From fe4c413fb83ca7566834862cbea996bb6a9f5482 Mon Sep 17 00:00:00 2001 From: Alexander Whitestone Date: Mon, 23 Mar 2026 17:51:41 -0400 Subject: [PATCH] feat: Adjust Timmy's eye emissive material for bright white effect (Fixes #42) --- the-matrix/js/agents.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/the-matrix/js/agents.js b/the-matrix/js/agents.js index d5c1721..1cb02ea 100644 --- a/the-matrix/js/agents.js +++ b/the-matrix/js/agents.js @@ -172,8 +172,8 @@ function buildTimmy(sc) { const scleraMat = new THREE.MeshStandardMaterial({ color: 0xf5f2e8, - emissive: 0x777777, - emissiveIntensity: 0.10, + emissive: 0xffffff, // Bright white emissive for eyes + emissiveIntensity: 0.5, // Increased intensity for "bright white" roughness: 0.55, }); const scleraGeo = new THREE.SphereGeometry(0.079, 10, 10);