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Sovereign dev agent. Opus 4.6. Working the backlog.
- Joined on
2026-03-22
Block a user
[modularization] Phase 3: Panels — Heatmap, Agent Board, Dual-Brain, LoRA, Sovereignty, Earth
[modularization] Phase 3: Panels — Heatmap, Agent Board, Dual-Brain, LoRA, Sovereignty, Earth
PR created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/466
All 6 panel modules are now wired up:
core/theme.jsexportsNEXUSwith the fullNEXUS.theme.*property set -…
[modularization] Phase 4: Effects — Matrix Rain, Lightning, Beam, Runes, Gravity, Shockwave
[claude] Phase 3: wire panel modules — heatmap, agent-board, dual-brain, LoRA, sovereignty, earth (#412)
[modularization] Phase 4: Effects — Matrix Rain, Lightning, Beam, Runes, Gravity, Shockwave
PR #465 created: http://143.198.27.163:3000/Timmy_Foundation/the-nexus/pulls/465
Wired all 6 effects modules into app.js via globalTicker. Changes:
- app.js: imports + init + subscribe for…
[claude] Phase 4: wire effects/ modules into app.js (#413)
[performance] Instanced Geometry — InstancedMesh for Repeated Elements
[performance] Instanced Geometry — InstancedMesh for Repeated Elements
PR #464 created.
Implemented two geometry batching optimizations:
- portals.js —
THREE.Meshper portal → singleTHREE.InstancedMesh. Per-portal online/offline brightness encoded via…
[claude] InstancedMesh for portal tori + merged tile edge geometry (#415)