Files
timmy-tower/the-matrix
Alexander Whitestone 1c17b09e09 feat: add Kimi & Perplexity as visible Workshop agents (#11)
- Add Kimi (Long Context Analysis) and Perplexity (Real-time Research)
  to AGENT_DEFS with specialization and external flags
- Build distinct 3D bodies for each: Kimi gets a tapered hexagonal
  obelisk with 3 orbiting torus rings; Perplexity gets an icosahedron
  core with wireframe shell and 4 orbiting dot spheres
- Animate 3D bodies each frame: orbit speed and light intensity scale
  with agent state (idle = dim/slow, active/working = bright/fast)
- Track _extAgentStates and sync via setAgentState/applyAgentStates
- Add kimi and perplexity to server-side world-state initial states
- HUD labels pick up both agents automatically via AGENT_DEFS iteration
- Store specialization per label; show in inspect popup
- Export setAgentLastTask from hud-labels for last-task tooltip
- Call setAgentLastTask on job_completed events in websocket handler

Fixes #11
2026-03-23 16:36:16 -04:00
..

Timmy Tower World

A Three.js 3D visualization of the Timmy agent network. Agents appear as glowing icosahedra connected by lines, pulsing as they process jobs. A matrix-rain particle effect fills the background.

Quick start

npm install
npm run dev      # Vite dev server with hot reload → http://localhost:5173
npm run build    # Production bundle → dist/
npm run preview  # Serve dist/ locally

Configuration

Set these in a .env.local file (not committed):

VITE_WS_URL=ws://localhost:8080/ws/agents

Leave VITE_WS_URL unset to run in offline/demo mode (agents animate but receive no live updates).

Adding custom agents

Edit one file only: js/agent-defs.js

export const AGENT_DEFS = [
  // existing agents …
  {
    id:        'zeta',      // unique string — matches WebSocket message agentId
    label:     'ZETA',      // displayed in the 3D HUD
    color:     0xff00aa,    // hex integer (0xRRGGBB)
    role:      'observer',  // shown under the label sprite
    direction: 'east',      // cardinal facing direction (north/east/south/west)
    x:         12,          // world-space position (horizontal)
    z:         0,           // world-space position (depth)
  },
];

Nothing else needs to change. agents.js reads positions from x/z, and websocket.js reads colors and labels — both derive everything from AGENT_DEFS.

Architecture

js/
├── agent-defs.js   ← single source of truth: id, label, color, role, position
├── agents.js       ← Three.js scene objects, animation loop
├── effects.js      ← matrix rain particles, starfield
├── interaction.js  ← OrbitControls (pan, zoom, rotate)
├── main.js         ← entry point, rAF loop
├── ui.js           ← DOM HUD overlay (FPS, agent states, chat)
└── websocket.js    ← WebSocket reconnect, message dispatch

WebSocket protocol

The backend sends JSON messages on the agents channel:

type Fields Effect
agent_state agentId, state Update agent visual state
job_started agentId, jobId Increment job counter, pulse
job_completed agentId, jobId Decrement job counter
chat agentId, text Append to chat panel

Agent states: idle (dim pulse) · active (bright pulse + fast ring spin)

Stack

  • Three.js 0.171.0 — 3D rendering
  • Vite 5 — build + dev server
  • crypto.randomUUID() — secure client session IDs (no external library)