feat: WorldInterface + Heartbeat v2 (#871, #872) (#900)

Co-authored-by: Perplexity Computer <perplexity@tower.local>
Co-committed-by: Perplexity Computer <perplexity@tower.local>
This commit is contained in:
2026-03-22 13:44:49 +00:00
committed by Timmy Time
parent 77a8fc8b96
commit bebbe442b4
15 changed files with 1183 additions and 4 deletions

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"""World interface — engine-agnostic adapter pattern for embodied agents.
Provides the ``WorldInterface`` ABC and an adapter registry so Timmy can
observe, act, and speak in any game world (Morrowind, Luanti, Godot, …)
through a single contract.
Quick start::
from infrastructure.world import get_adapter, register_adapter
from infrastructure.world.interface import WorldInterface
register_adapter("mock", MockWorldAdapter)
world = get_adapter("mock")
perception = world.observe()
"""
from infrastructure.world.registry import AdapterRegistry
_registry = AdapterRegistry()
register_adapter = _registry.register
get_adapter = _registry.get
list_adapters = _registry.list_adapters
__all__ = [
"register_adapter",
"get_adapter",
"list_adapters",
]

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"""Built-in world adapters."""

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"""Mock world adapter — returns canned perception and logs commands.
Useful for testing the heartbeat loop and WorldInterface contract
without a running game server.
"""
from __future__ import annotations
import logging
from dataclasses import dataclass, field
from datetime import UTC, datetime
from infrastructure.world.interface import WorldInterface
from infrastructure.world.types import (
ActionResult,
ActionStatus,
CommandInput,
PerceptionOutput,
)
logger = logging.getLogger(__name__)
@dataclass
class _ActionLog:
"""Record of an action dispatched to the mock world."""
command: CommandInput
timestamp: datetime
class MockWorldAdapter(WorldInterface):
"""In-memory mock adapter for testing.
* ``observe()`` returns configurable canned perception.
* ``act()`` logs the command and returns success.
* ``speak()`` logs the message.
Inspect ``action_log`` and ``speech_log`` to verify behaviour in tests.
"""
def __init__(
self,
*,
location: str = "Test Chamber",
entities: list[str] | None = None,
events: list[str] | None = None,
) -> None:
self._location = location
self._entities = entities or ["TestNPC"]
self._events = events or []
self._connected = False
self.action_log: list[_ActionLog] = []
self.speech_log: list[dict] = []
# -- lifecycle ---------------------------------------------------------
def connect(self) -> None:
self._connected = True
logger.info("MockWorldAdapter connected")
def disconnect(self) -> None:
self._connected = False
logger.info("MockWorldAdapter disconnected")
@property
def is_connected(self) -> bool:
return self._connected
# -- core contract -----------------------------------------------------
def observe(self) -> PerceptionOutput:
logger.debug("MockWorldAdapter.observe()")
return PerceptionOutput(
timestamp=datetime.now(UTC),
location=self._location,
entities=list(self._entities),
events=list(self._events),
raw={"adapter": "mock"},
)
def act(self, command: CommandInput) -> ActionResult:
logger.debug("MockWorldAdapter.act(%s)", command.action)
self.action_log.append(
_ActionLog(command=command, timestamp=datetime.now(UTC))
)
return ActionResult(
status=ActionStatus.SUCCESS,
message=f"Mock executed: {command.action}",
data={"adapter": "mock"},
)
def speak(self, message: str, target: str | None = None) -> None:
logger.debug("MockWorldAdapter.speak(%r, target=%r)", message, target)
self.speech_log.append({
"message": message,
"target": target,
"timestamp": datetime.now(UTC).isoformat(),
})

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"""TES3MP world adapter — stub for Morrowind multiplayer via TES3MP.
This adapter will eventually connect to a TES3MP server and translate
the WorldInterface contract into TES3MP commands. For now every method
raises ``NotImplementedError`` with guidance on what needs wiring up.
Once PR #864 merges, import PerceptionOutput and CommandInput directly
from ``infrastructure.morrowind.schemas`` if their shapes differ from
the canonical types in ``infrastructure.world.types``.
"""
from __future__ import annotations
import logging
from infrastructure.world.interface import WorldInterface
from infrastructure.world.types import ActionResult, CommandInput, PerceptionOutput
logger = logging.getLogger(__name__)
class TES3MPWorldAdapter(WorldInterface):
"""Stub adapter for TES3MP (Morrowind multiplayer).
All core methods raise ``NotImplementedError``.
Implement ``connect()`` first — it should open a socket to the
TES3MP server and authenticate.
"""
def __init__(self, *, host: str = "localhost", port: int = 25565) -> None:
self._host = host
self._port = port
self._connected = False
# -- lifecycle ---------------------------------------------------------
def connect(self) -> None:
raise NotImplementedError(
"TES3MPWorldAdapter.connect() — wire up TES3MP server socket"
)
def disconnect(self) -> None:
raise NotImplementedError(
"TES3MPWorldAdapter.disconnect() — close TES3MP server socket"
)
@property
def is_connected(self) -> bool:
return self._connected
# -- core contract (stubs) ---------------------------------------------
def observe(self) -> PerceptionOutput:
raise NotImplementedError(
"TES3MPWorldAdapter.observe() — poll TES3MP for player/NPC state"
)
def act(self, command: CommandInput) -> ActionResult:
raise NotImplementedError(
"TES3MPWorldAdapter.act() — translate CommandInput to TES3MP packet"
)
def speak(self, message: str, target: str | None = None) -> None:
raise NotImplementedError(
"TES3MPWorldAdapter.speak() — send chat message via TES3MP"
)

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"""Abstract WorldInterface — the contract every game-world adapter must fulfil.
Follows a Gymnasium-inspired pattern: observe → act → speak, with each
method returning strongly-typed data structures.
Any future engine (TES3MP, Luanti, Godot, …) plugs in by subclassing
``WorldInterface`` and implementing the three methods.
"""
from __future__ import annotations
from abc import ABC, abstractmethod
from infrastructure.world.types import ActionResult, CommandInput, PerceptionOutput
class WorldInterface(ABC):
"""Engine-agnostic base class for world adapters.
Subclasses must implement:
- ``observe()`` — gather structured perception from the world
- ``act()`` — dispatch a command and return the outcome
- ``speak()`` — send a message to an NPC / player / broadcast
Lifecycle hooks ``connect()`` and ``disconnect()`` are optional.
"""
# -- lifecycle (optional overrides) ------------------------------------
def connect(self) -> None:
"""Establish connection to the game world.
Default implementation is a no-op. Override to open sockets,
authenticate, etc.
"""
def disconnect(self) -> None:
"""Tear down the connection.
Default implementation is a no-op.
"""
@property
def is_connected(self) -> bool:
"""Return ``True`` if the adapter has an active connection.
Default returns ``True``. Override for adapters that maintain
persistent connections.
"""
return True
# -- core contract (must implement) ------------------------------------
@abstractmethod
def observe(self) -> PerceptionOutput:
"""Return a structured snapshot of the current world state."""
@abstractmethod
def act(self, command: CommandInput) -> ActionResult:
"""Execute *command* in the world and return the result."""
@abstractmethod
def speak(self, message: str, target: str | None = None) -> None:
"""Send *message* in the world, optionally directed at *target*."""

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"""Adapter registry — register and instantiate world adapters by name.
Usage::
registry = AdapterRegistry()
registry.register("mock", MockWorldAdapter)
adapter = registry.get("mock", some_kwarg="value")
"""
from __future__ import annotations
import logging
from typing import Any
from infrastructure.world.interface import WorldInterface
logger = logging.getLogger(__name__)
class AdapterRegistry:
"""Name → WorldInterface class registry with instantiation."""
def __init__(self) -> None:
self._adapters: dict[str, type[WorldInterface]] = {}
def register(self, name: str, cls: type[WorldInterface]) -> None:
"""Register an adapter class under *name*.
Raises ``TypeError`` if *cls* is not a ``WorldInterface`` subclass.
"""
if not (isinstance(cls, type) and issubclass(cls, WorldInterface)):
raise TypeError(f"{cls!r} is not a WorldInterface subclass")
if name in self._adapters:
logger.warning("Overwriting adapter %r (was %r)", name, self._adapters[name])
self._adapters[name] = cls
logger.info("Registered world adapter: %s%s", name, cls.__name__)
def get(self, name: str, **kwargs: Any) -> WorldInterface:
"""Instantiate and return the adapter registered as *name*.
Raises ``KeyError`` if *name* is not registered.
"""
cls = self._adapters[name]
return cls(**kwargs)
def list_adapters(self) -> list[str]:
"""Return sorted list of registered adapter names."""
return sorted(self._adapters)
def __contains__(self, name: str) -> bool:
return name in self._adapters
def __len__(self) -> int:
return len(self._adapters)

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"""Canonical data types for world interaction.
These mirror the PerceptionOutput / CommandInput types from PR #864's
``morrowind/schemas.py``. When that PR merges, these can be replaced
with re-exports — but until then they serve as the stable contract for
every WorldInterface adapter.
"""
from __future__ import annotations
from dataclasses import dataclass, field
from datetime import UTC, datetime
from enum import Enum
class ActionStatus(str, Enum):
"""Outcome of an action dispatched to the world."""
SUCCESS = "success"
FAILURE = "failure"
PENDING = "pending"
NOOP = "noop"
@dataclass
class PerceptionOutput:
"""Structured world state returned by ``WorldInterface.observe()``.
Attributes:
timestamp: When the observation was captured.
location: Free-form location descriptor (e.g. "Balmora, Fighters Guild").
entities: List of nearby entity descriptions.
events: Recent game events since last observation.
raw: Optional raw / engine-specific payload for advanced consumers.
"""
timestamp: datetime = field(default_factory=lambda: datetime.now(UTC))
location: str = ""
entities: list[str] = field(default_factory=list)
events: list[str] = field(default_factory=list)
raw: dict = field(default_factory=dict)
@dataclass
class CommandInput:
"""Action command sent via ``WorldInterface.act()``.
Attributes:
action: Verb / action name (e.g. "move", "attack", "use_item").
target: Optional target identifier.
parameters: Arbitrary key-value payload for engine-specific params.
"""
action: str
target: str | None = None
parameters: dict = field(default_factory=dict)
@dataclass
class ActionResult:
"""Outcome returned by ``WorldInterface.act()``.
Attributes:
status: Whether the action succeeded, failed, etc.
message: Human-readable description of the outcome.
data: Arbitrary engine-specific result payload.
"""
status: ActionStatus = ActionStatus.SUCCESS
message: str = ""
data: dict = field(default_factory=dict)

281
src/loop/heartbeat.py Normal file
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"""Heartbeat v2 — WorldInterface-driven cognitive loop.
Drives real observe → reason → act → reflect cycles through whatever
``WorldInterface`` adapter is connected. When no adapter is present,
gracefully falls back to the existing ``run_cycle()`` behaviour.
Usage::
heartbeat = Heartbeat(world=adapter, interval=30.0)
await heartbeat.run_once() # single cycle
await heartbeat.start() # background loop
heartbeat.stop() # graceful shutdown
"""
from __future__ import annotations
import asyncio
import logging
import time
from dataclasses import asdict, dataclass, field
from datetime import UTC, datetime
from loop.phase1_gather import gather
from loop.phase2_reason import reason
from loop.phase3_act import act
from loop.schema import ContextPayload
logger = logging.getLogger(__name__)
# ---------------------------------------------------------------------------
# Cycle log entry
# ---------------------------------------------------------------------------
@dataclass
class CycleRecord:
"""One observe → reason → act → reflect cycle."""
cycle_id: int
timestamp: str
observation: dict = field(default_factory=dict)
reasoning_summary: str = ""
action_taken: str = ""
action_status: str = ""
reflect_notes: str = ""
duration_ms: int = 0
# ---------------------------------------------------------------------------
# Heartbeat
# ---------------------------------------------------------------------------
class Heartbeat:
"""Manages the recurring cognitive loop with optional world adapter.
Parameters
----------
world:
A ``WorldInterface`` instance (or ``None`` for passive mode).
interval:
Seconds between heartbeat ticks. 30 s for embodied mode,
300 s (5 min) for passive thinking.
on_cycle:
Optional async callback invoked after each cycle with the
``CycleRecord``.
"""
def __init__(
self,
*,
world=None, # WorldInterface | None
interval: float = 30.0,
on_cycle=None, # Callable[[CycleRecord], Awaitable[None]] | None
) -> None:
self._world = world
self._interval = interval
self._on_cycle = on_cycle
self._cycle_count: int = 0
self._running = False
self._task: asyncio.Task | None = None
self.history: list[CycleRecord] = []
# -- properties --------------------------------------------------------
@property
def world(self):
return self._world
@world.setter
def world(self, adapter) -> None:
self._world = adapter
@property
def interval(self) -> float:
return self._interval
@interval.setter
def interval(self, value: float) -> None:
self._interval = max(1.0, value)
@property
def is_running(self) -> bool:
return self._running
@property
def cycle_count(self) -> int:
return self._cycle_count
# -- single cycle ------------------------------------------------------
async def run_once(self) -> CycleRecord:
"""Execute one full heartbeat cycle.
If a world adapter is present:
1. Observe — ``world.observe()``
2. Gather + Reason + Act via the three-phase loop, with the
observation injected into the payload
3. Dispatch the decided action back to ``world.act()``
4. Reflect — log the cycle
Without an adapter the existing loop runs on a timer-sourced
payload (passive thinking).
"""
self._cycle_count += 1
start = time.monotonic()
record = CycleRecord(
cycle_id=self._cycle_count,
timestamp=datetime.now(UTC).isoformat(),
)
if self._world is not None:
record = await self._embodied_cycle(record)
else:
record = await self._passive_cycle(record)
record.duration_ms = int((time.monotonic() - start) * 1000)
self.history.append(record)
# Broadcast via WebSocket (best-effort)
await self._broadcast(record)
if self._on_cycle:
await self._on_cycle(record)
logger.info(
"Heartbeat cycle #%d complete (%d ms) — action=%s status=%s",
record.cycle_id,
record.duration_ms,
record.action_taken or "(passive)",
record.action_status or "n/a",
)
return record
# -- background loop ---------------------------------------------------
async def start(self) -> None:
"""Start the recurring heartbeat loop as a background task."""
if self._running:
logger.warning("Heartbeat already running")
return
self._running = True
self._task = asyncio.current_task() or asyncio.ensure_future(self._loop())
if self._task is not asyncio.current_task():
return
await self._loop()
async def _loop(self) -> None:
logger.info(
"Heartbeat loop started (interval=%.1fs, adapter=%s)",
self._interval,
type(self._world).__name__ if self._world else "None",
)
while self._running:
try:
await self.run_once()
except Exception:
logger.exception("Heartbeat cycle failed")
await asyncio.sleep(self._interval)
def stop(self) -> None:
"""Signal the heartbeat loop to stop after the current cycle."""
self._running = False
logger.info("Heartbeat stop requested")
# -- internal: embodied cycle ------------------------------------------
async def _embodied_cycle(self, record: CycleRecord) -> CycleRecord:
"""Cycle with a live world adapter: observe → reason → act → reflect."""
from infrastructure.world.types import ActionStatus, CommandInput
# 1. Observe
perception = self._world.observe()
record.observation = {
"location": perception.location,
"entities": perception.entities,
"events": perception.events,
}
# 2. Feed observation into the three-phase loop
obs_content = (
f"Location: {perception.location}\n"
f"Entities: {', '.join(perception.entities)}\n"
f"Events: {', '.join(perception.events)}"
)
payload = ContextPayload(
source="world",
content=obs_content,
metadata={"perception": record.observation},
)
gathered = gather(payload)
reasoned = reason(gathered)
acted = act(reasoned)
# Extract action decision from the acted payload
action_name = acted.metadata.get("action", "idle")
action_target = acted.metadata.get("action_target")
action_params = acted.metadata.get("action_params", {})
record.reasoning_summary = acted.metadata.get("reasoning", acted.content[:200])
# 3. Dispatch action to world
if action_name != "idle":
cmd = CommandInput(
action=action_name,
target=action_target,
parameters=action_params,
)
result = self._world.act(cmd)
record.action_taken = action_name
record.action_status = result.status.value
else:
record.action_taken = "idle"
record.action_status = ActionStatus.NOOP.value
# 4. Reflect
record.reflect_notes = (
f"Observed {len(perception.entities)} entities at {perception.location}. "
f"Action: {record.action_taken}{record.action_status}."
)
return record
# -- internal: passive cycle -------------------------------------------
async def _passive_cycle(self, record: CycleRecord) -> CycleRecord:
"""Cycle without a world adapter — existing think_once() behaviour."""
payload = ContextPayload(
source="timer",
content="heartbeat",
metadata={"mode": "passive"},
)
gathered = gather(payload)
reasoned = reason(gathered)
acted = act(reasoned)
record.reasoning_summary = acted.content[:200]
record.action_taken = "think"
record.action_status = "noop"
record.reflect_notes = "Passive thinking cycle — no world adapter connected."
return record
# -- broadcast ---------------------------------------------------------
async def _broadcast(self, record: CycleRecord) -> None:
"""Emit heartbeat cycle data via WebSocket (best-effort)."""
try:
from infrastructure.ws_manager.handler import ws_manager
await ws_manager.broadcast("heartbeat.cycle", {
"cycle_id": record.cycle_id,
"timestamp": record.timestamp,
"action": record.action_taken,
"action_status": record.action_status,
"reasoning_summary": record.reasoning_summary[:300],
"observation": record.observation,
"duration_ms": record.duration_ms,
})
except (ImportError, AttributeError, ConnectionError, RuntimeError) as exc:
logger.debug("Heartbeat broadcast skipped: %s", exc)

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@@ -17,9 +17,9 @@ logger = logging.getLogger(__name__)
def gather(payload: ContextPayload) -> ContextPayload:
"""Accept raw input and return structured context for reasoning.
Stub: tags the payload with phase=gather and logs transit.
Timmy will flesh this out with context selection, memory lookup,
adapter polling, and attention-residual weighting.
When the payload carries a ``perception`` dict in metadata (injected by
the heartbeat loop from a WorldInterface adapter), that observation is
folded into the gathered context. Otherwise behaves as before.
"""
logger.info(
"Phase 1 (Gather) received: source=%s content_len=%d tokens=%d",
@@ -28,7 +28,20 @@ def gather(payload: ContextPayload) -> ContextPayload:
payload.token_count,
)
result = payload.with_metadata(phase="gather", gathered=True)
extra: dict = {"phase": "gather", "gathered": True}
# Enrich with world observation when present
perception = payload.metadata.get("perception")
if perception:
extra["world_observation"] = perception
logger.info(
"Phase 1 (Gather) world observation: location=%s entities=%d events=%d",
perception.get("location", "?"),
len(perception.get("entities", [])),
len(perception.get("events", [])),
)
result = payload.with_metadata(**extra)
logger.info(
"Phase 1 (Gather) produced: metadata_keys=%s",