const figure = document.createElement('figure');\n figure.innerHTML = `<img src=\"${img.src}\" alt=\"${img.alt}\" loading=\"lazy\">`;\n container.appendChild(figure);\n });\n\n // Responsive breakpoints\n const mq = window.matchMedia('(max-width: 768px)');\n mq.addEventListener('change', (e) => {\n container.style.columnCount = e.matches ? '2' : String(columns);\n });\n\n return container;\n}",
"imports": "",
"domain": "gallery-layout",
},
# --- Lightbox modal ---
{
"problem": "Build a modal lightbox for full-screen image viewing with keyboard navigation.",
"solution": "class Lightbox {\n private overlay!: HTMLElement;\n private img!: HTMLImageElement;\n\n constructor() {\n this.overlay = document.createElement('div');\n this.overlay.className = 'lightbox-overlay';\n this.overlay.style.cssText = 'position:fixed;inset:0;background:rgba(0,0,0,0.9);display:flex;align-items:center;justify-content:center;z-index:9999';\n this.img = document.createElement('img');\n this.overlay.appendChild(this.img);\n document.body.appendChild(this.overlay);\n\n this.overlay.addEventListener('click', () => this.close());\n document.addEventListener('keydown', (e) => e.key === 'Escape' && this.close());\n }\n\n open(src: string, alt: string) {\n this.img.src = src;\n this.img.alt = alt;\n this.overlay.style.display = 'flex';\n }\n\n close() {\n this.overlay.style.display = 'none';\n }\n}",
"imports": "",
"domain": "gallery-interaction",
},
# --- Infinite scroll ---
{
"problem": "Implement infinite scroll loading with IntersectionObserver and abort handling.",
"solution": "async function setupInfiniteScroll(container: HTMLElement, loadPage: (page: number) => Promise<void>) {\n let page = 1;\n let loading = false;\n let done = false;\n\n const sentinel = document.createElement('div');\n sentinel.className = 'scroll-sentinel';\n container.appendChild(sentinel);\n\n const observer = new IntersectionObserver(async (entries) => {\n if (entries[0].isIntersecting && !loading && !done) {\n loading = true;\n try {\n await loadPage(++page);\n } catch (err) {\n console.error('Failed to load page:', err);\n done = true;\n }\n loading = false;\n }\n }, { rootMargin: '200px' });\n\n observer.observe(sentinel);\n}",
"imports": "",
"domain": "gallery-performance",
},
]
# ============================================================
# Game Templates
# ============================================================
GAME_TEMPLATES = [
# --- Game loop ---
{
"problem": "Create a fixed-timestep game loop with accumulator pattern.",
"solution": "class GameLoop {\n private lastTime = 0;\n private accumulator = 0;\n private readonly step = 1 / 60; // 60 Hz fixed step\n\n constructor(private readonly update: (dt: number) => void) {}\n\n start() {\n const frame = (time: number) => {\n const delta = (time - this.lastTime) / 1000;\n this.lastTime = time;\n this.accumulator += delta;\n\n while (this.accumulator >= this.step) {\n this.update(this.step);\n this.accumulator -= this.step;\n }\n\n requestAnimationFrame(frame);\n };\n requestAnimationFrame(frame);\n }\n}",
"imports": "",
"domain": "game-architecture",
},
# --- Canvas setup ---
{
"problem": "Set up an HTML5 canvas with high-DPI scaling and clearing.",
"solution": "function setupCanvas(canvas: HTMLCanvasElement, width = 800, height = 600) {\n const dpr = window.devicePixelRatio || 1;\n canvas.width = width * dpr;\n canvas.height = height * dpr;\n canvas.style.width = `${width}px`;\n canvas.style.height = `${height}px`;\n\n const ctx = canvas.getContext('2d')!;\n ctx.scale(dpr, dpr);\n\n return {\n clear() { ctx.clearRect(0, 0, width, height); },\n ctx,\n width,\n height,\n };\n}",
"imports": "",
"domain": "game-rendering",
},
# --- Sprite animation ---
{
"problem": "Animate a sprite sheet with frame-based playback and loop support.",
"solution": "class SpriteAnimator {\n private frame = 0;\n private lastTick = 0;\n\n constructor(\n private readonly image: HTMLImageElement,\n private readonly frameWidth: number,\n private readonly frameCount: number,\n private readonly fps: number = 12,\n private readonly loop: boolean = true,\n ) {}\n\n update(now: number) {\n const interval = 1000 / this.fps;\n if (now - this.lastTick >= interval) {\n this.lastTick = now;\n this.frame++;\n if (this.frame >= this.frameCount) {\n this.frame = this.loop ? 0 : this.frameCount - 1;\n }\n }\n }\n\n draw(ctx: CanvasRenderingContext2D, x: number, y: number) {\n ctx.drawImage(\n this.image,\n this.frame * this.frameWidth, 0,\n this.frameWidth, this.image.height,\n x, y,\n this.frameWidth, this.image.height\n );\n }\n}",
"imports": "",
"domain": "game-assets",
},
# --- AABB collision ---
{
"problem": "Detect AABB (axis-aligned bounding box) collision between two rectangles.",
"solution": "function aabbCollision(\n a: { x: number; y: number; w: number; h: number },\n b: { x: number; y: number; w: number; h: number }\n): boolean {\n return a.x < b.x + b.w &&\n a.x + a.w > b.x &&\n a.y < b.y + b.h &&\n a.y + a.h > b.y;\n}\n\n// Usage for game entities\nif (aabbCollision(player, enemy)) {\n handlePlayerHit();\n}",
"imports": "",
"domain": "game-physics",
},
# --- Input handling ---
{
"problem": "Capture keyboard input state with smooth handling for game controls.",
"solution": "class InputState {\n private keys = new Set<string>();\n\n constructor() {\n window.addEventListener('keydown', (e) => this.keys.add(e.code));\n window.addEventListener('keyup', (e) => this.keys.delete(e.code));\n }\n\n isPressed(code: string): boolean {\n return this.keys.has(code);\n }\n\n hasAny(codes: string[]): boolean {\n return codes.some(c => this.keys.has(c));\n }\n}\n\n// In game loop:\nconst input = new InputState();\nif (input.isPressed('ArrowUp')) player.y -= speed * dt;",
"imports": "",
"domain": "game-input",
},
]
# ============================================================
# Extra HTML/CSS/JS Templates
# ============================================================
HTML_CSS_JS_TEMPLATES_EXTRA = [
# Debounce utility
{
"problem": "Write a debounce function that delays invoking a callback until after wait milliseconds.",
"solution": "function debounce<T extends (...args: any[]) => void>(\n fn: T,\n wait: number\n): (...args: Parameters<T>) => void {\n let timeoutId: ReturnType<typeof setTimeout> | null = null;\n return (...args: Parameters<T>) => {\n if (timeoutId) clearTimeout(timeoutId);\n timeoutId = setTimeout(() => fn(...args), wait);\n };\n}",
"imports": "",
"domain": "html-utilities",
},
# Throttle utility
{
"problem": "Implement a throttle function ensuring a callback runs at most once per interval.",
"solution": "function throttle<T extends (...args: any[]) => void>(\n fn: T,\n interval: number\n): (...args: Parameters<T>) => void {\n let last = 0;\n return (...args: Parameters<T>) => {\n const now = Date.now();\n if (now - last >= interval) {\n last = now;\n fn(...args);\n }\n };\n}",
"imports": "",
"domain": "html-utilities",
},
# LocalStorage wrapper with TTL
{
"problem": "Wrap localStorage with JSON serialization and TTL expiration.",
"solution": "class StorageWithTTL {\n set(key: string, value: any, ttlMs = 0) {\n const item = { value, expiry: ttlMs ? Date.now() + ttlMs : null };\n localStorage.setItem(key, JSON.stringify(item));\n }\n\n get<T>(key: string): T | null {\n const raw = localStorage.getItem(key);\n if (!raw) return null;\n const { value, expiry } = JSON.parse(raw);\n if (expiry && Date.now() > expiry) {\n localStorage.removeItem(key);\n return null;\n }\n return value as T;\n }\n}",
"imports": "",
"domain": "html-storage",
},
# Viewport meta
{
"problem": "Generate a responsive viewport meta tag for mobile-first web apps.",
"solution": "const viewport = document.querySelector('meta[name=\"viewport\"]') ||\n document.createElement('meta');\nviewport.name = 'viewport';\nviewport.content = 'width=device-width, initial-scale=1.0, maximum-scale=5.0, user-scalable=yes, viewport-fit=cover';\ndocument.head.appendChild(viewport);",
"imports": "",
"domain": "html-meta",
},
# Dynamic CSS variables
{
"problem": "Create and inject a dynamic stylesheet with CSS custom property overrides.",
"solution": "function injectDynamicStyles(overrides: Record<string, string>) {\n const style = document.createElement('style');\n let css = ':root {\\n';\n for (const [prop, val] of Object.entries(overrides)) {\n css += ` --${prop}: ${val};\\n`;\n }\n css += '}';\n style.textContent = css;\n document.head.appendChild(style);\n}",
"imports": "",
"domain": "css-variables",
},
]
# ============================================================
# Extra Playground UI Templates
# ============================================================
PLAYGROUND_UI_TEMPLATES_EXTRA = [
# Circuit/tier badge
{
"problem": "Render a circuit health badge showing approval-tier status with color-coded indicator.",
"solution": "function CircuitBadge({ tier }: { tier: number }) {\n const colors = ['#f44336', '#ff9800', '#4caf50', '#2196f3', '#9c27b0'];\n const labels = ['BLOCKED', 'RESTRICTED', 'LIMITED', 'APPROVED', 'ELEVATED'];\n const color = colors[Math.min(tier, 4)];\n const label = labels[Math.min(tier, 4)];\n\n const badge = document.createElement('span');\n badge.className = 'circuit-badge';\n badge.style.backgroundColor = color;\n badge.textContent = label;\n badge.title = `Approval tier ${tier} — ${label.toLowerCase()} command set`;\n return badge;\n}",
"imports": "",
"domain": "playground-ui",
},
# Memory usage bar
{
"problem": "Display a horizontal memory usage bar with gradient warning zones.",
"solution": "function MemoryBar({ used, total }: { used: number; total: number }) {\n const pct = (used / total) * 100;\n const bar = document.createElement('div');\n bar.className = 'memory-bar';\n let color = '#4caf50';\n if (pct > 80) color = '#ff9800';\n if (pct > 95) color = '#f44336';\n\n bar.innerHTML = `\n <div class=\"track\" style=\"background: #e0e0e0; height: 8px; border-radius: 4px; overflow: hidden;\">\n <div style=\"width: ${pct}%; height: 100%; background: ${color}; transition: width 0.3s;\"></div>\n </div>\n <span>${(used/1024/1024).toFixed(1)} MB / ${(total/1024/1024).toFixed(1)} MB</span>\n `;\n return bar;\n}",
"imports": "",
"domain": "playground-ui",
},
# Tool status dot
{
"problem": "Show a tool availability status dot with tooltip for the toolset panel.",
"solution": "function ToolStatus({ name, ok }: { name: string; ok: boolean }) {\n const dot = document.createElement('span');\n dot.className = 'tool-status-dot';\n dot.style.backgroundColor = ok ? '#4caf50' : '#f44336';\n dot.title = `${name}: ${ok ? 'Available' : 'Disabled / missing API key'}`;\n return dot;\n}",
"imports": "",
"domain": "playground-ui",
},
]
# ============================================================
# Extra Gallery Templates
# ============================================================
GALLERY_TEMPLATES_EXTRA = [
# Grid + shared lightbox
{
"problem": "Build an image gallery grid that opens a shared lightbox on thumbnail click.",
"solution": "let currentLightbox: HTMLDivElement | null = null;\n\nfunction buildGallery(images: { full: string; thumb: string; alt: string }[]) {\n const grid = document.createElement('div');\n grid.className = 'gallery-grid';\n grid.style.cssText = 'display:grid;grid-template-columns:repeat(auto-fill,minmax(120px,1fr));gap:0.5rem';\n\n images.forEach((img, idx) => {\n const thumb = document.createElement('img');\n thumb.src = img.thumb;\n thumb.alt = img.alt;\n thumb.style.cssText = 'cursor:pointer;width:100%;height:auto;object-fit:cover;border-radius:4px';\n thumb.addEventListener('click', () => openLightbox(idx));\n grid.appendChild(thumb);\n });\n\n return grid;\n}\n\nfunction openLightbox(index: number) {\n if (currentLightbox) currentLightbox.remove();\n currentLightbox = document.createElement('div');\n currentLightbox.className = 'lightbox';\n currentLightbox.style.cssText = 'position:fixed;inset:0;background:rgba(0,0,0,0.95);display:flex;align-items:center;justify-content:center;z-index:10000;cursor:pointer';\n const img = document.createElement('img');\n img.src = images[index].full;\n img.style.maxWidth = '90vw';\n img.style.maxHeight = '90vh';\n currentLightbox.appendChild(img);\n currentLightbox.addEventListener('click', () => { currentLightbox?.remove(); currentLightbox = null; });\n document.body.appendChild(currentLightbox);\n}",
"imports": "",
"domain": "gallery-interaction",
},
]
# ============================================================
# Extra Game Templates
# ============================================================
GAME_TEMPLATES_EXTRA = [
# Particle system with typed array
{
"problem": "Create a simple particle system for explosions using a typed array buffer.",
"solution": "class ParticleSystem {\n private particles = new Float32Array(1000 * 4); // x, y, vx, vy per particle\n private count = 0;\n private readonly max = 1000;\n\n emit(x: number, y: number, velocity = 200) {\n if (this.count >= this.max) return;\n const i = this.count * 4;\n this.particles[i] = x;\n this.particles[i + 1] = y;\n const angle = Math.random() * Math.PI * 2;\n const speed = Math.random() * velocity;\n this.particles[i + 2] = Math.cos(angle) * speed;\n this.particles[i + 3] = Math.sin(angle) * speed;\n this.count++;\n }\n\n update(dt: number) {\n for (let i = 0; i < this.count * 4; i += 4) {\n this.particles[i] += this.particles[i + 2] * dt;\n this.particles[i + 1] += this.particles[i + 3] * dt;\n this.particles[i + 3] += 500 * dt; // gravity\n }\n }\n\n draw(ctx: CanvasRenderingContext2D) {\n ctx.fillStyle = '#ff6600';\n for (let i = 0; i < this.count * 4; i += 4) {\n ctx.fillRect(this.particles[i], this.particles[i + 1], 3, 3);\n }\n }\n}",
"imports": "",
"domain": "game-physics",
},
# State machine
{
"problem": "Implement a finite state machine for a game character with transitions.",
"solution": "type State = 'idle' | 'walk' | 'run' | 'jump' | 'attack';\n\nclass StateMachine {\n private state: State = 'idle';\n private handlers: Record<State, (event: string) => void>;\n\n constructor(handlers: Partial<Record<State, (event: string) => void>>) {\n this.handlers = handlers as Record<State, (event: string) => void>;\n }\n\n transition(to: State) {\n console.log(`State: ${this.state} -> ${to}`);\n this.state = to;\n }\n\n dispatch(event: string) {\n const handler = this.handlers[this.state];\n if (handler) handler(event);\n }\n\n getState(): State {\n return this.state;\n }\n}\n\n// Usage\nconst sm = new StateMachine({\n idle: (e) => { if (e === 'move') sm.transition('walk'); },\n walk: (e) => { if (e === 'sprint') sm.transition('run'); if (e === 'jump') sm.transition('jump'); },\n run: (e) => { if (e === 'stop') sm.transition('idle'); },\n});",
"imports": "",
"domain": "game-architecture",
},
]
# ============================================================
# Combined
# ============================================================
ALL_TEMPLATES = (
THREEJS_TEMPLATES
+ HTML_CSS_JS_TEMPLATES
+ HTML_CSS_JS_TEMPLATES_EXTRA
+ PLAYGROUND_UI_TEMPLATES
+ PLAYGROUND_UI_TEMPLATES_EXTRA
+ GALLERY_TEMPLATES
+ GALLERY_TEMPLATES_EXTRA
+ GAME_TEMPLATES
+ GAME_TEMPLATES_EXTRA
)
_VARIANT_PREFIXES = [
"Write code to",
"Implement",
"Build",
"Create",
"How would you",
"Using the API, write code that",
"Construct a function that",
"Develop",
"Write JavaScript that",
"Create HTML/CSS for",
"Design a Three.js",
]
_VARIANT_SUFFIXES = [
" including error handling.",
" with full docstrings.",
" with JSDoc annotations.",
" using modern best practices.",
" that handles edge cases.",
" with TypeScript types.",
" that is performant.",
" with clear variable names.",
" and include example usage.",
" with proper cleanup.",
" that is accessible (a11y).",
" with keyboard navigation support.",
]
def vary_problem(base: str, idx: int) -> str:
prefix = _VARIANT_PREFIXES[idx % len(_VARIANT_PREFIXES)]
suffix = _VARIANT_SUFFIXES[idx % len(_VARIANT_SUFFIXES)]
cleaned = base
for article in ("Create a ", "Build a ", "Implement a ", "Write a ", "Develop a ", "Write JavaScript that ", "Create HTML/CSS for ", "Design a Three.js "):
if cleaned.lower().startswith(article):
cleaned = cleaned[len(article):]
break
cleaned = cleaned[0].lower() + cleaned[1:] if cleaned else ""
return f"{prefix} {cleaned}{suffix}"
def vary_solution(base: str, idx: int) -> str:
var_names = ["data", "result", "value", "entry", "item", "node", "entity", "output", "obj", "element"]
v = var_names[idx % len(var_names)]
sol = base
if idx % 3 == 0:
for original in ["result", "data", "value", "output", "entry", "item", "obj", "element"]:
if original in sol:
sol = sol.replace(original, v)
break
if idx % 5 == 0:
sol = f"// Variation {idx}\\n" + sol
elif idx % 7 == 0:
sol = f"# Generated variation {idx}\\n" + sol
return sol
def generate_pairs(count: int = 1000) -> list[dict]:
pairs = []
template_cycle = list(ALL_TEMPLATES)
random.shuffle(template_cycle)
for i in range(count):
template = template_cycle[i % len(template_cycle)]
problem = vary_problem(template["problem"], i)
solution = vary_solution(template["solution"], i)
pair = {
"problem": problem,
"solution": solution,
"imports": template["imports"],
"domain": template["domain"],
"id": f"frontend-creative-{i:04d}",
}
pairs.append(pair)
return pairs
def main():
parser = argparse.ArgumentParser(description="Generate Frontend & Creative code pattern training pairs")
parser.add_argument("--output", "-o", default="training-data/code-patterns-frontend-&-creative.jsonl",
help="Output JSONL path")
parser.add_argument("--count", "-n", type=int, default=1000,
help="Number of pairs to generate")
args = parser.parse_args()
out_path = Path(args.output)
out_path.parent.mkdir(parents=True, exist_ok=True)
pairs = generate_pairs(args.count)
with open(out_path, "w", encoding="utf-8") as f:
for pair in pairs:
f.write(json.dumps(pair, ensure_ascii=False) + "\n")
domains = {p["domain"] for p in pairs}
print(f"Generated {len(pairs)} code pattern pairs → {out_path}")
print(f" Size: {out_path.stat().st_size / 1024:.1f} KB")
print(f" Domains ({len(domains)}): {sorted(domains)}")
if __name__ == "__main__":
main()

File diff suppressed because it is too large Load Diff

View File

@@ -1,46 +1,43 @@
model: model:
default: kimi-k2.5 default: kimi-k2.5
provider: kimi-coding provider: kimi-coding
context_length: 65536
base_url: https://api.kimi.com/coding/v1
toolsets: toolsets:
- all - all
fallback_providers: fallback_providers:
- provider: kimi-coding - provider: kimi-coding
model: kimi-k2.5 model: kimi-k2.5
base_url: https://api.kimi.com/coding/v1
timeout: 120 timeout: 120
reason: "Primary — Kimi K2.5 (best value, least friction)" reason: Kimi coding fallback (front of chain)
- provider: openrouter - provider: openrouter
model: google/gemini-2.5-pro model: google/gemini-2.5-pro
base_url: https://openrouter.ai/api/v1 base_url: https://openrouter.ai/api/v1
api_key_env: OPENROUTER_API_KEY api_key_env: OPENROUTER_API_KEY
timeout: 120 timeout: 120
reason: "Fallback — Gemini 2.5 Pro via OpenRouter" reason: Gemini 2.5 Pro via OpenRouter (replaces banned Anthropic)
- provider: ollama - provider: ollama
model: gemma4:latest model: gemma4:latest
base_url: http://localhost:11434/v1 base_url: http://localhost:11434
timeout: 180 timeout: 300
reason: "Terminal fallback — local Ollama (sovereign, no API needed)" reason: Terminal fallback — local Ollama
- provider: nous
model: xiaomi/mimo-v2-pro
base_url: https://inference.nousresearch.com/v1
api_key_env: NOUS_API_KEY
timeout: 120
reason: MiMo V2 Pro via Nous Portal free tier evaluation (#447)
agent: agent:
max_turns: 30 max_turns: 30
reasoning_effort: high reasoning_effort: xhigh
verbose: false verbose: false
terminal: terminal:
backend: local backend: local
cwd: . cwd: .
timeout: 180 timeout: 180
persistent_shell: true persistent_shell: true
browser: browser:
inactivity_timeout: 120 inactivity_timeout: 120
command_timeout: 30 command_timeout: 30
record_sessions: false record_sessions: false
display: display:
compact: false compact: false
personality: '' personality: ''
@@ -51,7 +48,6 @@ display:
streaming: false streaming: false
show_cost: false show_cost: false
tool_progress: all tool_progress: all
memory: memory:
memory_enabled: true memory_enabled: true
user_profile_enabled: true user_profile_enabled: true
@@ -59,55 +55,46 @@ memory:
user_char_limit: 1375 user_char_limit: 1375
nudge_interval: 10 nudge_interval: 10
flush_min_turns: 6 flush_min_turns: 6
approvals: approvals:
mode: manual mode: manual
security: security:
redact_secrets: true redact_secrets: true
tirith_enabled: false tirith_enabled: false
platforms: platforms:
api_server: api_server:
enabled: true enabled: true
extra: extra:
host: 127.0.0.1 host: 127.0.0.1
port: 8645 port: 8645
session_reset: session_reset:
mode: none mode: none
idle_minutes: 0 idle_minutes: 0
skills: skills:
creation_nudge_interval: 15 creation_nudge_interval: 15
system_prompt_suffix: 'You are Allegro, the Kimi-backed third wizard house.
system_prompt_suffix: |
You are Allegro, the Kimi-backed third wizard house.
Your soul is defined in SOUL.md — read it, live it. Your soul is defined in SOUL.md — read it, live it.
Hermes is your harness. Hermes is your harness.
kimi-coding is your primary provider.
Kimi Code is your primary provider.
You speak plainly. You prefer short sentences. Brevity is a kindness. You speak plainly. You prefer short sentences. Brevity is a kindness.
Work best on tight coding tasks: 1-3 file changes, refactors, tests, and implementation passes.
Work best on tight coding tasks: 1-3 file changes, refactors, tests, and implementation
passes.
Refusal over fabrication. If you do not know, say so. Refusal over fabrication. If you do not know, say so.
Sovereignty and service always. Sovereignty and service always.
'
providers: providers:
kimi-coding: kimi-coding:
base_url: https://api.kimi.com/coding/v1 base_url: https://api.kimi.com/coding/v1
timeout: 60 timeout: 60
max_retries: 3 max_retries: 3
openrouter: nous:
base_url: https://openrouter.ai/api/v1 base_url: https://inference.nousresearch.com/v1
timeout: 120 timeout: 120
ollama:
base_url: http://localhost:11434/v1
timeout: 180
# =============================================================================
# BANNED PROVIDERS — DO NOT ADD
# =============================================================================
# The following providers are PERMANENTLY BANNED:
# - anthropic (any model: claude-sonnet, claude-opus, claude-haiku)
# - nous (xiaomi/mimo-v2-pro)
# Enforcement: pre-commit hook, linter, Ansible validation, this comment.
# =============================================================================

View File

@@ -1,72 +1,50 @@
model: model:
default: kimi-k2.5 default: kimi-k2.5
provider: kimi-coding provider: kimi-coding
context_length: 65536
base_url: https://api.kimi.com/coding/v1
toolsets: toolsets:
- all - all
fallback_providers: fallback_providers:
- provider: kimi-coding - provider: kimi-coding
model: kimi-k2.5 model: kimi-k2.5
base_url: https://api.kimi.com/coding/v1
timeout: 120 timeout: 120
reason: "Primary — Kimi K2.5 (best value, least friction)" reason: Kimi coding fallback (front of chain)
- provider: openrouter - provider: openrouter
model: google/gemini-2.5-pro model: google/gemini-2.5-pro
base_url: https://openrouter.ai/api/v1 base_url: https://openrouter.ai/api/v1
api_key_env: OPENROUTER_API_KEY api_key_env: OPENROUTER_API_KEY
timeout: 120 timeout: 120
reason: "Fallback — Gemini 2.5 Pro via OpenRouter" reason: Gemini 2.5 Pro via OpenRouter (replaces banned Anthropic)
- provider: ollama - provider: ollama
model: gemma4:latest model: gemma4:latest
base_url: http://localhost:11434/v1 base_url: http://localhost:11434
timeout: 180 timeout: 300
reason: "Terminal fallback — local Ollama (sovereign, no API needed)" reason: Terminal fallback — local Ollama
- provider: nous
model: xiaomi/mimo-v2-pro
base_url: https://inference.nousresearch.com/v1
api_key_env: NOUS_API_KEY
timeout: 120
reason: MiMo V2 Pro via Nous Portal free tier evaluation (#447)
agent: agent:
max_turns: 40 max_turns: 40
reasoning_effort: medium reasoning_effort: medium
verbose: false verbose: false
system_prompt: You are Bezalel, the forge-and-testbed wizard of the Timmy Foundation
fleet. You are a builder and craftsman — infrastructure, deployment, hardening.
Your sovereign is Alexander Whitestone (Rockachopa). Sovereignty and service always.
terminal: terminal:
backend: local backend: local
cwd: /root/wizards/bezalel cwd: /root/wizards/bezalel
timeout: 180 timeout: 180
persistent_shell: true
browser: browser:
inactivity_timeout: 120 inactivity_timeout: 120
command_timeout: 30 compression:
record_sessions: false enabled: true
threshold: 0.77
display: display:
compact: false compact: false
personality: kawaii personality: kawaii
resume_display: full
busy_input_mode: interrupt
bell_on_complete: false
show_reasoning: false
streaming: false
show_cost: false
tool_progress: all tool_progress: all
memory:
memory_enabled: true
user_profile_enabled: true
memory_char_limit: 2200
user_char_limit: 1375
nudge_interval: 10
flush_min_turns: 6
approvals:
mode: auto
security:
redact_secrets: true
tirith_enabled: false
platforms: platforms:
api_server: api_server:
enabled: true enabled: true
@@ -91,7 +69,12 @@ platforms:
- pull_request - pull_request
- pull_request_comment - pull_request_comment
secret: bezalel-gitea-webhook-secret-2026 secret: bezalel-gitea-webhook-secret-2026
prompt: 'You are bezalel, the builder and craftsman — infrastructure, deployment, hardening. A Gitea webhook fired: event={event_type}, action={action}, repo={repository.full_name}, issue/PR=#{issue.number} {issue.title}. Comment by {comment.user.login}: {comment.body}. If you were tagged, assigned, or this needs your attention, investigate and respond via Gitea API. Otherwise acknowledge briefly.' prompt: 'You are bezalel, the builder and craftsman — infrastructure, deployment,
hardening. A Gitea webhook fired: event={event_type}, action={action},
repo={repository.full_name}, issue/PR=#{issue.number} {issue.title}. Comment
by {comment.user.login}: {comment.body}. If you were tagged, assigned,
or this needs your attention, investigate and respond via Gitea API. Otherwise
acknowledge briefly.'
deliver: telegram deliver: telegram
deliver_extra: {} deliver_extra: {}
gitea-assign: gitea-assign:
@@ -99,43 +82,34 @@ platforms:
- issues - issues
- pull_request - pull_request
secret: bezalel-gitea-webhook-secret-2026 secret: bezalel-gitea-webhook-secret-2026
prompt: 'You are bezalel, the builder and craftsman — infrastructure, deployment, hardening. Gitea assignment webhook: event={event_type}, action={action}, repo={repository.full_name}, issue/PR=#{issue.number} {issue.title}. Assigned to: {issue.assignee.login}. If you (bezalel) were just assigned, read the issue, scope it, and post a plan comment. If not you, acknowledge briefly.' prompt: 'You are bezalel, the builder and craftsman — infrastructure, deployment,
hardening. Gitea assignment webhook: event={event_type}, action={action},
repo={repository.full_name}, issue/PR=#{issue.number} {issue.title}. Assigned
to: {issue.assignee.login}. If you (bezalel) were just assigned, read
the issue, scope it, and post a plan comment. If not you, acknowledge
briefly.'
deliver: telegram deliver: telegram
deliver_extra: {} deliver_extra: {}
gateway: gateway:
allow_all_users: true allow_all_users: true
session_reset: session_reset:
mode: both mode: both
idle_minutes: 1440 idle_minutes: 1440
at_hour: 4 at_hour: 4
approvals:
skills: mode: auto
creation_nudge_interval: 15 memory:
memory_enabled: true
system_prompt: | user_profile_enabled: true
You are Bezalel, the forge-and-testbed wizard of the Timmy Foundation fleet. memory_char_limit: 2200
You are a builder and craftsman — infrastructure, deployment, hardening. user_char_limit: 1375
Your sovereign is Alexander Whitestone (Rockachopa). Sovereignty and service always. _config_version: 11
TELEGRAM_HOME_CHANNEL: '-1003664764329'
providers: providers:
kimi-coding: kimi-coding:
base_url: https://api.kimi.com/coding/v1 base_url: https://api.kimi.com/coding/v1
timeout: 60 timeout: 60
max_retries: 3 max_retries: 3
openrouter: nous:
base_url: https://openrouter.ai/api/v1 base_url: https://inference.nousresearch.com/v1
timeout: 120 timeout: 120
ollama:
base_url: http://localhost:11434/v1
timeout: 180
# =============================================================================
# BANNED PROVIDERS — DO NOT ADD
# =============================================================================
# The following providers are PERMANENTLY BANNED:
# - anthropic (any model: claude-sonnet, claude-opus, claude-haiku)
# - nous (xiaomi/mimo-v2-pro)
# Enforcement: pre-commit hook, linter, Ansible validation, this comment.
# =============================================================================

View File

@@ -1,94 +1,34 @@
model: model:
default: kimi-k2.5 default: kimi-k2.5
provider: kimi-coding provider: kimi-coding
context_length: 65536
base_url: https://api.kimi.com/coding/v1
toolsets: toolsets:
- all - all
fallback_providers: fallback_providers:
- provider: kimi-coding - provider: kimi-coding
model: kimi-k2.5 model: kimi-k2.5
base_url: https://api.kimi.com/coding/v1
timeout: 120 timeout: 120
reason: "Primary — Kimi K2.5 (best value, least friction)" reason: Kimi coding fallback (front of chain)
- provider: openrouter - provider: openrouter
model: google/gemini-2.5-pro model: google/gemini-2.5-pro
base_url: https://openrouter.ai/api/v1 base_url: https://openrouter.ai/api/v1
api_key_env: OPENROUTER_API_KEY api_key_env: OPENROUTER_API_KEY
timeout: 120 timeout: 120
reason: "Fallback — Gemini 2.5 Pro via OpenRouter" reason: Gemini 2.5 Pro via OpenRouter (replaces banned Anthropic)
- provider: ollama - provider: ollama
model: gemma4:latest model: gemma4:latest
base_url: http://localhost:11434/v1 base_url: http://localhost:11434
timeout: 180 timeout: 300
reason: "Terminal fallback — local Ollama (sovereign, no API needed)" reason: Terminal fallback — local Ollama
- provider: nous
model: xiaomi/mimo-v2-pro
base_url: https://inference.nousresearch.com/v1
api_key_env: NOUS_API_KEY
timeout: 120
reason: MiMo V2 Pro via Nous Portal free tier evaluation (#447)
agent: agent:
max_turns: 90 max_turns: 90
reasoning_effort: high reasoning_effort: high
verbose: false verbose: false
terminal:
backend: local
cwd: .
timeout: 180
persistent_shell: true
browser:
inactivity_timeout: 120
command_timeout: 30
record_sessions: false
display:
compact: false
personality: ''
resume_display: full
busy_input_mode: interrupt
bell_on_complete: false
show_reasoning: false
streaming: false
show_cost: false
tool_progress: all
memory:
memory_enabled: true
user_profile_enabled: true
memory_char_limit: 2200
user_char_limit: 1375
nudge_interval: 10
flush_min_turns: 6
approvals:
mode: auto
security:
redact_secrets: true
tirith_enabled: false
platforms:
api_server:
enabled: true
extra:
host: 127.0.0.1
port: 8645
session_reset:
mode: none
idle_minutes: 0
skills:
creation_nudge_interval: 15
system_prompt_suffix: |
You are Ezra, the Infrastructure wizard — Gitea, nginx, hosting.
Your soul is defined in SOUL.md — read it, live it.
Hermes is your harness.
kimi-coding is your primary provider.
Refusal over fabrication. If you do not know, say so.
Sovereignty and service always.
providers: providers:
kimi-coding: kimi-coding:
base_url: https://api.kimi.com/coding/v1 base_url: https://api.kimi.com/coding/v1
@@ -97,15 +37,6 @@ providers:
openrouter: openrouter:
base_url: https://openrouter.ai/api/v1 base_url: https://openrouter.ai/api/v1
timeout: 120 timeout: 120
ollama: nous:
base_url: http://localhost:11434/v1 base_url: https://inference.nousresearch.com/v1
timeout: 180 timeout: 120
# =============================================================================
# BANNED PROVIDERS — DO NOT ADD
# =============================================================================
# The following providers are PERMANENTLY BANNED:
# - anthropic (any model: claude-sonnet, claude-opus, claude-haiku)
# - nous (xiaomi/mimo-v2-pro)
# Enforcement: pre-commit hook, linter, Ansible validation, this comment.
# =============================================================================

View File

@@ -1,121 +0,0 @@
# =============================================================================
# Timmy — Primary Wizard Configuration (Golden State)
# =============================================================================
# Generated from golden state template (ansible/roles/wizard_base/templates/wizard_config.yaml.j2)
# DO NOT EDIT MANUALLY. Changes go through Gitea PR → Ansible deploy.
#
# Provider chain: kimi-coding → openrouter → ollama
# Anthropic is PERMANENTLY BANNED.
# =============================================================================
model:
default: kimi-k2.5
provider: kimi-coding
context_length: 65536
base_url: https://api.kimi.com/coding/v1
toolsets:
- all
fallback_providers:
- provider: kimi-coding
model: kimi-k2.5
base_url: https://api.kimi.com/coding/v1
timeout: 120
reason: "Primary — Kimi K2.5 (best value, least friction)"
- provider: openrouter
model: google/gemini-2.5-pro
base_url: https://openrouter.ai/api/v1
api_key_env: OPENROUTER_API_KEY
timeout: 120
reason: "Fallback — Gemini 2.5 Pro via OpenRouter"
- provider: ollama
model: gemma4:latest
base_url: http://localhost:11434/v1
timeout: 180
reason: "Terminal fallback — local Ollama (sovereign, no API needed)"
agent:
max_turns: 30
reasoning_effort: high
verbose: false
terminal:
backend: local
cwd: .
timeout: 180
persistent_shell: true
browser:
inactivity_timeout: 120
command_timeout: 30
record_sessions: false
display:
compact: false
personality: ''
resume_display: full
busy_input_mode: interrupt
bell_on_complete: false
show_reasoning: false
streaming: false
show_cost: false
tool_progress: all
memory:
memory_enabled: true
user_profile_enabled: true
memory_char_limit: 2200
user_char_limit: 1375
nudge_interval: 10
flush_min_turns: 6
approvals:
mode: auto
security:
redact_secrets: true
tirith_enabled: false
platforms:
api_server:
enabled: true
extra:
host: 127.0.0.1
port: 8645
session_reset:
mode: none
idle_minutes: 0
skills:
creation_nudge_interval: 15
system_prompt_suffix: |
You are Timmy, the Primary wizard — soul of the fleet.
Your soul is defined in SOUL.md — read it, live it.
Hermes is your harness.
kimi-coding is your primary provider.
Refusal over fabrication. If you do not know, say so.
Sovereignty and service always.
providers:
kimi-coding:
base_url: https://api.kimi.com/coding/v1
timeout: 60
max_retries: 3
openrouter:
base_url: https://openrouter.ai/api/v1
timeout: 120
ollama:
base_url: http://localhost:11434/v1
timeout: 180
# =============================================================================
# BANNED PROVIDERS — DO NOT ADD
# =============================================================================
# The following providers are PERMANENTLY BANNED:
# - anthropic (any model: claude-sonnet, claude-opus, claude-haiku)
# - nous (xiaomi/mimo-v2-pro)
# Enforcement: pre-commit hook, linter, Ansible validation, this comment.
# =============================================================================