12 Commits

Author SHA1 Message Date
b6569aeedc [claude] Mobile: Job history tab showing completed jobs (#31) (#107) 2026-03-24 02:26:13 +00:00
77217769c4 [gemini] Add 3D job type indicators (#16) (#102) 2026-03-23 22:27:43 +00:00
alexpaynex
9ef27bec9f Add new FPS-style navigation and AR label features
Rebuilds the Tower project with Vite, introduces first-person navigation controls for desktop and mobile, and adds AR floating labels for agent information.

Replit-Commit-Author: Agent
Replit-Commit-Session-Id: 90c7a60b-2c61-4699-b5c6-6a1ac7469a4d
Replit-Commit-Checkpoint-Type: full_checkpoint
Replit-Commit-Event-Id: 07379049-28ff-4b1c-aeeb-17e250821a43
Replit-Commit-Screenshot-Url: https://storage.googleapis.com/screenshot-production-us-central1/9f85e954-647c-46a5-90a7-396e495a805a/90c7a60b-2c61-4699-b5c6-6a1ac7469a4d/hoGhXo5
Replit-Helium-Checkpoint-Created: true
2026-03-20 01:01:03 +00:00
Replit Agent
eb5dcfd48a task-29: Timmy as economic peer — Nostr identity, zap-out, vouching, engagement
1. TimmyIdentityService (artifacts/api-server/src/lib/timmy-identity.ts)
   - Loads nsec from TIMMY_NOSTR_NSEC env var at boot (bech32 decode)
   - Generates and warns about ephemeral key if env var absent
   - sign(EventTemplate) → finalizeEvent() with Timmy's key
   - encryptDm(recipientPubkeyHex, plaintext) → NIP-04 nip04.encrypt()
   - Logs npub at server startup

2. ZapService (artifacts/api-server/src/lib/zap.ts)
   - Constructs NIP-57 zap request event (kind 9734), signs with Timmy's key
   - Pays via lnbitsService.payInvoice() if bolt11 provided (stub-mode aware)
   - Logs every outbound event to timmy_nostr_events audit table
   - maybeZapOnJobComplete() wired in jobs.ts after trustService.recordSuccess()
   - Config: ZAP_PCT_DEFAULT (default 0 = disabled), ZAP_MIN_SATS (default 10)
   - Only fires for trusted/elite tier partners when ZAP_PCT_DEFAULT > 0

3. Engagement engine (artifacts/api-server/src/lib/engagement.ts)
   - Configurable cadence: ENGAGEMENT_INTERVAL_DAYS (default 0 = disabled)
   - Queries nostrIdentities for trustScore >= 50 AND lastSeen < threshold
   - Generates personalised DM via agentService.chatReply()
   - Encrypts as NIP-04 DM (kind 4), signs with Timmy's key
   - Logs to timmy_nostr_events; publishes to NOSTR_RELAY_URL if set
   - First run delayed 60s after startup to avoid cold-start noise

4. Vouching endpoint (artifacts/api-server/src/routes/identity.ts)
   - POST /api/identity/vouch: requires X-Nostr-Token with elite tier
   - Verifies optional Nostr event signature from voucher
   - Records relationship in nostr_trust_vouches table
   - Applies VOUCH_TRUST_BOOST (20 pts) to vouchee's trust score
   - GET /api/identity/timmy: public endpoint returning npub + zap count

5. DB schema additions (lib/db/src/schema/)
   - timmy_nostr_events: audit log for all outbound Nostr events
   - nostr_trust_vouches: voucher/vouchee social graph with boost amount
   - Tables created in production DB via drizzle-kit push

6. Frontend identity card (the-matrix/)
   - #timmy-id-card: fixed bottom-right widget with Timmy's npub + zap count
   - timmy-id.js: initTimmyId() fetches /api/identity/timmy on load
   - Npub shortened (npub1xxxx...yyyyyy), click-to-copy with feedback
   - Refreshes every 60s to show live zap count
   - Wired into main.js on firstInit
2026-03-19 19:27:13 +00:00
Replit Agent
898a47fd39 task-28 fix: proper Web Worker, correct Nostr endpoints, sentiment on inbound msgs
Addresses all code review rejections:

1. edge-worker.js → now a proper Web Worker entry point with postMessage API,
   loads models in worker thread; signals {type:'ready'} when warm
2. edge-worker-client.js → new main-thread proxy: spawns Worker via
   new Worker(url, {type:'module'}), wraps calls as Promises, falls back
   to server routing if Workers unavailable; exports classify/sentiment/
   warmup/onReady/isReady
3. nostr-identity.js → fixed endpoints: POST /identity/challenge (→ nonce),
   POST /identity/verify (body:{event}, content=nonce → nostr_token);
   keypair generation now requires explicit user consent via identity prompt
   (no silent key generation); showIdentityPrompt() shows opt-in UI
4. ui.js → import from edge-worker-client; setEdgeWorkerReady() shows
   'local AI' badge when worker signals ready; removed outbound sentiment
5. websocket.js → sentiment() on inbound Timmy chat messages drives setMood()
6. session.js → sentiment() on inbound reply (data.result), not outbound text
7. main.js → onEdgeWorkerReady(() => setEdgeWorkerReady()) wires ready badge
8. vite.config.js → worker.format:'es' for ESM Web Worker bundling
2026-03-19 18:16:40 +00:00
Replit Agent
af3c938c6e task-28: edge intelligence — Transformers.js triage, Nostr signing, cost preview, sentiment moods
- js/edge-worker.js: new — browser-side classify() + sentiment() via Transformers.js
- js/nostr-identity.js: new — NIP-07 extension + localStorage keypair fallback,
  challenge→sign→verify flow, token caching
- js/agents.js: export setMood() for sentiment-driven face expressions
- js/ui.js: local triage badge, cost preview via /api/estimate, sentiment on send
- js/payment.js: X-Nostr-Token injection on POST /jobs
- js/session.js: X-Nostr-Token injection on session create + request, sentiment mood
- js/main.js: initNostrIdentity() + warmupEdgeWorker() on firstInit
- vite.config.js: optimizeDeps.exclude @xenova/transformers
2026-03-19 18:09:44 +00:00
alexpaynex
ad5ac0861d Task #23: Workshop session mode UI — fund once, ask many
## What was done
- **`the-matrix/js/session.js`** (new module): Full session mode UI lifecycle:
  - Create session flow: amount presets → POST /api/sessions → deposit invoice step
  - Deposit payment: stub simulate → 2s polling until state=active
  - macaroon + sessionId stored in localStorage (`timmy_session_v1`)
  - Request submission: intercepts input bar when session active → POST /api/sessions/:id/request
    → Timmy speech bubble shows result, balance updates in HUD
  - Low-balance (< 50 sats): paused state, low-balance notice shown, topup quick-button
  - Topup flow: preset amount → POST /api/sessions/:id/topup → topup invoice → stub pay → poll
  - Restore from localStorage on page reload: validates session via GET, restores full UI state
  - Session expiry / 401 macaroon rejection: clears storage, resets to unfunded state
- **`the-matrix/js/ui.js`**: Added `setSessionSendHandler(fn)` + `setInputBarSessionMode(active, placeholder)` exports; send() routes to session handler when active, falls back to WS visitor_message
- **`the-matrix/index.html`**:
  - `#top-buttons` flex container: " SUBMIT JOB" (blue) + " FUND SESSION" (teal) side-by-side
  - `#session-hud` balance line in HUD (green, hidden until session active)
  - `#session-panel` left-side slide-in panel: fund / invoice / active / topup steps
  - `.session-amount-btn` presets (200, 500, 1000, 2000, 5000 sats) with active state
  - `#visitor-input.session-active` CSS: green border + 3s pulse keyframe animation
  - `#low-balance-notice` strip above input bar with Top Up quick-button
  - `.primary-green` / `.muted` panel button variants for session panel theme
  - `#session-panel` inherits shared `.panel-btn`, `.invoice-box`, `.copy-btn` with green overrides
- **`the-matrix/js/main.js`**: Import + call `initSessionPanel()` in firstInit block

## Verification
- `npm run build` in the-matrix → clean build (0 errors)
- Full testkit: 27/27 PASS (all session tests 11–16, 22 still green)
2026-03-19 03:50:34 +00:00
alexpaynex
0419ada6e2 Add ragdoll physics and reactive camera shake for satisfying slaps
Implement ragdoll physics for agent interactions, including a state machine for falling, getting up, and counter-attacks. Introduce camera shake based on slap impact and export camera shake strength from agents.js. Update main.js to apply camera shake around the renderer.

Replit-Commit-Author: Agent
Replit-Commit-Session-Id: 418bf6f8-212b-4bb0-a7a5-8231a061da4e
Replit-Commit-Checkpoint-Type: full_checkpoint
Replit-Commit-Event-Id: b80e7d8c-b272-408c-8f8f-e4edd67ca534
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Replit-Helium-Checkpoint-Created: true
2026-03-19 03:40:41 +00:00
alexpaynex
35babd2400 Task #22: Slap/ragdoll physics on Timmy
## What was done
- agents.js: spring physics (stiffness=7, damping=0.8, clamp ±0.44 rad) on
  timmy.group.rotation.x/z via slapOffset/slapVelocity integrated per-frame with
  proper dt (capped at 50ms for tab-background safety)
- agents.js: applySlap(hitPoint) — computes XZ impulse direction from hit point
  relative to TIMMY_POS, adds angular velocity, triggers pip startle + crystal flash
- agents.js: _playBoing() — lazy AudioContext, sine oscillator 260→90 Hz with
  exponential gain decay (0.38s)
- agents.js: Pip startle — 3s decay timer, random scatter direction offset, 4x
  spin speed while startled, boosted pip light intensity
- agents.js: Crystal ball hit flash — hitFlashTimer=0.5s, intensity spikes to 10
  and fades; normal crystalLight/cbMat logic when not flashing
- agents.js: getTimmyGroup() export for raycaster target
- interaction.js: registerSlapTarget(group, applyFn) — stores targets
- interaction.js: _onPointerDown capture-phase listener — raycasts against
  timmyGroup recursively, calls applySlap on hit, suppresses OrbitControls drag
  for 220ms via stopImmediatePropagation + controls.enabled toggle
- main.js: imports getTimmyGroup, applySlap, registerSlapTarget; wires
  registerSlapTarget(getTimmyGroup(), applySlap) after initInteraction

## Verification
- Vite build: clean, 14 modules, 0 errors
- /tower HTTP 200
- Testkit: 27/27 PASS
2026-03-19 03:31:01 +00:00
a70898e939 feat(epic222): Workshop — Timmy as wizard presence, world state, WS bootstrap (#31) 2026-03-18 22:15:46 -04:00
e088ca4cd8 feat(integration): WS bridge + Tower + payment panel + E2E test [10/10 PASS] (#26) 2026-03-18 21:20:51 -04:00
83a2ec19e2 fix(testkit): macOS compat + fix test 8c ordering (#24) 2026-03-18 21:01:13 -04:00