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timmy-tower/the-matrix/js/websocket.js

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import { setAgentState, setSpeechBubble, applyAgentStates, setMood } from './agents.js';
import { appendSystemMessage, appendDebateMessage, showCostTicker, updateCostTicker } from './ui.js';
import { sentiment } from './edge-worker-client.js';
import { setLabelState } from './hud-labels.js';
function resolveWsUrl() {
const explicit = import.meta.env.VITE_WS_URL;
if (explicit) return explicit;
const proto = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
return `${proto}//${window.location.host}/api/ws`;
}
const WS_URL = resolveWsUrl();
let ws = null;
let connectionState = 'disconnected';
let jobCount = 0;
let reconnectTimer = null;
let visitorId = null;
const RECONNECT_DELAY_MS = 5000;
export function initWebSocket(_scene) {
visitorId = crypto.randomUUID();
connect();
}
function connect() {
if (ws) { ws.onclose = null; ws.close(); }
connectionState = 'connecting';
try {
ws = new WebSocket(WS_URL);
} catch {
connectionState = 'disconnected';
scheduleReconnect();
return;
}
ws.onopen = () => {
connectionState = 'connected';
clearTimeout(reconnectTimer);
send({ type: 'visitor_enter', visitorId, visitorName: 'visitor' });
};
ws.onmessage = event => {
try { handleMessage(JSON.parse(event.data)); } catch { /* ignore */ }
};
ws.onerror = () => { connectionState = 'disconnected'; };
ws.onclose = () => { connectionState = 'disconnected'; scheduleReconnect(); };
}
function scheduleReconnect() {
clearTimeout(reconnectTimer);
reconnectTimer = setTimeout(connect, RECONNECT_DELAY_MS);
}
function send(payload) {
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify(payload));
}
}
function handleMessage(msg) {
switch (msg.type) {
case 'ping':
send({ type: 'pong' });
break;
case 'world_state': {
if (msg.agentStates) applyAgentStates(msg.agentStates);
if (msg.recentEvents) {
const last = msg.recentEvents.slice(-3);
last.forEach(ev => appendSystemMessage(ev.summary || ev.type));
}
break;
}
case 'timmy_state': {
break;
}
case 'agent_state': {
if (msg.agentId && msg.state) {
setAgentState(msg.agentId, msg.state);
setLabelState(msg.agentId, msg.state);
}
break;
}
case 'job_started': {
jobCount++;
if (msg.agentId) {
setAgentState(msg.agentId, 'active');
setLabelState(msg.agentId, 'active');
}
appendSystemMessage(`job ${(msg.jobId || '').slice(0, 8)} started`);
break;
}
case 'job_completed': {
if (jobCount > 0) jobCount--;
if (msg.agentId) {
setAgentState(msg.agentId, 'idle');
setLabelState(msg.agentId, 'idle');
}
appendSystemMessage(`job ${(msg.jobId || '').slice(0, 8)} complete`);
break;
}
case 'chat': {
feat(task-20): Timmy responds to Workshop input bar with AI ## Task Task #20: Timmy responds to Workshop input bar — make the "Say something to Timmy…" input bar actually trigger an AI response shown in Timmy's speech bubble. ## What was built ### Server (artifacts/api-server/src/lib/agent.ts) - Added `chatReply(userText)` method to AgentService - Uses claude-haiku (cheaper eval model) with a wizard persona system prompt - 150-token limit so replies fit in the speech bubble - Stub mode: returns one of 4 wizard-themed canned replies after 400ms delay - Real mode: calls Anthropic with wizard persona, truncates to 250 chars ### Server (artifacts/api-server/src/routes/events.ts) - Imported agentService - Added per-visitor rate limit system: 3 replies/minute per visitorId (in-memory Map) - Added broadcastToAll() helper for broadcasting to all WS clients - Updated visitor_message handler: 1. Broadcasts visitor message to all watchers as before 2. Checks rate limit — if exceeded, sends polite "I need a moment…" reply 3. Fire-and-forget async AI call: - Broadcasts agent_state: gamma=working (crystal ball pulses) - Calls agentService.chatReply() - Broadcasts agent_state: gamma=idle - Broadcasts chat: agentId=timmy, text=reply to ALL clients - Logs world event "visitor:reply" ### Frontend (the-matrix/js/websocket.js) - Updated case 'chat' handler to differentiate message sources: - agentId === 'timmy': speech bubble + event log entry "Timmy: <text>" - agentId === 'visitor': event log only (don't hijack speech bubble) - everything else (delta/alpha/beta payment notifications): speech bubble ## What was already working (no change needed) - Enter key on input bar (ui.js already had keydown listener) - Input clearing after send (already in ui.js) - Speech bubble rendering (setSpeechBubble already existed in agents.js) - WebSocket sendVisitorMessage already exported from websocket.js ## Tests - 27/27 testkit PASS (no regressions) - TypeScript: 0 errors - Vite build: clean (the-matrix rebuilt)
2026-03-19 02:52:49 +00:00
if (msg.agentId === 'timmy') {
// Timmy's AI reply: show in speech bubble + event log
if (msg.text) setSpeechBubble(msg.text);
appendSystemMessage('Timmy: ' + (msg.text || '').slice(0, 80));
// Sentiment-driven facial expression on inbound Timmy messages
if (msg.text) {
sentiment(msg.text).then(s => {
setMood(s.label);
setTimeout(() => setMood(null), 10_000);
}).catch(() => {});
}
feat(task-20): Timmy responds to Workshop input bar with AI ## Task Task #20: Timmy responds to Workshop input bar — make the "Say something to Timmy…" input bar actually trigger an AI response shown in Timmy's speech bubble. ## What was built ### Server (artifacts/api-server/src/lib/agent.ts) - Added `chatReply(userText)` method to AgentService - Uses claude-haiku (cheaper eval model) with a wizard persona system prompt - 150-token limit so replies fit in the speech bubble - Stub mode: returns one of 4 wizard-themed canned replies after 400ms delay - Real mode: calls Anthropic with wizard persona, truncates to 250 chars ### Server (artifacts/api-server/src/routes/events.ts) - Imported agentService - Added per-visitor rate limit system: 3 replies/minute per visitorId (in-memory Map) - Added broadcastToAll() helper for broadcasting to all WS clients - Updated visitor_message handler: 1. Broadcasts visitor message to all watchers as before 2. Checks rate limit — if exceeded, sends polite "I need a moment…" reply 3. Fire-and-forget async AI call: - Broadcasts agent_state: gamma=working (crystal ball pulses) - Calls agentService.chatReply() - Broadcasts agent_state: gamma=idle - Broadcasts chat: agentId=timmy, text=reply to ALL clients - Logs world event "visitor:reply" ### Frontend (the-matrix/js/websocket.js) - Updated case 'chat' handler to differentiate message sources: - agentId === 'timmy': speech bubble + event log entry "Timmy: <text>" - agentId === 'visitor': event log only (don't hijack speech bubble) - everything else (delta/alpha/beta payment notifications): speech bubble ## What was already working (no change needed) - Enter key on input bar (ui.js already had keydown listener) - Input clearing after send (already in ui.js) - Speech bubble rendering (setSpeechBubble already existed in agents.js) - WebSocket sendVisitorMessage already exported from websocket.js ## Tests - 27/27 testkit PASS (no regressions) - TypeScript: 0 errors - Vite build: clean (the-matrix rebuilt)
2026-03-19 02:52:49 +00:00
} else if (msg.agentId === 'visitor') {
// Another visitor's message: event log only (don't hijack the speech bubble)
appendSystemMessage((msg.text || '').slice(0, 80));
} else {
// System agent messages (delta payment confirmations, etc.): speech bubble
if (msg.text) setSpeechBubble(msg.text);
}
break;
}
case 'agent_debate': {
// Debate messages from Beta-A, Beta-B, or final verdict (#21)
const isVerdict = msg.position === 'verdict';
appendDebateMessage(msg.agent, msg.argument, isVerdict, msg.accepted);
if (isVerdict) {
setSpeechBubble(msg.argument);
}
break;
}
case 'cost_update': {
// Real-time cost ticker (#68): show estimated cost when job starts,
// update to final charged amount when job completes.
if (msg.isFinal) {
updateCostTicker(msg.sats, true);
} else {
showCostTicker(msg.sats);
}
break;
}
case 'agent_count':
case 'visitor_count':
break;
default:
break;
}
}
export function sendVisitorMessage(text) {
send({ type: 'visitor_message', visitorId, text });
}
export function getConnectionState() { return connectionState; }
export function getJobCount() { return jobCount; }