forked from Timmy_Foundation/the-nexus
feat(bezalel): MemPalace ecosystem — validation, audit, sync, auto-revert, Evennia integration
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105
docs/bezalel/evennia/cmd_steward.py
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105
docs/bezalel/evennia/cmd_steward.py
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"""
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Steward commands — ask a palace steward about memories.
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"""
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from evennia.commands.command import Command
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from evennia import search_object
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class CmdAskSteward(Command):
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"""
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Ask a steward NPC about a topic from the palace memory.
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Usage:
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ask <steward> about <topic>
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ask <steward> about <topic> --fleet
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Example:
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ask bezalel-steward about nightly watch
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ask bezalel-steward about runner outage --fleet
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"""
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key = "ask"
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aliases = ["question"]
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locks = "cmd:all()"
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help_category = "Mind Palace"
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def parse(self):
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"""Parse 'ask <target> about <topic>' syntax."""
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raw = self.args.strip()
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fleet = "--fleet" in raw
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if fleet:
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raw = raw.replace("--fleet", "").strip()
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if " about " in raw.lower():
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parts = raw.split(" about ", 1)
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self.target_name = parts[0].strip()
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self.topic = parts[1].strip()
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else:
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self.target_name = ""
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self.topic = raw
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self.fleet = fleet
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def func(self):
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if not self.args.strip():
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self.caller.msg("Usage: ask <steward> about <topic> [--fleet]")
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return
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self.parse()
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if not self.target_name:
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self.caller.msg("Ask whom? Usage: ask <steward> about <topic>")
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return
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# Find steward NPC in current room
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stewards = [
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obj for obj in self.caller.location.contents
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if hasattr(obj, "respond_to_question")
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and self.target_name.lower() in obj.key.lower()
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]
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if not stewards:
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self.caller.msg(f"There is no steward here matching '{self.target_name}'.")
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return
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steward = stewards[0]
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self.caller.msg(f"You ask |c{steward.key}|n about '{self.topic}'...")
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steward.respond_to_question(self.topic, self.caller, fleet=self.fleet)
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class CmdSummonSteward(Command):
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"""
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Summon your wing's steward NPC to your current location.
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Usage:
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summon steward
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"""
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key = "summon steward"
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locks = "cmd:all()"
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help_category = "Mind Palace"
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def func(self):
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wing = self.caller.db.wing if self.caller.attributes.has("wing") else (self.caller.key.lower() if self.caller.key else "general")
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steward_key = f"{wing}-steward"
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# Search for existing steward
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from typeclasses.steward_npc import StewardNPC
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stewards = search_object(steward_key, typeclass="typeclasses.steward_npc.StewardNPC")
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if stewards:
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steward = stewards[0]
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steward.move_to(self.caller.location, move_type="teleport")
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self.caller.location.msg_contents(
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f"A shimmer of light coalesces into |c{steward.key}|n.",
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from_obj=self.caller,
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)
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else:
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steward = StewardNPC.create(steward_key)[0]
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steward.db.wing = wing
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steward.db.steward_name = self.caller.key
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steward.move_to(self.caller.location, move_type="teleport")
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self.caller.location.msg_contents(
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f"You call forth |c{steward.key}|n from the palace archives.",
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from_obj=self.caller,
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)
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