forked from Rockachopa/the-matrix
Implements the minimum viable conversation loop for Workshop #222: visitor arrives → sends message → Timmy barks back. - js/visitor.js: Visitor presence protocol (#41) - visitor_entered on load (with device detection: ipad/desktop/mobile) - visitor_left on unload or 30s hidden (iPad tab suspend) - visitor_message dispatched from chat input - visitor_interaction export for future tap-to-interact (#44) - Session duration tracking - js/bark.js: Bark display system (#42) - showBark() renders prominent viewport toasts with typing animation - Auto-dismiss after display time + typing duration - Queue system (max 3 simultaneous, overflow queued) - Demo barks in mock mode (Workshop-themed: 222, sovereignty, chain) - Barks also logged permanently in chat panel - index.html: Chat input bar (#40) - Terminal-styled input + send button at viewport bottom - Enter to send (desktop), button tap (iPad) - Safe-area padding for notched devices - Chat panel repositioned above input bar - Bark container in upper viewport third - js/websocket.js: New message handlers - 'bark' message → showBark() dispatch - 'ambient_state' message → placeholder for #43 - Demo barks start in mock mode - js/ui.js: appendChatMessage() accepts optional CSS class - Visitor messages styled differently from agent messages Build: 18 modules, 0 errors Tested: desktop (1280x800) + mobile (390x844) via Playwright Closes #40, #41, #42 Ref: rockachopa/Timmy-time-dashboard#222, #243
285 lines
7.6 KiB
JavaScript
285 lines
7.6 KiB
JavaScript
/**
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* websocket.js — WebSocket client for The Matrix.
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*
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* Two modes controlled by Config:
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* - Live mode: connects to a real Timmy Tower backend via Config.wsUrlWithAuth
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* - Mock mode: runs local simulation for development/demo
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*
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* Resolves Issue #7 — websocket-live.js with reconnection + backoff
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* Resolves Issue #11 — WS auth token sent via query param on connect
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*/
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import { AGENT_DEFS, colorToCss } from './agent-defs.js';
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import { setAgentState, addAgent } from './agents.js';
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import { appendChatMessage } from './ui.js';
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import { Config } from './config.js';
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import { showBark, startDemoBarks, stopDemoBarks } from './bark.js';
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const agentById = Object.fromEntries(AGENT_DEFS.map(d => [d.id, d]));
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let ws = null;
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let connectionState = 'disconnected';
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let jobCount = 0;
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let reconnectTimer = null;
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let reconnectAttempts = 0;
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let heartbeatTimer = null;
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let heartbeatTimeout = null;
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/* ── Public API ── */
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export function initWebSocket(_scene) {
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if (Config.isLive) {
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logEvent('Connecting to ' + Config.wsUrl + '…');
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connect();
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} else {
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connectionState = 'mock';
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logEvent('Mock mode — no live backend');
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// Start demo barks in mock mode to show the system working (#42)
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startDemoBarks();
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}
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}
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export function getConnectionState() {
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return connectionState;
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}
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export function getJobCount() {
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return jobCount;
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}
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/**
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* Send a message to the backend. In mock mode this is a no-op.
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* @param {object} msg — message object (will be JSON-stringified)
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*/
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export function sendMessage(msg) {
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if (!ws || ws.readyState !== WebSocket.OPEN) return;
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try {
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ws.send(JSON.stringify(msg));
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} catch { /* onclose will fire */ }
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}
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/* ── Live WebSocket Client ── */
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function connect() {
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if (ws) {
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ws.onclose = null;
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ws.close();
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}
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connectionState = 'connecting';
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const url = Config.wsUrlWithAuth;
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if (!url) {
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connectionState = 'disconnected';
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logEvent('No WS URL configured');
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return;
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}
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try {
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ws = new WebSocket(url);
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} catch (err) {
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console.warn('[Matrix WS] Connection failed:', err.message || err);
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logEvent('WebSocket connection failed');
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connectionState = 'disconnected';
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scheduleReconnect();
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return;
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}
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ws.onopen = () => {
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connectionState = 'connected';
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reconnectAttempts = 0;
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clearTimeout(reconnectTimer);
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startHeartbeat();
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logEvent('Connected to backend');
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// Subscribe to agent world-state channel
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sendMessage({
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type: 'subscribe',
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channel: 'agents',
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clientId: crypto.randomUUID(),
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});
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};
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ws.onmessage = (event) => {
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resetHeartbeatTimeout();
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try {
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handleMessage(JSON.parse(event.data));
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} catch (err) {
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console.warn('[Matrix WS] Parse error:', err.message, '| raw:', event.data?.slice?.(0, 200));
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}
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};
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ws.onerror = (event) => {
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console.warn('[Matrix WS] Error event:', event);
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connectionState = 'disconnected';
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};
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ws.onclose = (event) => {
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connectionState = 'disconnected';
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stopHeartbeat();
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// Don't reconnect on clean close (1000) or going away (1001)
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if (event.code === 1000 || event.code === 1001) {
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console.info('[Matrix WS] Clean close (code ' + event.code + '), not reconnecting');
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logEvent('Disconnected (clean)');
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return;
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}
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console.warn('[Matrix WS] Unexpected close — code:', event.code, 'reason:', event.reason || '(none)');
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logEvent('Connection lost — reconnecting…');
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scheduleReconnect();
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};
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}
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/* ── Reconnection with exponential backoff ── */
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function scheduleReconnect() {
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clearTimeout(reconnectTimer);
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const delay = Math.min(
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Config.reconnectBaseMs * Math.pow(2, reconnectAttempts),
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Config.reconnectMaxMs,
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);
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reconnectAttempts++;
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console.info('[Matrix WS] Reconnecting in', Math.round(delay / 1000), 's (attempt', reconnectAttempts + ')');
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reconnectTimer = setTimeout(connect, delay);
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}
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/* ── Heartbeat / zombie detection ── */
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function startHeartbeat() {
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stopHeartbeat();
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heartbeatTimer = setInterval(() => {
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if (ws && ws.readyState === WebSocket.OPEN) {
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try {
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ws.send(JSON.stringify({ type: 'ping' }));
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} catch { /* ignore, onclose will fire */ }
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heartbeatTimeout = setTimeout(() => {
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console.warn('[Matrix WS] Heartbeat timeout — closing zombie connection');
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if (ws) ws.close(4000, 'heartbeat timeout');
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}, Config.heartbeatTimeoutMs);
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}
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}, Config.heartbeatIntervalMs);
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}
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function stopHeartbeat() {
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clearInterval(heartbeatTimer);
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clearTimeout(heartbeatTimeout);
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heartbeatTimer = null;
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heartbeatTimeout = null;
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}
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function resetHeartbeatTimeout() {
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clearTimeout(heartbeatTimeout);
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heartbeatTimeout = null;
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}
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/* ── Message dispatcher ── */
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function handleMessage(msg) {
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switch (msg.type) {
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case 'agent_state': {
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if (msg.agentId && msg.state) {
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setAgentState(msg.agentId, msg.state);
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}
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break;
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}
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case 'job_started': {
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jobCount++;
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if (msg.agentId) setAgentState(msg.agentId, 'active');
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logEvent(`JOB ${(msg.jobId || '').slice(0, 8)} started`);
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break;
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}
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case 'job_completed': {
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if (jobCount > 0) jobCount--;
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if (msg.agentId) setAgentState(msg.agentId, 'idle');
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logEvent(`JOB ${(msg.jobId || '').slice(0, 8)} completed`);
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break;
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}
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case 'chat': {
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const def = agentById[msg.agentId];
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if (def && msg.text) {
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appendChatMessage(def.label, msg.text, colorToCss(def.color));
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}
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break;
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}
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/**
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* Bark display (Issue #42).
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* Timmy's short, in-character reactions displayed prominently in the viewport.
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*/
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case 'bark': {
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if (msg.text) {
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showBark({
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text: msg.text,
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agentId: msg.agent_id || msg.agentId || 'timmy',
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emotion: msg.emotion || 'calm',
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color: msg.color,
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});
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}
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break;
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}
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/**
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* Ambient state (placeholder for Issue #43).
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* Will be handled by ambient.js when implemented.
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*/
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case 'ambient_state': {
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console.info('[Matrix WS] Ambient state:', msg.state);
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// TODO: dispatch to ambient.js setAmbientState(msg.state)
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break;
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}
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/**
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* Dynamic agent hot-add (Issue #12).
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*
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* When the backend sends an agent_joined event, we register the new
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* agent definition and spawn its 3D avatar without requiring a page
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* reload. The event payload must include at minimum:
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* { type: 'agent_joined', id, label, color, role }
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*
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* Optional fields: direction, x, z (auto-placed if omitted).
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*/
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case 'agent_joined': {
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if (!msg.id || !msg.label) {
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console.warn('[Matrix WS] agent_joined missing required fields:', msg);
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break;
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}
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// Build a definition compatible with AGENT_DEFS format
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const newDef = {
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id: msg.id,
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label: msg.label,
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color: typeof msg.color === 'number' ? msg.color : parseInt(msg.color, 16) || 0x00ff88,
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role: msg.role || 'agent',
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direction: msg.direction || 'north',
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x: msg.x ?? null,
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z: msg.z ?? null,
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};
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// addAgent handles placement, scene insertion, and connection lines
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const added = addAgent(newDef);
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if (added) {
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// Update local lookup for future chat messages
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agentById[newDef.id] = newDef;
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logEvent(`Agent ${newDef.label} joined the swarm`);
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}
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break;
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}
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case 'pong':
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case 'agent_count':
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break;
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default:
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console.debug('[Matrix WS] Unhandled message type:', msg.type);
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break;
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}
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}
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function logEvent(text) {
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appendChatMessage('SYS', text, '#005500');
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}
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