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At the start of job execution, a Haiku call decomposes the user's request into 2-4 named sub-steps. Steps are broadcast via WebSocket as `job_steps` and `job_step_update` events. The Workshop renders a live checklist panel near Gamma that checks off steps as streaming progresses using a character-count heuristic, then collapses to "Done" on completion. Steps are stored with the job record. - agent.ts: add `decomposeRequest` (Haiku, stub-safe) - event-bus.ts: add `DecompositionEvent` types (job:steps, job:step_update) - jobs.ts: call decompose before streaming; advance steps heuristically - events.ts: translate new bus events to WS messages - websocket.js: handle job_steps / job_step_update / collapse on complete - ui.js: showJobSteps / updateJobStep / collapseJobSteps panel - jobs schema: decomposition_steps text column - migration 0010: add decomposition_steps column Fixes #5 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Timmy Tower World
A Three.js 3D visualization of the Timmy agent network. Agents appear as glowing icosahedra connected by lines, pulsing as they process jobs. A matrix-rain particle effect fills the background.
Quick start
npm install
npm run dev # Vite dev server with hot reload → http://localhost:5173
npm run build # Production bundle → dist/
npm run preview # Serve dist/ locally
Configuration
Set these in a .env.local file (not committed):
VITE_WS_URL=ws://localhost:8080/ws/agents
Leave VITE_WS_URL unset to run in offline/demo mode (agents animate but
receive no live updates).
Adding custom agents
Edit one file only: js/agent-defs.js
export const AGENT_DEFS = [
// existing agents …
{
id: 'zeta', // unique string — matches WebSocket message agentId
label: 'ZETA', // displayed in the 3D HUD
color: 0xff00aa, // hex integer (0xRRGGBB)
role: 'observer', // shown under the label sprite
direction: 'east', // cardinal facing direction (north/east/south/west)
x: 12, // world-space position (horizontal)
z: 0, // world-space position (depth)
},
];
Nothing else needs to change. agents.js reads positions from x/z,
and websocket.js reads colors and labels — both derive everything from
AGENT_DEFS.
Architecture
js/
├── agent-defs.js ← single source of truth: id, label, color, role, position
├── agents.js ← Three.js scene objects, animation loop
├── effects.js ← matrix rain particles, starfield
├── interaction.js ← OrbitControls (pan, zoom, rotate)
├── main.js ← entry point, rAF loop
├── ui.js ← DOM HUD overlay (FPS, agent states, chat)
└── websocket.js ← WebSocket reconnect, message dispatch
WebSocket protocol
The backend sends JSON messages on the agents channel:
type |
Fields | Effect |
|---|---|---|
agent_state |
agentId, state |
Update agent visual state |
job_started |
agentId, jobId |
Increment job counter, pulse |
job_completed |
agentId, jobId |
Decrement job counter |
chat |
agentId, text |
Append to chat panel |
Agent states: idle (dim pulse) · active (bright pulse + fast ring spin)