89 lines
2.5 KiB
Markdown
89 lines
2.5 KiB
Markdown
|
|
# Evennia Implementation and Training Plan
|
|||
|
|
|
|||
|
|
Goal:
|
|||
|
|
Make Timmy inhabitable in a local persistent Evennia world through the Hermes harness, while preserving the best training methodology from day one.
|
|||
|
|
|
|||
|
|
Core doctrine:
|
|||
|
|
- Hermes is the brain.
|
|||
|
|
- Evennia is the persistent world body.
|
|||
|
|
- World continuity should live in Evennia objects, rooms, exits, scripts, and database state.
|
|||
|
|
- Timmy should not need to spend prompt context re-establishing his home every session.
|
|||
|
|
- World interaction must still flow through Hermes so it becomes training data.
|
|||
|
|
|
|||
|
|
## Lane split
|
|||
|
|
|
|||
|
|
1. World lane
|
|||
|
|
- stand up local Evennia
|
|||
|
|
- create first room graph
|
|||
|
|
- create first object set
|
|||
|
|
- expose a watchable operator surface
|
|||
|
|
- make Timmy able to inhabit and act in the world
|
|||
|
|
|
|||
|
|
2. Training lane
|
|||
|
|
- keep Hermes in the loop for all meaningful Timmy actions
|
|||
|
|
- emit structured Evennia event logs
|
|||
|
|
- align world events with Hermes session IDs
|
|||
|
|
- support replay and eval for world basics
|
|||
|
|
- keep this lane complementary to NLE/MiniHack benchmark work
|
|||
|
|
|
|||
|
|
## First implementation milestone
|
|||
|
|
|
|||
|
|
World path:
|
|||
|
|
- local Evennia project under `~/.timmy/evennia/`
|
|||
|
|
|
|||
|
|
First canonical rooms:
|
|||
|
|
- Gate
|
|||
|
|
- Courtyard
|
|||
|
|
- Workshop
|
|||
|
|
- Archive
|
|||
|
|
- Chapel
|
|||
|
|
|
|||
|
|
First persistent objects:
|
|||
|
|
- Book of the Soul
|
|||
|
|
- Workbench
|
|||
|
|
- Map Table
|
|||
|
|
- Prayer Wall
|
|||
|
|
- Memory Shelves
|
|||
|
|
- Mirror of Sessions
|
|||
|
|
|
|||
|
|
First operator surface:
|
|||
|
|
- browser client on localhost:4001 and/or telnet client on localhost:4000
|
|||
|
|
|
|||
|
|
First Timmy control surface:
|
|||
|
|
- Hermes -> Evennia adapter, ideally via MCP
|
|||
|
|
- Timmy can: connect, look, move, inspect, read, and revisit persistent state
|
|||
|
|
|
|||
|
|
## Training methodology requirements
|
|||
|
|
|
|||
|
|
1. Hermes-in-the-loop
|
|||
|
|
- no hidden autonomous world bot as the canonical path
|
|||
|
|
- Timmy acts through Hermes sessions so transcripts land in `~/.hermes*/sessions/`
|
|||
|
|
|
|||
|
|
2. Structured world telemetry
|
|||
|
|
- write Evennia world events to `~/.timmy/training-data/evennia/`
|
|||
|
|
- capture actor, room, object, command, result, timestamp, and any persistent state changes
|
|||
|
|
|
|||
|
|
3. Session/event alignment
|
|||
|
|
- every world interaction trace should be linkable to a Hermes session ID
|
|||
|
|
- this keeps DPO/export work honest
|
|||
|
|
|
|||
|
|
4. Replayability
|
|||
|
|
- define one basic replay harness for world fundamentals
|
|||
|
|
- minimum replay path: connect -> look -> move -> inspect -> read
|
|||
|
|
|
|||
|
|
5. Eval set
|
|||
|
|
- orientation
|
|||
|
|
- navigation
|
|||
|
|
- object inspection
|
|||
|
|
- persistence recall
|
|||
|
|
- simple task completion
|
|||
|
|
|
|||
|
|
## Why this matters
|
|||
|
|
|
|||
|
|
Evennia is not just another game to scrape.
|
|||
|
|
It is a local durable world substrate.
|
|||
|
|
That makes it a much better candidate for Timmy’s long-term mind palace than a fixed roguelike.
|
|||
|
|
|
|||
|
|
NLE/MiniHack remains the benchmark lane.
|
|||
|
|
Evennia becomes the home lane.
|