# Metal Shader Security Tests (Issue #57) ## Bounds Checking Verification This document describes the security fixes applied to `ggml-metal-turbo.metal` and how to verify them. ## Changes Made ### 1. `kernel_fwht_128` - **Before:** No bounds checking on `tid` - **After:** Added `n_elements` parameter, early exit if `tid >= n_elements` - **Impact:** Prevents GPU out-of-bounds reads when grid size exceeds data elements ### 2. `kernel_turbo4_dequant` - **Before:** No validation of `src` or `norms` buffer sizes - **After:** Added `src_size` and `norms_size` parameters, validates all buffer accesses - **Impact:** Prevents reading beyond allocated buffers ### 3. `kernel_attention_turbo4` - **Before:** Empty body (incomplete implementation) - **After:** Fully implemented with bounds checking for Q, K, and scores buffers - **Impact:** Proper attention computation with security guarantees ### 4. `kernel_softmax` (new) - Added softmax kernel for attention pipeline - Includes bounds checking for row/column indices ## Testing ### Manual Testing (Metal) ```metal // Test with oversized grid MTLSize grid = MTLSizeMake(1000, 1, 1); // More threads than elements [encoder dispatchThreads:grid threadsPerThreadgroup:MTLSizeMake(128, 1, 1)]; ``` ### Validation Checklist - [ ] `kernel_fwht_128`: Threads beyond `n_elements` return immediately - [ ] `kernel_turbo4_dequant`: Buffer sizes validated before access - [ ] `kernel_attention_turbo4`: All buffer accesses bounded - [ ] `kernel_softmax`: Row index validated - [ ] No GPU crashes with oversized dispatch grids - [ ] No memory leaks from OOB reads ## Performance Impact Bounds checking adds minimal overhead: - One comparison per thread (negligible) - Early exit saves computation for invalid threads - No impact on valid (within-bounds) execution paths ## Security Assessment **Before:** Medium risk — GPU OOB reads could leak memory or crash **After:** Low risk — All buffer accesses validated **Severity:** Medium → Low