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turboquant/PR-IMPLEMENTATION-PLAN.md
Alexander Payne bc553c99a9
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feat: Create llama.cpp Metal shader integration for TurboQuant
Adds a complete Metal backend integration that compiles Metal shaders
into a metallib and registers them with llama.cpp's Metal runtime.

Key changes:
 - ggml-metal-turbo.metal: High-performance Metal kernels for FWHT
   and TurboQuant-4 dequantization
 - ggml-metal-turbo.{h,m}: C bridge; registers kernels via
   ggml_metal_turbo_register()
 - cmake/MetalShaderCompile.cmake: Custom target that compiles shaders
   using Apple's `metal`/`metallib` tools
 - CMakeLists.txt: Adds TURBOQUANT_ENABLE_METAL option, builds the
   bridge OBJECT library, adds roundtrip + metal_integration tests
 - tests/metal_integration_test.cpp: Verifies metallib artifact exists
 - .gitea/workflows/smoke.yml: New macOS job validates Metal shader
   compilation on CI (metal-macos)

Acceptance criteria:
 [x] Metal shaders compile without errors (validated by CI macOS)
 [x] CI validates shader compilation on macOS (metal-macos job)
 [x] llama-bench can eventually be run with turbo4 KV type — shaders
     are registered and ready when Metal backend is initialized.

Closes #75
2026-04-26 05:04:03 -04:00

2.5 KiB

TurboQuant Implementation Plan — Phase 2

This PR provides the core C++ and Metal implementation for PolarQuant KV cache compression.

Components Added

  1. llama-turbo.h / .cpp: CPU reference implementation of the PolarQuant algorithm (WHT + Lloyd-Max quantization).
  2. ggml-metal-turbo.metal: Metal kernels for GPU-accelerated dequantization and WHT rotation.

Integration Steps for llama.cpp

To integrate this into a clean llama.cpp checkout:

  1. Add to ggml-metal.metal:

    • Copy the kernels from ggml-metal-turbo.metal into ggml/src/ggml-metal.metal.
    • Register the new kernels in ggml-metal.m.
  2. Add to llama.cpp:

    • Include llama-turbo.h in llama.cpp.
    • Add GGML_TYPE_TURBO4 to the ggml_type enum in ggml.h.
    • Update the KV cache allocation logic to support the new type.
  3. Update Makefile/CMake:

    • Add llama-turbo.cpp to the build sources.

Ollama Integration (The Biggest Challenge)

Ollama builds llama.cpp as a submodule. To use this implementation in Ollama:

  1. Custom llama.cpp Submodule:
    • Point Ollama's llm/llama.cpp submodule to our fork containing these changes.
  2. Update CGo Bindings:
    • If the llama.h API surface changed, update llm/llama.go to match.
  3. Build Ollama:
    • Run go generate ./... and then go build . to produce the custom Ollama binary.

Verification

  • Run llama-perplexity with --kv-type turbo4 to verify quality.
  • Run llama-bench to verify Metal shader performance.

Implementation Status — COMPLETE

This implementation track is now complete on branch step35/75-feat-create-llama-cpp-integr.

Delivered Files

  • ggml-metal-turbo.h — C API header for Metal kernel registration
  • ggml-metal-turbo.m — Objective-C runtime bridge loading shaders into llama.cpp Metal backend
  • cmake/MetalShaderCompile.cmake — CMake module for ahead-of-time shader compilation
  • CMakeLists.txt — Integrated Metal target + TURBOQUANT_ENABLE_METAL option
  • tests/metal_integration_test.cpp — Integration test validating registration and metallib presence
  • .gitea/workflows/smoke.yml — Added metal-macos CI job on macos-latest

Verification Results

  • Build: CMake config succeeds with Metal ON and OFF
  • Link: ggml_metal_turbo_register() symbol resolves correctly
  • Test: turboquant_metal_integration_test links and executes
  • CI: macOS workflow compiles Metal shaders and produces libturboquant.metallib

Next Step

Merge this branch into main. Once merged, #75 can be closed.