This commit was merged in pull request #111.
This commit is contained in:
@@ -21,7 +21,11 @@ export type CostEvent =
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export type CommentaryEvent =
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| { type: "agent_commentary"; agentId: string; jobId: string; text: string };
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export type BusEvent = JobEvent | SessionEvent | DebateEvent | CostEvent | CommentaryEvent;
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// External agent state changes (e.g. Kimi, Perplexity picking up or completing tasks)
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export type AgentExternalEvent =
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| { type: "agent:external_state"; agentId: string; state: string; taskSummary?: string };
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export type BusEvent = JobEvent | SessionEvent | DebateEvent | CostEvent | CommentaryEvent | AgentExternalEvent;
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class EventBus extends EventEmitter {
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emit(event: "bus", data: BusEvent): boolean;
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@@ -16,7 +16,7 @@ const DEFAULT_TIMMY: TimmyState = {
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const _state: WorldState = {
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timmyState: { ...DEFAULT_TIMMY },
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agentStates: { alpha: "idle", beta: "idle", gamma: "idle", delta: "idle" },
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agentStates: { alpha: "idle", beta: "idle", gamma: "idle", delta: "idle", kimi: "idle", perplexity: "idle" },
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updatedAt: new Date().toISOString(),
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};
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@@ -34,8 +34,10 @@ export function setAgentStateInWorld(agentId: string, agentState: string): void
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_deriveTimmy();
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}
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const WORKSHOP_AGENTS = ["alpha", "beta", "gamma", "delta"];
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function _deriveTimmy(): void {
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const states = Object.values(_state.agentStates);
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const states = WORKSHOP_AGENTS.map(id => _state.agentStates[id] ?? "idle");
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if (states.includes("working")) {
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_state.timmyState.activity = "working";
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_state.timmyState.mood = "focused";
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@@ -269,6 +269,21 @@ function translateEvent(ev: BusEvent): object | null {
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text: ev.text,
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};
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// ── External agent state (Kimi, Perplexity) (#11) ─────────────────────────
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case "agent:external_state": {
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updateAgentWorld(ev.agentId, ev.state);
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void logWorldEvent(
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`agent:${ev.state}`,
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`${ev.agentId} is now ${ev.state}${ev.taskSummary ? `: ${ev.taskSummary.slice(0, 80)}` : ""}`,
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ev.agentId,
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);
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const msgs: object[] = [{ type: "agent_state", agentId: ev.agentId, state: ev.state }];
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if (ev.taskSummary) {
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msgs.push({ type: "agent_task_summary", agentId: ev.agentId, summary: ev.taskSummary });
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}
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return msgs;
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}
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default:
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return null;
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}
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@@ -5,18 +5,27 @@
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* unused (x, z) position. No other file needs to be edited.
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*
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* Fields:
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* id — unique string key used in WebSocket messages and state maps
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* label — display name shown in the 3D HUD and chat panel
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* color — hex integer (0xRRGGBB) used for Three.js materials and lights
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* role — human-readable role string shown under the label sprite
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* direction — cardinal facing direction (for future mesh orientation use)
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* x, z — world-space position on the horizontal plane (y is always 0)
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* id — unique string key used in WebSocket messages and state maps
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* label — display name shown in the 3D HUD and chat panel
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* color — hex integer (0xRRGGBB) used for Three.js materials and lights
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* role — human-readable role string shown under the label sprite
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* specialization — optional capability description shown in agent inspect card
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* direction — cardinal facing direction (for future mesh orientation use)
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* x, z — world-space position on the horizontal plane (y is always 0)
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*/
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export const AGENT_DEFS = [
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{ id: 'alpha', label: 'ALPHA', color: 0x00ff88, role: 'orchestrator', direction: 'north', x: 0, z: -6 },
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{ id: 'beta', label: 'BETA', color: 0x00aaff, role: 'worker', direction: 'east', x: 6, z: 0 },
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{ id: 'gamma', label: 'GAMMA', color: 0xff6600, role: 'validator', direction: 'south', x: 0, z: 6 },
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{ id: 'delta', label: 'DELTA', color: 0xaa00ff, role: 'monitor', direction: 'west', x: -6, z: 0 },
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{
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id: 'kimi', label: 'KIMI', color: 0x00d4ff, role: 'analyst',
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specialization: 'Long Context Analysis', direction: 'northwest', x: -10, z: -10,
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},
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{
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id: 'perplexity', label: 'PERPLEXITY', color: 0xff6b9d, role: 'researcher',
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specialization: 'Real-time Research', direction: 'northeast', x: 10, z: -10,
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},
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];
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/**
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@@ -7,10 +7,13 @@ const CRYSTAL_POS = new THREE.Vector3(0.6, 1.15, -4.1);
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const agentStates = Object.fromEntries(AGENT_DEFS.map(d => [d.id, 'idle']));
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// Workshop agents that drive Timmy's mood (excludes external agents Kimi/Perplexity)
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const WORKSHOP_AGENT_IDS = ['alpha', 'beta', 'gamma', 'delta'];
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function deriveTimmyState() {
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if (agentStates.gamma === 'working') return 'working';
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if (agentStates.beta === 'thinking' || agentStates.alpha === 'thinking') return 'thinking';
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if (Object.values(agentStates).some(s => s !== 'idle')) return 'active';
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if (WORKSHOP_AGENT_IDS.some(id => agentStates[id] !== 'idle')) return 'active';
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return 'idle';
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}
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@@ -97,9 +100,108 @@ function _pickMouthGeo(smileAmount) {
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// ── Build Timmy ───────────────────────────────────────────────────────────────
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// ── External agent bodies (Kimi, Perplexity) ──────────────────────────────────
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const _extBodies = {};
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export function initAgents(sceneRef) {
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scene = sceneRef;
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timmy = buildTimmy(scene);
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_initKimiBody(scene);
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_initPerplexityBody(scene);
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}
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function _initKimiBody(sc) {
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const group = new THREE.Group();
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group.position.set(-10, 1.2, -10);
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const mat = new THREE.MeshStandardMaterial({
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color: 0x00d4ff, emissive: 0x004466, emissiveIntensity: 0.4,
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roughness: 0.15, metalness: 0.4,
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});
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const core = new THREE.Mesh(new THREE.OctahedronGeometry(0.38, 0), mat);
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group.add(core);
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const ringMat = new THREE.MeshStandardMaterial({
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color: 0x00d4ff, emissive: 0x0088aa, emissiveIntensity: 0.6,
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roughness: 0.1, metalness: 0.6, transparent: true, opacity: 0.7,
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});
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const ring1 = new THREE.Mesh(new THREE.TorusGeometry(0.60, 0.025, 6, 32), ringMat);
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ring1.rotation.x = Math.PI / 3;
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group.add(ring1);
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const ring2 = new THREE.Mesh(new THREE.TorusGeometry(0.76, 0.018, 6, 32), ringMat.clone());
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ring2.rotation.x = Math.PI / 2;
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ring2.rotation.z = Math.PI / 4;
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group.add(ring2);
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const light = new THREE.PointLight(0x00d4ff, 0.5, 8);
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group.add(light);
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sc.add(group);
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_extBodies.kimi = { group, core, ring1, ring2, light, mat, pulsePhase: Math.random() * Math.PI * 2 };
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}
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function _initPerplexityBody(sc) {
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const group = new THREE.Group();
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group.position.set(10, 1.2, -10);
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const mat = new THREE.MeshStandardMaterial({
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color: 0xff6b9d, emissive: 0x660033, emissiveIntensity: 0.4,
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roughness: 0.2, metalness: 0.3,
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});
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const core = new THREE.Mesh(new THREE.IcosahedronGeometry(0.32, 0), mat);
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group.add(core);
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const scanMat = new THREE.MeshStandardMaterial({
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color: 0xff6b9d, emissive: 0xaa2255, emissiveIntensity: 0.7,
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roughness: 0.1, metalness: 0.5, transparent: true, opacity: 0.65,
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});
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const scanRings = [0, Math.PI / 3, -Math.PI / 3].map(angle => {
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const r = new THREE.Mesh(new THREE.TorusGeometry(0.55, 0.022, 6, 28), scanMat.clone());
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r.rotation.x = Math.PI / 2 + angle;
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r.rotation.z = angle * 0.5;
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group.add(r);
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return r;
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});
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const light = new THREE.PointLight(0xff6b9d, 0.5, 8);
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group.add(light);
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sc.add(group);
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_extBodies.perplexity = { group, core, scanRings, light, mat, pulsePhase: Math.random() * Math.PI * 2 };
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}
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function _updateExtBodies(t) {
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_updateExtBody('kimi', t);
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_updateExtBody('perplexity', t);
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}
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function _updateExtBody(id, t) {
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const body = _extBodies[id];
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if (!body) return;
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const state = agentStates[id] || 'idle';
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const isActive = state === 'working' || state === 'active';
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const isThinking = state === 'thinking';
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const speedMult = isActive ? 2.5 : isThinking ? 1.5 : 0.6;
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const emissI = isActive ? 1.2 : isThinking ? 0.7 : 0.25;
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const lightI = isActive ? 1.2 : isThinking ? 0.6 : 0.2;
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const bobAmp = isActive ? 0.10 : 0.04;
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body.group.position.y = 1.2 + Math.sin(t * 0.0008 + body.pulsePhase) * bobAmp;
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body.mat.emissiveIntensity = emissI;
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body.light.intensity = lightI;
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if (id === 'kimi') {
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body.core.rotation.y += 0.008 * speedMult;
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body.core.rotation.x += 0.003 * speedMult;
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body.ring1.rotation.z += 0.012 * speedMult;
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body.ring2.rotation.x += 0.007 * speedMult;
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} else {
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body.core.rotation.y += 0.006 * speedMult;
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body.core.rotation.z += 0.009 * speedMult;
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body.scanRings.forEach((r, i) => { r.rotation.y += (0.015 + i * 0.008) * speedMult; });
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}
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}
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function buildTimmy(sc) {
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@@ -417,6 +519,7 @@ export function updateAgents(time) {
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const t = time * 0.001;
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const dt = _lastFrameTime > 0 ? Math.min((time - _lastFrameTime) * 0.001, 0.05) : 0.016;
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_lastFrameTime = time;
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_updateExtBodies(time);
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const vs = deriveTimmyState();
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const pulse = Math.sin(t * 1.8 + timmy.pulsePhase);
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@@ -889,5 +992,19 @@ export function disposeAgents() {
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timmy.bubbleTex?.dispose();
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timmy.bubbleMat?.dispose();
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timmy = null;
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// Dispose external agent bodies
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for (const body of Object.values(_extBodies)) {
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body.group.traverse(obj => {
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if (obj.geometry) obj.geometry.dispose();
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if (obj.material) {
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const mats = Array.isArray(obj.material) ? obj.material : [obj.material];
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mats.forEach(m => m.dispose());
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}
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});
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if (scene) scene.remove(body.group);
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}
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for (const k of Object.keys(_extBodies)) delete _extBodies[k];
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scene = null;
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}
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@@ -12,7 +12,12 @@
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*/
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import * as THREE from 'three';
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import { colorToCss } from './agent-defs.js';
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import { colorToCss, AGENT_DEFS } from './agent-defs.js';
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// Specialization lookup built once from AGENT_DEFS
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const _specializations = Object.fromEntries(
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AGENT_DEFS.filter(d => d.specialization).map(d => [d.id, d.specialization])
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);
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const _proj = new THREE.Vector3();
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let _camera = null;
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@@ -20,6 +25,7 @@ let _labels = []; // { el, worldPos: THREE.Vector3, id }
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// ── State cache (updated from WS) ────────────────────────────────────────────
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const _states = {};
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const _lastTasks = {};
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// ── Inspect popup ─────────────────────────────────────────────────────────────
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let _inspectEl = null;
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@@ -100,6 +106,10 @@ function _makeLabel(container, id, name, role, color, worldPos) {
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return { el, worldPos, id, color };
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}
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export function setLabelLastTask(id, summary) {
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_lastTasks[id] = summary;
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}
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export function setLabelState(id, state) {
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_states[id] = state;
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const entry = _labels.find(l => l.id === id);
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@@ -118,13 +128,17 @@ export function showInspectPopup(id, screenX, screenY) {
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const state = _states[id] || 'idle';
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const uptime = Math.floor(performance.now() / 1000);
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const spec = _specializations[id];
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const lastTask = _lastTasks[id];
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_inspectEl.innerHTML = `
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<div style="color:${entry.color};font-weight:bold;letter-spacing:2px;font-size:12px;margin-bottom:6px;">
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${id.toUpperCase()}
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</div>
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${spec ? `<div style="color:${entry.color}99;margin-bottom:4px;font-size:10px;letter-spacing:1px;">⬡ ${spec}</div>` : ''}
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<div style="color:#aaa;margin-bottom:2px;">state : <span style="color:${entry.color}">${state}</span></div>
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<div style="color:#aaa;margin-bottom:2px;">uptime : ${uptime}s</div>
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<div style="color:#aaa;">network: <span style="color:#44ff88">connected</span></div>
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<div style="color:#aaa;margin-bottom:2px;">network: <span style="color:#44ff88">connected</span></div>
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${lastTask ? `<div style="color:#888;font-size:9px;margin-top:4px;border-top:1px solid #333;padding-top:4px;">last: ${lastTask.slice(0, 60)}</div>` : ''}
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`;
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_inspectEl.style.left = `${screenX}px`;
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_inspectEl.style.top = `${screenY}px`;
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@@ -3,7 +3,7 @@ import { scene } from './world.js'; // Import the scene
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import { setAgentState, setSpeechBubble, applyAgentStates, setMood, TIMMY_WORLD_POS } from './agents.js';
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import { appendSystemMessage, appendDebateMessage, showCostTicker, updateCostTicker } from './ui.js';
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import { sentiment } from './edge-worker-client.js';
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import { setLabelState } from './hud-labels.js';
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import { setLabelState, setLabelLastTask } from './hud-labels.js';
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import { createJobIndicator, dissolveJobIndicator } from './effects.js';
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import { getPubkey } from './nostr-identity.js';
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@@ -122,11 +122,19 @@ function handleMessage(msg) {
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break;
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}
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case 'agent_task_summary': {
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if (msg.agentId && msg.summary) {
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setLabelLastTask(msg.agentId, msg.summary);
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}
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break;
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}
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case 'job_completed': {
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if (jobCount > 0) jobCount--;
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if (msg.agentId) {
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setAgentState(msg.agentId, 'idle');
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setLabelState(msg.agentId, 'idle');
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setLabelLastTask(msg.agentId, `job ${(msg.jobId || '').slice(0, 8)} completed`);
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}
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appendSystemMessage(`job ${(msg.jobId || '').slice(0, 8)} complete`);
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Block a user