Files
timmy-home/training-data/dpo-pairs/session_20260320_233809_9359aa.json
Alexander Whitestone 0d64d8e559 initial: sovereign home — morrowind agent, skills, training-data, research, specs, notes, operational docs
Tracked: morrowind agent (py/cfg), skills/, training-data/, research/,
notes/, specs/, test-results/, metrics/, heartbeat/, briefings/,
memories/, skins/, hooks/, decisions.md, OPERATIONS.md, SOUL.md

Excluded: screenshots, PNGs, binaries, sessions, databases, secrets,
audio cache, timmy-config/ and timmy-telemetry/ (separate repos)
2026-03-27 13:05:57 -04:00

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[
{
"prompt": "Create and run chapter scripts for Lunacy ASCII music video. PASS 1: VISUALS ONLY.\n\nShared lib: ~/ascii-video-showcase/music-video/ascii_lib.py\nFeatures: ~/ascii-video-showcase/lunacy-video/features.npz\nOutput: ~/ascii-video-showcase/lunacy-video/chapters/\n\nEVERY CHAPTER: fade in 12 frames, fade out 12 frames. Images get Ken Burns + breathing + beat shake.\n\nCHAPTERS (batch 2 of 3):\n\nch07 (frames 1440-1679, 10s) \u2014 VORONOI LABYRINTH\n Voronoi cells (vf_voronoi, 30 cells, distance mode) with Game of Life overlay (vf_game_of_life, coral rule). Life grows inside the voronoi cells. PAL_BLOCKS for voronoi, PAL_DOTS for life. Screen blend. Teal-green (hue=0.45). Beat shake.\n\nch08 (frames 1680-1919, 10s) \u2014 TUNNEL DESCENT\n vf_tunnel (speed=4, complexity=8) \u2014 infinite zoom into the void. PAL_KATA (katakana). Green-to-purple hue gradient (hf_distance, base=0.33, scale=0.03). Bass makes tunnel pulse wider. Grain shader.\n\nch09 (frames 1920-2159, 10s) \u2014 SPIRAL COSMOS\n vf_spiral (5 arms, tightness=3) with vf_fbm noise multiplied in. The spiral arms are made of noise, not clean lines. PAL_STARS. Rainbow hue via hf_angle. RMS drives overall brightness. Bloom heavy.\n\nch10 (frames 2160-2399, 10s) \u2014 MANDALA THRONE\n The ornamental mandala image (~/Downloads/f8cd619c-9795-4c18-84d0-3c2af2574d24.jpg). Fade in over 2s. PAL_BLOCKS. Original colors preserved. Ken Burns zoom 1.0\u21921.05. RMS breathing. Beat shake. Vignette. The mandala is a throne \u2014 still, regal, heavy.\n\nch11 (frames 2400-2639, 10s) \u2014 MANDALA SHATTERED\n Same mandala but with glitch displacement on every beat (shift random rows 5-15 pixels). Also domain warp overlay increasing from 0 to warp_strength=20. The mandala is being torn apart. Chromatic aberration growing. PAL_BLOCKS base + PAL_RUNE glitch overlay.\n\nch12 (frames 2640-2879, 10s) \u2014 INTERFERENCE STORM\n Pure procedural. vf_interference (8 waves) with all waves reacting to different audio bands. No image. PAL_DENSE. Wild color: each wave gets its own hue based on which b",
"chosen": "",
"session": "session_20260320_233809_9359aa.json"
}
]