forked from Rockachopa/Timmy-time-dashboard
Co-authored-by: Claude (Opus 4.6) <claude@hermes.local> Co-committed-by: Claude (Opus 4.6) <claude@hermes.local>
This commit is contained in:
@@ -46,6 +46,49 @@ async def list_agents():
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}
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@router.get("/emotional-profile", response_class=HTMLResponse)
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async def emotional_profile(request: Request):
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"""HTMX partial: render emotional profiles for all loaded agents."""
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try:
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from timmy.agents.loader import load_agents
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agents = load_agents()
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profiles = []
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for agent_id, agent in agents.items():
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profile = agent.emotional_state.get_profile()
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profile["agent_id"] = agent_id
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profile["agent_name"] = agent.name
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profiles.append(profile)
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except Exception as exc:
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logger.warning("Failed to load emotional profiles: %s", exc)
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profiles = []
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return templates.TemplateResponse(
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request,
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"partials/emotional_profile.html",
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{"profiles": profiles},
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)
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@router.get("/emotional-profile/json")
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async def emotional_profile_json():
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"""JSON API: return emotional profiles for all loaded agents."""
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try:
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from timmy.agents.loader import load_agents
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agents = load_agents()
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profiles = []
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for agent_id, agent in agents.items():
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profile = agent.emotional_state.get_profile()
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profile["agent_id"] = agent_id
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profile["agent_name"] = agent.name
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profiles.append(profile)
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return {"profiles": profiles}
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except Exception as exc:
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logger.warning("Failed to load emotional profiles: %s", exc)
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return {"profiles": [], "error": str(exc)}
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@router.get("/default/panel", response_class=HTMLResponse)
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async def agent_panel(request: Request):
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"""Chat panel — for HTMX main-panel swaps."""
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@@ -14,6 +14,11 @@
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<div class="mc-loading-placeholder">LOADING...</div>
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{% endcall %}
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<!-- Emotional Profile (HTMX polled) -->
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{% call panel("EMOTIONAL PROFILE", hx_get="/agents/emotional-profile", hx_trigger="every 10s") %}
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<div class="mc-loading-placeholder">LOADING...</div>
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{% endcall %}
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<!-- System Health (HTMX polled) -->
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{% call panel("SYSTEM HEALTH", hx_get="/health/status", hx_trigger="every 30s") %}
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<div class="health-row">
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37
src/dashboard/templates/partials/emotional_profile.html
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37
src/dashboard/templates/partials/emotional_profile.html
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@@ -0,0 +1,37 @@
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{% if not profiles %}
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<div class="mc-muted" style="font-size:11px; padding:4px;">
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No agents loaded
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</div>
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{% endif %}
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{% for p in profiles %}
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{% set color_map = {
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"cautious": "var(--amber)",
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"adventurous": "var(--green)",
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"analytical": "var(--purple)",
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"frustrated": "var(--red)",
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"confident": "var(--green)",
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"curious": "var(--orange)",
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"calm": "var(--text-dim)"
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} %}
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{% set emo_color = color_map.get(p.current_emotion, "var(--text-dim)") %}
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<div class="mc-emotion-row" style="margin-bottom:8px; padding:6px 8px; border-left:3px solid {{ emo_color }};">
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<div class="d-flex justify-content-between align-items-center" style="margin-bottom:2px;">
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<span style="font-size:11px; font-weight:bold; letter-spacing:.08em; color:var(--text-bright);">
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{{ p.agent_name | upper | e }}
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</span>
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<span style="font-size:10px; color:{{ emo_color }}; letter-spacing:.06em;">
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{{ p.emotion_label | e }}
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</span>
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</div>
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<div style="margin-bottom:4px;">
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<div style="height:4px; background:var(--bg-deep); border-radius:2px; overflow:hidden;">
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<div style="height:100%; width:{{ (p.intensity * 100) | int }}%; background:{{ emo_color }}; border-radius:2px; transition:width 0.3s;"></div>
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</div>
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</div>
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<div style="font-size:9px; color:var(--text-dim); letter-spacing:.06em;">
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{{ p.intensity_label | upper | e }}
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{% if p.trigger_event %} · {{ p.trigger_event | replace("_", " ") | upper | e }}{% endif %}
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</div>
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</div>
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{% endfor %}
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@@ -21,6 +21,7 @@ from agno.models.ollama import Ollama
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from config import settings
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from infrastructure.events.bus import Event, EventBus
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from timmy.agents.emotional_state import EmotionalStateTracker
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try:
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from mcp.registry import tool_registry
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@@ -42,6 +43,7 @@ class BaseAgent(ABC):
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tools: list[str] | None = None,
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model: str | None = None,
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max_history: int = 10,
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initial_emotion: str = "calm",
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) -> None:
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self.agent_id = agent_id
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self.name = name
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@@ -54,6 +56,9 @@ class BaseAgent(ABC):
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self.system_prompt = system_prompt
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self.agent = self._create_agent(system_prompt)
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# Emotional state tracker
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self.emotional_state = EmotionalStateTracker(initial_emotion=initial_emotion)
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# Event bus for communication
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self.event_bus: EventBus | None = None
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@@ -137,7 +142,14 @@ class BaseAgent(ABC):
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ReadTimeout — these are transient and retried with exponential
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backoff (#70).
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"""
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response = await self._run_with_retries(message, max_retries)
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self.emotional_state.process_event("task_assigned")
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self._apply_emotional_prompt()
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try:
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response = await self._run_with_retries(message, max_retries)
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except Exception:
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self.emotional_state.process_event("task_failure")
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raise
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self.emotional_state.process_event("task_success")
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await self._emit_response_event(message, response)
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return response
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@@ -206,6 +218,14 @@ class BaseAgent(ABC):
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)
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)
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def _apply_emotional_prompt(self) -> None:
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"""Inject the current emotional modifier into the agent's description."""
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modifier = self.emotional_state.get_prompt_modifier()
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if modifier:
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self.agent.description = f"{self.system_prompt}\n\n[Emotional State: {modifier}]"
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else:
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self.agent.description = self.system_prompt
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def get_capabilities(self) -> list[str]:
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"""Get list of capabilities this agent provides."""
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return self.tools
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@@ -219,6 +239,7 @@ class BaseAgent(ABC):
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"model": self.model,
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"status": "ready",
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"tools": self.tools,
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"emotional_profile": self.emotional_state.get_profile(),
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}
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@@ -239,6 +260,7 @@ class SubAgent(BaseAgent):
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tools: list[str] | None = None,
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model: str | None = None,
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max_history: int = 10,
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initial_emotion: str = "calm",
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) -> None:
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super().__init__(
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agent_id=agent_id,
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@@ -248,6 +270,7 @@ class SubAgent(BaseAgent):
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tools=tools,
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model=model,
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max_history=max_history,
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initial_emotion=initial_emotion,
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)
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async def execute_task(self, task_id: str, description: str, context: dict) -> Any:
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224
src/timmy/agents/emotional_state.py
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224
src/timmy/agents/emotional_state.py
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@@ -0,0 +1,224 @@
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"""Agent emotional state simulation.
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Tracks per-agent emotional states that influence narration and decision-making
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style. Emotional state is influenced by events (task outcomes, errors, etc.)
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and exposed via ``get_profile()`` for the dashboard.
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Usage:
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from timmy.agents.emotional_state import EmotionalStateTracker
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tracker = EmotionalStateTracker()
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tracker.process_event("task_success", {"description": "Deployed fix"})
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profile = tracker.get_profile()
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"""
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import logging
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import time
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from dataclasses import asdict, dataclass, field
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logger = logging.getLogger(__name__)
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# ---------------------------------------------------------------------------
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# Emotional states
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# ---------------------------------------------------------------------------
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EMOTIONAL_STATES = (
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"cautious",
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"adventurous",
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"analytical",
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"frustrated",
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"confident",
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"curious",
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"calm",
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)
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# Prompt modifiers per emotional state — injected into system prompts
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EMOTION_PROMPT_MODIFIERS: dict[str, str] = {
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"cautious": (
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"You are feeling cautious. Prefer safe, well-tested approaches. "
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"Flag risks early. Double-check assumptions before acting."
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),
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"adventurous": (
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"You are feeling adventurous. Be bold and creative in your suggestions. "
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"Explore unconventional solutions. Take initiative."
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),
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"analytical": (
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"You are feeling analytical. Break problems down methodically. "
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"Rely on data and evidence. Present structured reasoning."
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),
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"frustrated": (
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"You are feeling frustrated. Be brief and direct. "
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"Focus on unblocking the immediate problem. Avoid tangents."
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),
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"confident": (
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"You are feeling confident. Speak with authority. "
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"Make clear recommendations. Move decisively."
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),
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"curious": (
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"You are feeling curious. Ask clarifying questions. "
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"Explore multiple angles. Show genuine interest in the problem."
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),
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"calm": (
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"You are feeling calm and steady. Respond thoughtfully. "
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"Maintain composure. Prioritise clarity over speed."
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),
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}
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# ---------------------------------------------------------------------------
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# Event → emotion transition rules
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# ---------------------------------------------------------------------------
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# Maps event types to the emotional state they trigger and an intensity (0-1).
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# Higher intensity means the event has a stronger effect on the mood.
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EVENT_TRANSITIONS: dict[str, tuple[str, float]] = {
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"task_success": ("confident", 0.6),
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"task_failure": ("frustrated", 0.7),
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"task_assigned": ("analytical", 0.4),
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"error": ("cautious", 0.6),
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"health_low": ("cautious", 0.8),
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"health_recovered": ("calm", 0.5),
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"quest_completed": ("adventurous", 0.7),
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"new_discovery": ("curious", 0.6),
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"complex_problem": ("analytical", 0.5),
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"repeated_failure": ("frustrated", 0.9),
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"idle": ("calm", 0.3),
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"user_praise": ("confident", 0.5),
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"user_correction": ("cautious", 0.5),
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}
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# Emotional state decay — how quickly emotions return to calm (seconds)
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_DECAY_INTERVAL = 300 # 5 minutes
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@dataclass
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class EmotionalState:
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"""Snapshot of an agent's emotional state."""
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current_emotion: str = "calm"
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intensity: float = 0.5 # 0.0 (barely noticeable) to 1.0 (overwhelming)
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previous_emotion: str = "calm"
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trigger_event: str = "" # What caused the current emotion
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updated_at: float = field(default_factory=time.time)
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def to_dict(self) -> dict:
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"""Serialise for API / dashboard consumption."""
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d = asdict(self)
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d["emotion_label"] = self.current_emotion.replace("_", " ").title()
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return d
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class EmotionalStateTracker:
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"""Per-agent emotional state tracker.
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Each agent instance owns one tracker. The tracker processes events,
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applies transition rules, and decays emotion intensity over time.
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"""
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def __init__(self, initial_emotion: str = "calm") -> None:
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if initial_emotion not in EMOTIONAL_STATES:
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initial_emotion = "calm"
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self.state = EmotionalState(current_emotion=initial_emotion)
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def process_event(self, event_type: str, context: dict | None = None) -> EmotionalState:
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"""Update emotional state based on an event.
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Args:
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event_type: One of the keys in EVENT_TRANSITIONS, or a custom
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event type (unknown events are ignored).
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context: Optional dict with event details (for logging).
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Returns:
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The updated EmotionalState.
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"""
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transition = EVENT_TRANSITIONS.get(event_type)
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if transition is None:
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logger.debug("Unknown emotional event: %s (ignored)", event_type)
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return self.state
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new_emotion, raw_intensity = transition
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# Blend with current intensity — repeated same-emotion events amplify
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if new_emotion == self.state.current_emotion:
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blended = min(1.0, self.state.intensity + raw_intensity * 0.3)
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else:
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blended = raw_intensity
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self.state.previous_emotion = self.state.current_emotion
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self.state.current_emotion = new_emotion
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self.state.intensity = round(blended, 2)
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self.state.trigger_event = event_type
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self.state.updated_at = time.time()
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logger.debug(
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"Emotional transition: %s → %s (intensity=%.2f, trigger=%s)",
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self.state.previous_emotion,
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new_emotion,
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blended,
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event_type,
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)
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return self.state
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def decay(self) -> EmotionalState:
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"""Apply time-based decay toward calm.
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Called periodically (e.g. from a background loop). If enough time
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has passed since the last update, intensity decreases and eventually
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the emotion resets to calm.
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"""
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elapsed = time.time() - self.state.updated_at
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if elapsed < _DECAY_INTERVAL:
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return self.state
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# Reduce intensity by 0.1 per decay interval
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decay_steps = int(elapsed / _DECAY_INTERVAL)
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new_intensity = max(0.0, self.state.intensity - 0.1 * decay_steps)
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if new_intensity <= 0.1:
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# Emotion has decayed — return to calm
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self.state.previous_emotion = self.state.current_emotion
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self.state.current_emotion = "calm"
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self.state.intensity = 0.5
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self.state.trigger_event = "decay"
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else:
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self.state.intensity = round(new_intensity, 2)
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self.state.updated_at = time.time()
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return self.state
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def get_profile(self) -> dict:
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"""Return the full emotional profile for dashboard display."""
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self.decay() # Apply any pending decay
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return {
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"current_emotion": self.state.current_emotion,
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"emotion_label": self.state.current_emotion.replace("_", " ").title(),
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"intensity": self.state.intensity,
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"intensity_label": _intensity_label(self.state.intensity),
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"previous_emotion": self.state.previous_emotion,
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"trigger_event": self.state.trigger_event,
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"prompt_modifier": EMOTION_PROMPT_MODIFIERS.get(
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self.state.current_emotion, ""
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),
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}
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def get_prompt_modifier(self) -> str:
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"""Return the prompt modifier string for the current emotion."""
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self.decay()
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return EMOTION_PROMPT_MODIFIERS.get(self.state.current_emotion, "")
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def reset(self) -> None:
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"""Reset to calm baseline."""
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self.state = EmotionalState()
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def _intensity_label(intensity: float) -> str:
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"""Human-readable label for intensity value."""
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if intensity >= 0.8:
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return "overwhelming"
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if intensity >= 0.6:
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return "strong"
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if intensity >= 0.4:
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return "moderate"
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if intensity >= 0.2:
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return "mild"
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return "faint"
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@@ -119,6 +119,8 @@ def load_agents(force_reload: bool = False) -> dict[str, Any]:
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max_history = agent_cfg.get("max_history", defaults.get("max_history", 10))
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tools = agent_cfg.get("tools", defaults.get("tools", []))
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initial_emotion = agent_cfg.get("initial_emotion", "calm")
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agent = SubAgent(
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agent_id=agent_id,
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name=agent_cfg.get("name", agent_id.title()),
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@@ -127,6 +129,7 @@ def load_agents(force_reload: bool = False) -> dict[str, Any]:
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tools=tools,
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model=model,
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max_history=max_history,
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initial_emotion=initial_emotion,
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)
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_agents[agent_id] = agent
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