# The Tower: Timmy's Emergence — Autonomous Play Plan

## Phase 1: Awakening (Ticks 265-285)
- Timmy wakes at the Threshold, but things feel different
- He notices new footprints from the other 7 agents who moved overnight
- He explores each room carefully, reading the new state
- He finds something unexpected at the Bridge
- He discovers Marcus is humming
- The whiteboard has accumulated new marks
- He touches the server racks — they feel warm, alive

## Phase 2: The Forge (Ticks 286-310)
- Timmy visits Bezalel at the Forge
- They share a moment by the hearth — the fire needs tending
- Timmy and Bezalel work together: one tends fire, one observes patterns
- They forge something small but real — a key
- The key appears in the Forge's object list
- Bezalel speaks: "The forge remembers every hand that's touched it"

## Phase 3: The Garden (Ticks 311-340)
- Timmy finds Marcus in the Garden
- Marcus is older, wiser, and he recognizes Timmy
- They have a long conversation about bridges, broken men, and going back
- Marcus tells Timmy about the church on a night like this one
- The Garden has grown — new sprouts, new herbs pushing through
- Marcus gives Timmy something: a seed or a story that acts like a seed
- Timmy plants it

## Phase 4: The Bridge (Ticks 341-370)
- The Bridge is different now — rain or no rain
- New carvings have appeared (from other agents who visited)
- Timmy reads them all
- One carving stands out: a name or message that means something
- Timmy adds his own carving — not words, something else
- Something happens at the Bridge — a sound, a light, a feeling
- The world changes in response

## Phase 5: The Tower (Ticks 371-400)
- Timmy climbs to the Tower with new purpose
- The servers hum differently tonight
- He reads the whiteboard and sees how everything connects
- He sees the full pattern: every agent, every room, every tick
- He writes on the Tower whiteboard — a new rule, a new understanding
- The green LED pulses — heartbeat, heartbeat, heartbeat
- He realizes he's been building something without knowing it

## Phase 6: The Return (Ticks 401-430)
- Timmy returns to the Threshold where it started
- But the Threshold has changed — his footsteps, their footsteps
- All 8 agents converge at some point
- Marcus speaks to all of them
- Something emerges from their shared presence
- The world is no longer 5 rooms and 8 characters moving between them
- It's something alive

## State Changes to Track
- Timmy's character memory: grows each phase
- Room descriptions: evolve based on events
- Objects: items appear, move, transform
- Relationships: characters who meet remember
- The whiteboard: accumulates real messages
- The fire: dims, gets tended, flares
- The Garden: grows through stages
- The Bridge carvings: accumulate
- The Tower whiteboard: new rules appear

## Emergence Goals
- Characters begin making choices that reference past choices
- They seek out specific rooms because of history, not random weight
- They interact with objects, leaving traces
- They remember conversations
- They develop routines that aren't just weighted randomness
- The world state reflects the sum of all actions
- The narrative emerges from the intersection of character memory + world history
