## What was done
- **`the-matrix/js/session.js`** (new module): Full session mode UI lifecycle:
- Create session flow: amount presets → POST /api/sessions → deposit invoice step
- Deposit payment: stub simulate → 2s polling until state=active
- macaroon + sessionId stored in localStorage (`timmy_session_v1`)
- Request submission: intercepts input bar when session active → POST /api/sessions/:id/request
→ Timmy speech bubble shows result, balance updates in HUD
- Low-balance (< 50 sats): paused state, low-balance notice shown, topup quick-button
- Topup flow: preset amount → POST /api/sessions/:id/topup → topup invoice → stub pay → poll
- Restore from localStorage on page reload: validates session via GET, restores full UI state
- Session expiry / 401 macaroon rejection: clears storage, resets to unfunded state
- **`the-matrix/js/ui.js`**: Added `setSessionSendHandler(fn)` + `setInputBarSessionMode(active, placeholder)` exports; send() routes to session handler when active, falls back to WS visitor_message
- **`the-matrix/index.html`**:
- `#top-buttons` flex container: "⚡ SUBMIT JOB" (blue) + "⚡ FUND SESSION" (teal) side-by-side
- `#session-hud` balance line in HUD (green, hidden until session active)
- `#session-panel` left-side slide-in panel: fund / invoice / active / topup steps
- `.session-amount-btn` presets (200, 500, 1000, 2000, 5000 sats) with active state
- `#visitor-input.session-active` CSS: green border + 3s pulse keyframe animation
- `#low-balance-notice` strip above input bar with Top Up quick-button
- `.primary-green` / `.muted` panel button variants for session panel theme
- `#session-panel` inherits shared `.panel-btn`, `.invoice-box`, `.copy-btn` with green overrides
- **`the-matrix/js/main.js`**: Import + call `initSessionPanel()` in firstInit block
## Verification
- `npm run build` in the-matrix → clean build (0 errors)
- Full testkit: 27/27 PASS (all session tests 11–16, 22 still green)
Timmy Tower World
A Three.js 3D visualization of the Timmy agent network. Agents appear as glowing icosahedra connected by lines, pulsing as they process jobs. A matrix-rain particle effect fills the background.
Quick start
npm install
npm run dev # Vite dev server with hot reload → http://localhost:5173
npm run build # Production bundle → dist/
npm run preview # Serve dist/ locally
Configuration
Set these in a .env.local file (not committed):
VITE_WS_URL=ws://localhost:8080/ws/agents
Leave VITE_WS_URL unset to run in offline/demo mode (agents animate but
receive no live updates).
Adding custom agents
Edit one file only: js/agent-defs.js
export const AGENT_DEFS = [
// existing agents …
{
id: 'zeta', // unique string — matches WebSocket message agentId
label: 'ZETA', // displayed in the 3D HUD
color: 0xff00aa, // hex integer (0xRRGGBB)
role: 'observer', // shown under the label sprite
direction: 'east', // cardinal facing direction (north/east/south/west)
x: 12, // world-space position (horizontal)
z: 0, // world-space position (depth)
},
];
Nothing else needs to change. agents.js reads positions from x/z,
and websocket.js reads colors and labels — both derive everything from
AGENT_DEFS.
Architecture
js/
├── agent-defs.js ← single source of truth: id, label, color, role, position
├── agents.js ← Three.js scene objects, animation loop
├── effects.js ← matrix rain particles, starfield
├── interaction.js ← OrbitControls (pan, zoom, rotate)
├── main.js ← entry point, rAF loop
├── ui.js ← DOM HUD overlay (FPS, agent states, chat)
└── websocket.js ← WebSocket reconnect, message dispatch
WebSocket protocol
The backend sends JSON messages on the agents channel:
type |
Fields | Effect |
|---|---|---|
agent_state |
agentId, state |
Update agent visual state |
job_started |
agentId, jobId |
Increment job counter, pulse |
job_completed |
agentId, jobId |
Decrement job counter |
chat |
agentId, text |
Append to chat panel |
Agent states: idle (dim pulse) · active (bright pulse + fast ring spin)