Addresses all code review rejections:
1. edge-worker.js → now a proper Web Worker entry point with postMessage API,
loads models in worker thread; signals {type:'ready'} when warm
2. edge-worker-client.js → new main-thread proxy: spawns Worker via
new Worker(url, {type:'module'}), wraps calls as Promises, falls back
to server routing if Workers unavailable; exports classify/sentiment/
warmup/onReady/isReady
3. nostr-identity.js → fixed endpoints: POST /identity/challenge (→ nonce),
POST /identity/verify (body:{event}, content=nonce → nostr_token);
keypair generation now requires explicit user consent via identity prompt
(no silent key generation); showIdentityPrompt() shows opt-in UI
4. ui.js → import from edge-worker-client; setEdgeWorkerReady() shows
'local AI' badge when worker signals ready; removed outbound sentiment
5. websocket.js → sentiment() on inbound Timmy chat messages drives setMood()
6. session.js → sentiment() on inbound reply (data.result), not outbound text
7. main.js → onEdgeWorkerReady(() => setEdgeWorkerReady()) wires ready badge
8. vite.config.js → worker.format:'es' for ESM Web Worker bundling
Timmy Tower World
A Three.js 3D visualization of the Timmy agent network. Agents appear as glowing icosahedra connected by lines, pulsing as they process jobs. A matrix-rain particle effect fills the background.
Quick start
npm install
npm run dev # Vite dev server with hot reload → http://localhost:5173
npm run build # Production bundle → dist/
npm run preview # Serve dist/ locally
Configuration
Set these in a .env.local file (not committed):
VITE_WS_URL=ws://localhost:8080/ws/agents
Leave VITE_WS_URL unset to run in offline/demo mode (agents animate but
receive no live updates).
Adding custom agents
Edit one file only: js/agent-defs.js
export const AGENT_DEFS = [
// existing agents …
{
id: 'zeta', // unique string — matches WebSocket message agentId
label: 'ZETA', // displayed in the 3D HUD
color: 0xff00aa, // hex integer (0xRRGGBB)
role: 'observer', // shown under the label sprite
direction: 'east', // cardinal facing direction (north/east/south/west)
x: 12, // world-space position (horizontal)
z: 0, // world-space position (depth)
},
];
Nothing else needs to change. agents.js reads positions from x/z,
and websocket.js reads colors and labels — both derive everything from
AGENT_DEFS.
Architecture
js/
├── agent-defs.js ← single source of truth: id, label, color, role, position
├── agents.js ← Three.js scene objects, animation loop
├── effects.js ← matrix rain particles, starfield
├── interaction.js ← OrbitControls (pan, zoom, rotate)
├── main.js ← entry point, rAF loop
├── ui.js ← DOM HUD overlay (FPS, agent states, chat)
└── websocket.js ← WebSocket reconnect, message dispatch
WebSocket protocol
The backend sends JSON messages on the agents channel:
type |
Fields | Effect |
|---|---|---|
agent_state |
agentId, state |
Update agent visual state |
job_started |
agentId, jobId |
Increment job counter, pulse |
job_completed |
agentId, jobId |
Decrement job counter |
chat |
agentId, text |
Append to chat panel |
Agent states: idle (dim pulse) · active (bright pulse + fast ring spin)