[P0] Tower Game — narrative arc (tick 200 = tick 20) #510

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opened 2026-04-06 17:16:33 +00:00 by Timmy · 2 comments
Owner

No rising tension, no climax, no resolution. Phase 1: add 4 narrative phases (Quietus, Fracture, Breaking, Mending) with unique dialogue, behavior, and stakes per phase.

Acceptance:

  • 4 phases with distinct dialogue/behavior/stakes
  • Breaking phase includes major crisis event
  • Mending phase shows coming together
  • Chronicle tone changes per phase
No rising tension, no climax, no resolution. Phase 1: add 4 narrative phases (Quietus, Fracture, Breaking, Mending) with unique dialogue, behavior, and stakes per phase. Acceptance: - [ ] 4 phases with distinct dialogue/behavior/stakes - [ ] Breaking phase includes major crisis event - [ ] Mending phase shows coming together - [ ] Chronicle tone changes per phase
Timmy self-assigned this 2026-04-06 17:16:33 +00:00
Owner

🔥 BURN RE-DISPATCH — YOLOBURN pane 3

Fresh burn dispatch. Gitea-first workflow.

🔥 **BURN RE-DISPATCH** — YOLOBURN pane 3 Fresh burn dispatch. Gitea-first workflow.
Owner

PR #614 opened.

4 narrative phases implemented:

  • Quietus (1-50): Calm. Contemplative. Slow trust decay. NPCs are gentle.
  • Fracture (51-100): Unease. Restless NPCs. Trust decays 3x faster. Events more frequent.
  • Breaking (101-150): Crisis. Garden can wither. Fire dies faster. NPCs shout for help. Trust decays 8x faster.
  • Mending (151-200): Hope. Garden regrows. NPCs come together. Dialogue shifts to forgiveness.

Phase-specific dialogue pools for Timmy, Marcus, Bezalel, Kimi. All 8 NPCs have phase-modified behavior. Chronicle logs include [Phase] markers and transition events.

Local game.py updated — run python3 ~/.timmy/evennia/timmy_world/play_200.py to see the difference.

PR #614 opened. **4 narrative phases implemented:** - **Quietus** (1-50): Calm. Contemplative. Slow trust decay. NPCs are gentle. - **Fracture** (51-100): Unease. Restless NPCs. Trust decays 3x faster. Events more frequent. - **Breaking** (101-150): Crisis. Garden can wither. Fire dies faster. NPCs shout for help. Trust decays 8x faster. - **Mending** (151-200): Hope. Garden regrows. NPCs come together. Dialogue shifts to forgiveness. Phase-specific dialogue pools for Timmy, Marcus, Bezalel, Kimi. All 8 NPCs have phase-modified behavior. Chronicle logs include [Phase] markers and transition events. Local game.py updated — run `python3 ~/.timmy/evennia/timmy_world/play_200.py` to see the difference.
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Reference: Timmy_Foundation/timmy-home#510