Some checks failed
CI / Typecheck & Lint (pull_request) Failing after 1s
- Add image intent detection (draw/illustrate/visualize/create an image) via `detectImageRequest()` in agent.ts; exports used by jobs and sessions - Add `executeImageWork()` to AgentService: calls Gemini generateImage with graceful fallback stub PNG when Gemini credentials are absent - Add `job_media` table (migration 0010) for base64 image storage with 7-day TTL; entity_id is polymorphic for both jobs and session requests - Add `media_type TEXT` column to jobs table (flagged during eval phase) - Add `calculateImageFeeSats()` / `calculateImageFeeUsd()` to PricingService; uses IMAGE_GENERATION_FLAT_RATE_USD env var (default $0.04) - Jobs route: detect image jobs in eval phase, route to Gemini in execution, store image in job_media; expose GET /api/jobs/:id/media endpoint - Sessions route: detect image requests, call executeImageWork, store in job_media, return mediaUrl and mediaType in response - Estimate route: return image pricing and mediaType:'image' for image requests - Event bus: add optional mediaUrl/mediaType to job:completed event - Frontend session.js: render generated images inline with download button Fixes #19 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Timmy Tower World
A Three.js 3D visualization of the Timmy agent network. Agents appear as glowing icosahedra connected by lines, pulsing as they process jobs. A matrix-rain particle effect fills the background.
Quick start
npm install
npm run dev # Vite dev server with hot reload → http://localhost:5173
npm run build # Production bundle → dist/
npm run preview # Serve dist/ locally
Configuration
Set these in a .env.local file (not committed):
VITE_WS_URL=ws://localhost:8080/ws/agents
Leave VITE_WS_URL unset to run in offline/demo mode (agents animate but
receive no live updates).
Adding custom agents
Edit one file only: js/agent-defs.js
export const AGENT_DEFS = [
// existing agents …
{
id: 'zeta', // unique string — matches WebSocket message agentId
label: 'ZETA', // displayed in the 3D HUD
color: 0xff00aa, // hex integer (0xRRGGBB)
role: 'observer', // shown under the label sprite
direction: 'east', // cardinal facing direction (north/east/south/west)
x: 12, // world-space position (horizontal)
z: 0, // world-space position (depth)
},
];
Nothing else needs to change. agents.js reads positions from x/z,
and websocket.js reads colors and labels — both derive everything from
AGENT_DEFS.
Architecture
js/
├── agent-defs.js ← single source of truth: id, label, color, role, position
├── agents.js ← Three.js scene objects, animation loop
├── effects.js ← matrix rain particles, starfield
├── interaction.js ← OrbitControls (pan, zoom, rotate)
├── main.js ← entry point, rAF loop
├── ui.js ← DOM HUD overlay (FPS, agent states, chat)
└── websocket.js ← WebSocket reconnect, message dispatch
WebSocket protocol
The backend sends JSON messages on the agents channel:
type |
Fields | Effect |
|---|---|---|
agent_state |
agentId, state |
Update agent visual state |
job_started |
agentId, jobId |
Increment job counter, pulse |
job_completed |
agentId, jobId |
Decrement job counter |
chat |
agentId, text |
Append to chat panel |
Agent states: idle (dim pulse) · active (bright pulse + fast ring spin)