- Resolve decisions.md merge conflict (keep both Codex boundary + Ezra/Bezalel entries) - Update .gitignore: protect bare secret files, exclude venvs and nexus-localhost - Add uniwizard tools (mention watcher, adaptive prompt router, self-grader, classifiers) - Add briefings, good-morning reports, production reports - Add evennia world scaffold and training data - Add angband and morrowind MCP servers - Add diagrams, specs, test results, overnight loop scripts - Add twitter archive insights and media metadata - Add wizard workspaces (allegro, nahshon)
27 lines
999 B
Plaintext
27 lines
999 B
Plaintext
#
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# A batch-command file is a way to build a game world
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# in a programmatic way, by placing a sequence of
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# build commands after one another. This allows for
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# using a real text editor to edit e.g. descriptions
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# rather than entering text on the command line.
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#
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# A batch-command file is loaded with @batchprocess in-game:
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#
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# @batchprocess[/interactive] tutorial_examples.batch_cmds
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#
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# A # as the first symbol on a line begins a comment and
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# marks the end of a previous command definition. This is important,
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# - every command must be separated by at least one line of comment.
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#
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# All supplied commands are given as normal, on their own line
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# and accept arguments in any format up until the first next
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# comment line begins. Extra whitespace is removed; an empty
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# line in a command definition translates into a newline.
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#
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# See `evennia/contrib/tutorial_examples/batch_cmds.ev` for
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# an example of a batch-command code. See also the batch-code
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# system for loading python-code this way.
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#
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