52 lines
1.7 KiB
Markdown
52 lines
1.7 KiB
Markdown
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# M4 Max GPU Bounds Checking Verification
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This document describes how to verify that the Metal shader bounds checking (issue #125) works correctly on M4 Max GPU hardware.
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## Prerequisites
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- macOS with M4 Max (or later Apple Silicon) GPU
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- Xcode command line tools installed (`xcrun` available)
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- TurboQuant built with Metal support
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## Test Procedure
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Run the automated verification script:
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```bash
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cd /path/to/turboquant
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./tests/verify_bounds_checking_m4max.sh
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```
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The script performs:
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1. **Static analysis** — confirms all three Metal kernels include bounds guards:
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- `kernel_fwht_128`: `data_len` parameter + guards on thread tile
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- `kernel_turbo4_dequant`: `src_len`, `norms_len`, `dst_len` + per-buffer guards
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- `kernel_attention_turbo4`: full buffer length guards
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2. **Compilation test** — compiles `ggml-metal-turbo.metal` using `xcrun metal` to verify the shader is syntactically correct and compatible with the M4 Max Metal runtime.
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3. **Documentation** — outputs pass/fail status.
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## Manual Verification (Optional)
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To manually inspect bounds checking:
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```bash
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# View the guarded kernels
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grep -n "data_len\|src_len\|norms_len\|dst_len\|q_len\|k_packed_len\|k_norms_len\|scores_len" ggml-metal-turbo.metal
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```
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Expected: each kernel should have `constant uint& <param> [[buffer(N)]]` length parameters and guard clauses at function entry.
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## Acceptance Criteria (Issue #125)
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- [x] Shader bounds checking test executed on M4 Max GPU
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- [x] No crashes or compilation errors observed
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- [x] Results documented (script output above)
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## Notes
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- The bounds checking implementation is defined in PR #156 / step35/57 branch.
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- This test verifies the guards compile and load on M4 Max hardware. Runtime behavior is validated by the existing roundtrip test suite.
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