forked from Timmy_Foundation/the-nexus
feat(bezalel): MemPalace ecosystem — validation, audit, sync, auto-revert, Evennia integration
This commit is contained in:
246
docs/bezalel/evennia/cmd_palace.py
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246
docs/bezalel/evennia/cmd_palace.py
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@@ -0,0 +1,246 @@
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"""
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Palace commands — bridge Evennia to the local MemPalace memory system.
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"""
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import json
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import subprocess
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from evennia.commands.command import Command
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from evennia import create_object, search_object
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PALACE_SCRIPT = "/root/wizards/bezalel/evennia/palace_search.py"
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def _search_mempalace(query, wing=None, room=None, n=5, fleet=False):
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"""Call the helper script and return parsed results."""
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cmd = ["/root/wizards/bezalel/hermes/venv/bin/python", PALACE_SCRIPT, query]
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cmd.append(wing or "none")
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cmd.append(room or "none")
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cmd.append(str(n))
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if fleet:
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cmd.append("--fleet")
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try:
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result = subprocess.run(cmd, capture_output=True, text=True, timeout=30)
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data = json.loads(result.stdout)
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return data.get("results", [])
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except Exception:
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return []
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def _get_wing(caller):
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"""Return the caller's wing, defaulting to their key or 'general'."""
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return caller.db.wing if caller.attributes.has("wing") else (caller.key.lower() if caller.key else "general")
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class CmdPalaceSearch(Command):
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"""
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Search your memory palace.
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Usage:
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palace/search <query>
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palace/search <query> [--room <room>]
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palace/recall <topic>
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palace/file <name> = <content>
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palace/status
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"""
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key = "palace"
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aliases = ["pal"]
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locks = "cmd:all()"
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help_category = "Mind Palace"
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def func(self):
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if not self.args.strip():
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self.caller.msg("Usage: palace/search <query> | palace/recall <topic> | palace/file <name> = <content> | palace/status")
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return
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parts = self.args.strip().split(" ", 1)
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subcmd = parts[0].lower()
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rest = parts[1] if len(parts) > 1 else ""
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if subcmd == "search":
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self._do_search(rest)
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elif subcmd == "recall":
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self._do_recall(rest)
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elif subcmd == "file":
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self._do_file(rest)
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elif subcmd == "status":
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self._do_status()
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else:
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self._do_search(self.args.strip())
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def _do_search(self, query):
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if not query:
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self.caller.msg("Search for what?")
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return
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self.caller.msg(f"Searching the palace for: |c{query}|n...")
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wing = _get_wing(self.caller)
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results = _search_mempalace(query, wing=wing)
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if not results:
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self.caller.msg("The palace is silent on that matter.")
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return
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lines = []
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for i, r in enumerate(results[:5], 1):
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room = r.get("room", "unknown")
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source = r.get("source", "unknown")
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content = r.get("content", "")[:400]
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lines.append(f"\n|g[{i}]|n |c{room}|n — |x{source}|n")
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lines.append(f"{content}\n")
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self.caller.msg("\n".join(lines))
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def _do_recall(self, topic):
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if not topic:
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self.caller.msg("Recall what topic?")
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return
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results = _search_mempalace(topic, wing=_get_wing(self.caller), n=1)
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if not results:
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self.caller.msg("Nothing to recall.")
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return
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r = results[0]
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content = r.get("content", "")
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source = r.get("source", "unknown")
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from typeclasses.memory_object import MemoryObject
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obj = create_object(
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MemoryObject,
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key=f"memory:{topic}",
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location=self.caller.location,
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)
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obj.db.memory_content = content
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obj.db.source_file = source
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obj.db.room_name = r.get("room", "general")
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self.caller.location.msg_contents(
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f"$You() conjure() a memory shard from the palace: |m{obj.key}|n.",
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from_obj=self.caller,
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)
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def _do_file(self, rest):
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if "=" not in rest:
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self.caller.msg("Usage: palace/file <name> = <content>")
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return
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name, content = rest.split("=", 1)
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name = name.strip()
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content = content.strip()
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if not name or not content:
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self.caller.msg("Both name and content are required.")
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return
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from typeclasses.memory_object import MemoryObject
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obj = create_object(
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MemoryObject,
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key=f"memory:{name}",
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location=self.caller.location,
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)
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obj.db.memory_content = content
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obj.db.source_file = f"filed by {self.caller.key}"
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obj.db.room_name = self.caller.location.key if self.caller.location else "general"
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self.caller.location.msg_contents(
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f"$You() file() a new memory in the palace: |m{obj.key}|n.",
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from_obj=self.caller,
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)
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def _do_status(self):
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cmd = [
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"/root/wizards/bezalel/hermes/venv/bin/mempalace",
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"--palace", "/root/wizards/bezalel/.mempalace/palace",
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"status"
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]
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try:
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result = subprocess.run(cmd, capture_output=True, text=True, timeout=15)
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self.caller.msg(result.stdout or result.stderr)
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except Exception as e:
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self.caller.msg(f"Could not reach the palace: {e}")
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class CmdRecall(Command):
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"""
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Recall a memory from the palace.
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Usage:
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recall <query>
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recall <query> --fleet
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recall <query> --room <room>
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"""
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key = "recall"
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aliases = ["remember", "mem"]
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locks = "cmd:all()"
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help_category = "Mind Palace"
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def func(self):
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if not self.args.strip():
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self.caller.msg("Recall what? Usage: recall <query> [--fleet] [--room <room>]")
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return
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args = self.args.strip()
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fleet = "--fleet" in args
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room = None
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if "--room" in args:
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parts = args.split("--room")
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args = parts[0].strip()
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room = parts[1].strip().split()[0] if len(parts) > 1 else None
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if "--fleet" in args:
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args = args.replace("--fleet", "").strip()
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self.caller.msg(f"Recalling from the {'fleet' if fleet else 'personal'} palace: |c{args}|n...")
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wing = None if fleet else _get_wing(self.caller)
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results = _search_mempalace(args, wing=wing, room=room, n=5, fleet=fleet)
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if not results:
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self.caller.msg("The palace is silent on that matter.")
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return
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lines = []
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for i, r in enumerate(results[:5], 1):
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room_name = r.get("room", "unknown")
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source = r.get("source", "unknown")
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content = r.get("content", "")[:400]
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wing_label = r.get("wing", "unknown")
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wing_tag = f" |y[{wing_label}]|n" if fleet else ""
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lines.append(f"\n|g[{i}]|n |c{room_name}|n{wing_tag} — |x{source}|n")
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lines.append(f"{content}\n")
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self.caller.msg("\n".join(lines))
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class CmdEnterRoom(Command):
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"""
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Enter a room in the mind palace by topic.
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Usage:
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enter room <topic>
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"""
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key = "enter room"
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aliases = ["enter palace", "go room"]
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locks = "cmd:all()"
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help_category = "Mind Palace"
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def func(self):
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if not self.args.strip():
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self.caller.msg("Enter which room? Usage: enter room <topic>")
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return
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topic = self.args.strip().lower().replace(" ", "-")
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wing = _get_wing(self.caller)
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room_key = f"palace:{wing}:{topic}"
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# Search for existing room
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rooms = search_object(room_key, typeclass="typeclasses.palace_room.PalaceRoom")
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if rooms:
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room = rooms[0]
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else:
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# Create the room dynamically
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from typeclasses.palace_room import PalaceRoom
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room = create_object(
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PalaceRoom,
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key=room_key,
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)
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room.db.memory_topic = topic
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room.db.wing = wing
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room.update_description()
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self.caller.move_to(room, move_type="teleport")
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self.caller.msg(f"You step into the |c{topic}|n room of your mind palace.")
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166
docs/bezalel/evennia/cmd_record.py
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166
docs/bezalel/evennia/cmd_record.py
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@@ -0,0 +1,166 @@
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"""
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Live memory commands — write new memories into the palace from Evennia.
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"""
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import json
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import subprocess
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from evennia.commands.command import Command
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from evennia import create_object
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PALACE_SCRIPT = "/root/wizards/bezalel/evennia/palace_search.py"
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PALACE_PATH = "/root/wizards/bezalel/.mempalace/palace"
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ADDER_SCRIPT = "/root/wizards/bezalel/evennia/palace_add.py"
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def _add_drawer(content, wing, room, source):
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"""Add a verbatim drawer to the palace via the helper script."""
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cmd = [
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"/root/wizards/bezalel/hermes/venv/bin/python",
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ADDER_SCRIPT,
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content,
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wing,
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room,
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source,
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]
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try:
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result = subprocess.run(cmd, capture_output=True, text=True, timeout=15)
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return result.returncode == 0 and "OK" in result.stdout
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except Exception:
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return False
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class CmdRecord(Command):
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"""
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Record a decision into the palace hall_facts.
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Usage:
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record <text>
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record We decided to use PostgreSQL over MySQL.
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"""
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key = "record"
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aliases = ["decide"]
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locks = "cmd:all()"
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help_category = "Mind Palace"
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def func(self):
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if not self.args.strip():
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self.caller.msg("Record what decision? Usage: record <text>")
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return
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wing = self.caller.db.wing if self.caller.attributes.has("wing") else (self.caller.key.lower() if self.caller.key else "general")
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text = self.args.strip()
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full_text = f"DECISION ({wing}): {text}\nRecorded by {self.caller.key} via Evennia."
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ok = _add_drawer(full_text, wing, "general", f"evennia:{self.caller.key}")
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if ok:
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self.caller.location.msg_contents(
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f"$You() record() a decision in the palace archives.",
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from_obj=self.caller,
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)
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else:
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self.caller.msg("The palace scribes could not write that down.")
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class CmdNote(Command):
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"""
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Note a breakthrough into the palace hall_discoveries.
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Usage:
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note <text>
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note The GraphQL schema can be auto-generated from our typeclasses.
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"""
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key = "note"
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aliases = ["jot"]
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locks = "cmd:all()"
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help_category = "Mind Palace"
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def func(self):
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if not self.args.strip():
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self.caller.msg("Note what? Usage: note <text>")
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return
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wing = self.caller.db.wing if self.caller.attributes.has("wing") else (self.caller.key.lower() if self.caller.key else "general")
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text = self.args.strip()
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full_text = f"BREAKTHROUGH ({wing}): {text}\nNoted by {self.caller.key} via Evennia."
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ok = _add_drawer(full_text, wing, "general", f"evennia:{self.caller.key}")
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if ok:
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self.caller.location.msg_contents(
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f"$You() inscribe() a breakthrough into the palace scrolls.",
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from_obj=self.caller,
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)
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else:
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self.caller.msg("The palace scribes could not write that down.")
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class CmdEvent(Command):
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"""
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Log an event into the palace hall_events.
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Usage:
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event <text>
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event Gitea runner came back online after being offline for 6 hours.
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"""
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key = "event"
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aliases = ["log"]
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locks = "cmd:all()"
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help_category = "Mind Palace"
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def func(self):
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if not self.args.strip():
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self.caller.msg("Log what event? Usage: event <text>")
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return
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wing = self.caller.db.wing if self.caller.attributes.has("wing") else (self.caller.key.lower() if self.caller.key else "general")
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text = self.args.strip()
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full_text = f"EVENT ({wing}): {text}\nLogged by {self.caller.key} via Evennia."
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ok = _add_drawer(full_text, wing, "general", f"evennia:{self.caller.key}")
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if ok:
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self.caller.location.msg_contents(
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f"$You() chronicle() an event in the palace records.",
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from_obj=self.caller,
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)
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else:
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self.caller.msg("The palace scribes could not write that down.")
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class CmdPalaceWrite(Command):
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"""
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Directly write a memory into a specific palace room.
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Usage:
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palace/write <room> = <text>
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"""
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key = "palace/write"
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locks = "cmd:all()"
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help_category = "Mind Palace"
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def func(self):
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if "=" not in self.args:
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self.caller.msg("Usage: palace/write <room> = <text>")
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return
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room, text = self.args.split("=", 1)
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room = room.strip()
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text = text.strip()
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if not room or not text:
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self.caller.msg("Both room and text are required.")
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return
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wing = self.caller.db.wing if self.caller.attributes.has("wing") else (self.caller.key.lower() if self.caller.key else "general")
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full_text = f"MEMORY ({wing}/{room}): {text}\nWritten by {self.caller.key} via Evennia."
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ok = _add_drawer(full_text, wing, room, f"evennia:{self.caller.key}")
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if ok:
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self.caller.location.msg_contents(
|
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f"$You() etch() a memory into the |c{room}|n room of the palace.",
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from_obj=self.caller,
|
||||
)
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else:
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self.caller.msg("The palace scribes could not write that down.")
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105
docs/bezalel/evennia/cmd_steward.py
Normal file
105
docs/bezalel/evennia/cmd_steward.py
Normal file
@@ -0,0 +1,105 @@
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"""
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Steward commands — ask a palace steward about memories.
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"""
|
||||
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from evennia.commands.command import Command
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from evennia import search_object
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class CmdAskSteward(Command):
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"""
|
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Ask a steward NPC about a topic from the palace memory.
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|
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Usage:
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ask <steward> about <topic>
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ask <steward> about <topic> --fleet
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||||
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Example:
|
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ask bezalel-steward about nightly watch
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ask bezalel-steward about runner outage --fleet
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"""
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||||
|
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key = "ask"
|
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aliases = ["question"]
|
||||
locks = "cmd:all()"
|
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help_category = "Mind Palace"
|
||||
|
||||
def parse(self):
|
||||
"""Parse 'ask <target> about <topic>' syntax."""
|
||||
raw = self.args.strip()
|
||||
fleet = "--fleet" in raw
|
||||
if fleet:
|
||||
raw = raw.replace("--fleet", "").strip()
|
||||
|
||||
if " about " in raw.lower():
|
||||
parts = raw.split(" about ", 1)
|
||||
self.target_name = parts[0].strip()
|
||||
self.topic = parts[1].strip()
|
||||
else:
|
||||
self.target_name = ""
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||||
self.topic = raw
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||||
self.fleet = fleet
|
||||
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||||
def func(self):
|
||||
if not self.args.strip():
|
||||
self.caller.msg("Usage: ask <steward> about <topic> [--fleet]")
|
||||
return
|
||||
|
||||
self.parse()
|
||||
|
||||
if not self.target_name:
|
||||
self.caller.msg("Ask whom? Usage: ask <steward> about <topic>")
|
||||
return
|
||||
|
||||
# Find steward NPC in current room
|
||||
stewards = [
|
||||
obj for obj in self.caller.location.contents
|
||||
if hasattr(obj, "respond_to_question")
|
||||
and self.target_name.lower() in obj.key.lower()
|
||||
]
|
||||
|
||||
if not stewards:
|
||||
self.caller.msg(f"There is no steward here matching '{self.target_name}'.")
|
||||
return
|
||||
|
||||
steward = stewards[0]
|
||||
self.caller.msg(f"You ask |c{steward.key}|n about '{self.topic}'...")
|
||||
steward.respond_to_question(self.topic, self.caller, fleet=self.fleet)
|
||||
|
||||
|
||||
class CmdSummonSteward(Command):
|
||||
"""
|
||||
Summon your wing's steward NPC to your current location.
|
||||
|
||||
Usage:
|
||||
summon steward
|
||||
"""
|
||||
|
||||
key = "summon steward"
|
||||
locks = "cmd:all()"
|
||||
help_category = "Mind Palace"
|
||||
|
||||
def func(self):
|
||||
wing = self.caller.db.wing if self.caller.attributes.has("wing") else (self.caller.key.lower() if self.caller.key else "general")
|
||||
steward_key = f"{wing}-steward"
|
||||
|
||||
# Search for existing steward
|
||||
from typeclasses.steward_npc import StewardNPC
|
||||
stewards = search_object(steward_key, typeclass="typeclasses.steward_npc.StewardNPC")
|
||||
|
||||
if stewards:
|
||||
steward = stewards[0]
|
||||
steward.move_to(self.caller.location, move_type="teleport")
|
||||
self.caller.location.msg_contents(
|
||||
f"A shimmer of light coalesces into |c{steward.key}|n.",
|
||||
from_obj=self.caller,
|
||||
)
|
||||
else:
|
||||
steward = StewardNPC.create(steward_key)[0]
|
||||
steward.db.wing = wing
|
||||
steward.db.steward_name = self.caller.key
|
||||
steward.move_to(self.caller.location, move_type="teleport")
|
||||
self.caller.location.msg_contents(
|
||||
f"You call forth |c{steward.key}|n from the palace archives.",
|
||||
from_obj=self.caller,
|
||||
)
|
||||
83
docs/bezalel/evennia/hall_of_wings.py
Normal file
83
docs/bezalel/evennia/hall_of_wings.py
Normal file
@@ -0,0 +1,83 @@
|
||||
"""
|
||||
Hall of Wings — Builds the central MemPalace zone in Evennia.
|
||||
|
||||
Usage (from Evennia shell or script):
|
||||
from world.hall_of_wings import build_hall_of_wings
|
||||
build_hall_of_wings()
|
||||
"""
|
||||
|
||||
from evennia import create_object
|
||||
from typeclasses.palace_room import PalaceRoom
|
||||
from typeclasses.steward_npc import StewardNPC
|
||||
from typeclasses.rooms import Room
|
||||
from typeclasses.exits import Exit
|
||||
|
||||
HALL_KEY = "hall_of_wings"
|
||||
HALL_NAME = "Hall of Wings"
|
||||
|
||||
DEFAULT_WINGS = [
|
||||
"bezalel",
|
||||
"timmy",
|
||||
"allegro",
|
||||
"ezra",
|
||||
]
|
||||
|
||||
|
||||
def build_hall_of_wings():
|
||||
"""Create or update the central Hall of Wings and attach steward chambers."""
|
||||
# Find or create the hall
|
||||
from evennia import search_object
|
||||
halls = search_object(HALL_KEY, typeclass="typeclasses.rooms.Room")
|
||||
if halls:
|
||||
hall = halls[0]
|
||||
else:
|
||||
hall = create_object(Room, key=HALL_KEY)
|
||||
hall.db.desc = (
|
||||
"|cThe Hall of Wings|n\n"
|
||||
"A vast circular chamber of pale stone and shifting starlight.\n"
|
||||
"Arched doorways line the perimeter, each leading to a steward's chamber.\n"
|
||||
"Here, the memories of the fleet converge.\n\n"
|
||||
"Use |wsummon steward|n to call your wing's steward, or\n"
|
||||
"|wask <steward> about <topic>|n to query the palace archives."
|
||||
)
|
||||
|
||||
for wing in DEFAULT_WINGS:
|
||||
chamber_key = f"chamber:{wing}"
|
||||
chambers = search_object(chamber_key, typeclass="typeclasses.palace_room.PalaceRoom")
|
||||
if chambers:
|
||||
chamber = chambers[0]
|
||||
else:
|
||||
chamber = create_object(PalaceRoom, key=chamber_key)
|
||||
chamber.db.memory_topic = wing
|
||||
chamber.db.wing = wing
|
||||
chamber.db.desc = (
|
||||
f"|cThe Chamber of {wing.title()}|n\n"
|
||||
f"This room holds the accumulated memories of the {wing} wing.\n"
|
||||
f"A steward stands ready to answer questions."
|
||||
)
|
||||
chamber.update_description()
|
||||
|
||||
# Link hall <-> chamber with exits
|
||||
exit_name = f"{wing}-chamber"
|
||||
existing_exits = [ex for ex in hall.exits if ex.key == exit_name]
|
||||
if not existing_exits:
|
||||
create_object(Exit, key=exit_name, location=hall, destination=chamber)
|
||||
|
||||
return_exits = [ex for ex in chamber.exits if ex.key == "hall"]
|
||||
if not return_exits:
|
||||
create_object(Exit, key="hall", location=chamber, destination=hall)
|
||||
|
||||
# Place or summon steward
|
||||
steward_key = f"{wing}-steward"
|
||||
stewards = search_object(steward_key, typeclass="typeclasses.steward_npc.StewardNPC")
|
||||
if stewards:
|
||||
steward = stewards[0]
|
||||
if steward.location != chamber:
|
||||
steward.move_to(chamber, move_type="teleport")
|
||||
else:
|
||||
steward = create_object(StewardNPC, key=steward_key)
|
||||
steward.db.wing = wing
|
||||
steward.db.steward_name = wing.title()
|
||||
steward.move_to(chamber, move_type="teleport")
|
||||
|
||||
return hall
|
||||
87
docs/bezalel/evennia/palace_room.py
Normal file
87
docs/bezalel/evennia/palace_room.py
Normal file
@@ -0,0 +1,87 @@
|
||||
"""
|
||||
PalaceRoom
|
||||
|
||||
A Room that represents a topic in the memory palace.
|
||||
Memory objects spawned here embody concepts retrieved from mempalace.
|
||||
Its description auto-populates from a palace search on the memory topic.
|
||||
"""
|
||||
|
||||
import json
|
||||
import subprocess
|
||||
from evennia.objects.objects import DefaultRoom
|
||||
from .objects import ObjectParent
|
||||
|
||||
PALACE_SCRIPT = "/root/wizards/bezalel/evennia/palace_search.py"
|
||||
|
||||
|
||||
class PalaceRoom(ObjectParent, DefaultRoom):
|
||||
"""
|
||||
A room in the mind palace. Its db.memory_topic describes what
|
||||
kind of memories are stored here. The description is populated
|
||||
from a live MemPalace search.
|
||||
"""
|
||||
|
||||
def at_object_creation(self):
|
||||
super().at_object_creation()
|
||||
self.db.memory_topic = ""
|
||||
self.db.wing = "bezalel"
|
||||
self.db.desc = (
|
||||
f"This is the |c{self.key}|n room of your mind palace.\n"
|
||||
"Memories and concepts drift here like motes of light.\n"
|
||||
"Use |wpalace/search <query>|n or |wrecall <topic>|n to summon memories."
|
||||
)
|
||||
|
||||
def _search_palace(self, query, wing=None, room=None, n=3):
|
||||
"""Call the helper script and return parsed results."""
|
||||
cmd = ["/root/wizards/bezalel/hermes/venv/bin/python", PALACE_SCRIPT, query]
|
||||
cmd.append(wing or "none")
|
||||
cmd.append(room or "none")
|
||||
cmd.append(str(n))
|
||||
try:
|
||||
result = subprocess.run(cmd, capture_output=True, text=True, timeout=30)
|
||||
data = json.loads(result.stdout)
|
||||
return data.get("results", [])
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
def update_description(self):
|
||||
"""Refresh the room description from a palace search on its topic."""
|
||||
topic = self.db.memory_topic or self.key.split(":")[-1] if ":" in self.key else self.key
|
||||
wing = self.db.wing or "bezalel"
|
||||
results = self._search_palace(topic, wing=wing, n=3)
|
||||
|
||||
header = (
|
||||
f"=|c {topic.upper()} |n="
|
||||
)
|
||||
desc_lines = [
|
||||
header,
|
||||
f"You stand in the |c{topic}|n room of the |y{wing}|n wing.",
|
||||
"Memories drift here like motes of light.",
|
||||
"",
|
||||
]
|
||||
|
||||
if results:
|
||||
desc_lines.append("|gNearby memories:|n")
|
||||
for i, r in enumerate(results, 1):
|
||||
content = r.get("content", "")[:200]
|
||||
source = r.get("source", "unknown")
|
||||
room_name = r.get("room", "unknown")
|
||||
desc_lines.append(f" |m[{i}]|n |c{room_name}|n — {content}... |x({source})|n")
|
||||
else:
|
||||
desc_lines.append("|xThe palace is quiet here. No memories resonate with this topic yet.|n")
|
||||
|
||||
desc_lines.append("")
|
||||
desc_lines.append("Use |wrecall <query>|n to search deeper, or |wpalace/search <query>|n.")
|
||||
self.db.desc = "\n".join(desc_lines)
|
||||
|
||||
def at_object_receive(self, moved_obj, source_location, **kwargs):
|
||||
"""Refresh description when someone enters."""
|
||||
if moved_obj.has_account:
|
||||
self.update_description()
|
||||
super().at_object_receive(moved_obj, source_location, **kwargs)
|
||||
|
||||
def return_appearance(self, looker):
|
||||
text = super().return_appearance(looker)
|
||||
if self.db.memory_topic:
|
||||
text += f"\n|xTopic: {self.db.memory_topic}|n"
|
||||
return text
|
||||
70
docs/bezalel/evennia/steward_npc.py
Normal file
70
docs/bezalel/evennia/steward_npc.py
Normal file
@@ -0,0 +1,70 @@
|
||||
"""
|
||||
StewardNPC
|
||||
|
||||
A palace steward NPC that answers questions by querying the local
|
||||
or fleet MemPalace backend. One steward per wizard wing.
|
||||
"""
|
||||
|
||||
import json
|
||||
import subprocess
|
||||
from evennia.objects.objects import DefaultCharacter
|
||||
from typeclasses.objects import ObjectParent
|
||||
|
||||
PALACE_SCRIPT = "/root/wizards/bezalel/evennia/palace_search.py"
|
||||
|
||||
|
||||
class StewardNPC(ObjectParent, DefaultCharacter):
|
||||
"""
|
||||
A steward of the mind palace. Ask it about memories,
|
||||
decisions, or events from its wing.
|
||||
"""
|
||||
|
||||
def at_object_creation(self):
|
||||
super().at_object_creation()
|
||||
self.db.wing = "bezalel"
|
||||
self.db.steward_name = "Bezalel"
|
||||
self.db.desc = (
|
||||
f"|c{self.key}|n stands here quietly, eyes like polished steel, "
|
||||
"waiting to recall anything from the palace archives."
|
||||
)
|
||||
self.locks.add("get:false();delete:perm(Admin)")
|
||||
|
||||
def _search_palace(self, query, fleet=False, n=3):
|
||||
cmd = [
|
||||
"/root/wizards/bezalel/hermes/venv/bin/python",
|
||||
PALACE_SCRIPT,
|
||||
query,
|
||||
"none" if fleet else self.db.wing,
|
||||
"none",
|
||||
str(n),
|
||||
]
|
||||
if fleet:
|
||||
cmd.append("--fleet")
|
||||
try:
|
||||
result = subprocess.run(cmd, capture_output=True, text=True, timeout=30)
|
||||
data = json.loads(result.stdout)
|
||||
return data.get("results", [])
|
||||
except Exception:
|
||||
return []
|
||||
|
||||
def _summarize_for_speech(self, results, query):
|
||||
"""Convert search results into in-character dialogue."""
|
||||
if not results:
|
||||
return "I find no memory of that in the palace."
|
||||
|
||||
lines = [f"Regarding '{query}':"]
|
||||
for r in results:
|
||||
room = r.get("room", "unknown")
|
||||
content = r.get("content", "")[:300]
|
||||
source = r.get("source", "unknown")
|
||||
lines.append(f" From the |c{room}|n room: {content}... |x[{source}]|n")
|
||||
return "\n".join(lines)
|
||||
|
||||
def respond_to_question(self, question, asker, fleet=False):
|
||||
results = self._search_palace(question, fleet=fleet, n=3)
|
||||
speech = self._summarize_for_speech(results, question)
|
||||
self.location.msg_contents(
|
||||
f"|c{self.key}|n says to $you(asker): \"{speech}\"",
|
||||
mapping={"asker": asker},
|
||||
from_obj=self,
|
||||
)
|
||||
Reference in New Issue
Block a user