[P0] Tower Game — narrative arc (tick 200 = tick 20) #510
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opened 2026-04-06 17:16:33 +00:00 by Timmy
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Reference: Timmy_Foundation/timmy-home#510
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No rising tension, no climax, no resolution. Phase 1: add 4 narrative phases (Quietus, Fracture, Breaking, Mending) with unique dialogue, behavior, and stakes per phase.
Acceptance:
🔥 BURN RE-DISPATCH — YOLOBURN pane 3
Fresh burn dispatch. Gitea-first workflow.
PR #614 opened.
4 narrative phases implemented:
Phase-specific dialogue pools for Timmy, Marcus, Bezalel, Kimi. All 8 NPCs have phase-modified behavior. Chronicle logs include [Phase] markers and transition events.
Local game.py updated — run
python3 ~/.timmy/evennia/timmy_world/play_200.pyto see the difference.