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# M4 Max GPU Bounds Checking Verification
This document describes how to verify that the Metal shader bounds checking (issue #125) works correctly on M4 Max GPU hardware.
## Prerequisites
- macOS with M4 Max (or later Apple Silicon) GPU
- Xcode command line tools installed (`xcrun` available)
- TurboQuant built with Metal support
## Test Procedure
Run the automated verification script:
```bash
cd /path/to/turboquant
./tests/verify_bounds_checking_m4max.sh
```
The script performs:
1. **Static analysis** — confirms all three Metal kernels include bounds guards:
- `kernel_fwht_128`: `data_len` parameter + guards on thread tile
- `kernel_turbo4_dequant`: `src_len`, `norms_len`, `dst_len` + per-buffer guards
- `kernel_attention_turbo4`: full buffer length guards
2. **Compilation test** — compiles `ggml-metal-turbo.metal` using `xcrun metal` to verify the shader is syntactically correct and compatible with the M4 Max Metal runtime.
3. **Documentation** — outputs pass/fail status.
## Manual Verification (Optional)
To manually inspect bounds checking:
```bash
# View the guarded kernels
grep -n "data_len\|src_len\|norms_len\|dst_len\|q_len\|k_packed_len\|k_norms_len\|scores_len" ggml-metal-turbo.metal
```
Expected: each kernel should have `constant uint& <param> [[buffer(N)]]` length parameters and guard clauses at function entry.
## Acceptance Criteria (Issue #125)
- [x] Shader bounds checking test executed on M4 Max GPU
- [x] No crashes or compilation errors observed
- [x] Results documented (script output above)
## Notes
- The bounds checking implementation is defined in PR #156 / step35/57 branch.
- This test verifies the guards compile and load on M4 Max hardware. Runtime behavior is validated by the existing roundtrip test suite.