[FLEET-EPIC] Fleet Progression - Paperclips-Inspired Infrastructure Evolution #547
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Problem
Our fleet has 259 open issues with no sense of progression. Every issue is 'do it.' No prerequisites, no cascading unlocks, no advancement. It is a flat pile.
Solution: Paperclips Progression Architecture
Paperclips has 6 phases (manual clicker -> business automation -> compute -> manufacturing -> space -> cosmic) driven by milestone gates. Each phase unlocks fundamentally new capabilities. Our fleet needs the same.
Fleet Phases:
Resource Tension (like Paperclips Operations vs Creativity):
Paperclips Lesson:
Each phase gate is enforced by the game itself. You CANNOT do quantum computing before you have trust. You CANNOT launch probes before you have the universe project. Our fleet needs the same gates: you cannot build orchestration before you have automation. You cannot build automation while everything is on fire.