Introduce `touchstart` event listener as a fallback for older browsers lacking Pointer Events, and reduce the interaction lockout timer from 220ms to 150ms to prevent accidental orbit drags after a slap. Replit-Commit-Author: Agent Replit-Commit-Session-Id: 418bf6f8-212b-4bb0-a7a5-8231a061da4e Replit-Commit-Checkpoint-Type: full_checkpoint Replit-Commit-Event-Id: b1d20c43-904b-495f-9262-401975d950d3 Replit-Commit-Screenshot-Url: https://storage.googleapis.com/screenshot-production-us-central1/9f85e954-647c-46a5-90a7-396e495a805a/418bf6f8-212b-4bb0-a7a5-8231a061da4e/Q83Uqvu Replit-Helium-Checkpoint-Created: true
111 lines
3.5 KiB
JavaScript
111 lines
3.5 KiB
JavaScript
import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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let controls;
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let _canvas;
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let _camera = null;
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let _timmyGroup = null;
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let _applySlap = null;
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const _raycaster = new THREE.Raycaster();
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const _pointer = new THREE.Vector2();
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const _noCtxMenu = e => e.preventDefault();
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// ── registerSlapTarget ────────────────────────────────────────────────────────
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// Call after initAgents() with Timmy's group and the applySlap function.
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// The capture-phase pointerdown listener will hit-test against the group and
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// call applySlap(hitPoint) — also suppressing the OrbitControls drag.
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export function registerSlapTarget(timmyGroup, applyFn) {
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_timmyGroup = timmyGroup;
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_applySlap = applyFn;
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}
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export function initInteraction(camera, renderer) {
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_camera = camera;
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controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.screenSpacePanning = false;
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controls.minDistance = 5;
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controls.maxDistance = 80;
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controls.maxPolarAngle = Math.PI / 2.1;
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controls.target.set(0, 0, 0);
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controls.update();
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_canvas = renderer.domElement;
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_canvas.addEventListener('contextmenu', _noCtxMenu);
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// Capture phase so we intercept before OrbitControls' bubble-phase handler.
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// If Timmy is hit we call stopImmediatePropagation() to suppress the orbit drag.
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_canvas.addEventListener('pointerdown', _onPointerDown, { capture: true });
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// touchstart fallback for older mobile browsers that lack Pointer Events
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if (!window.PointerEvent) {
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_canvas.addEventListener('touchstart', _onTouchStart, { capture: true, passive: false });
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}
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}
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function _hitTest(clientX, clientY) {
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if (!_timmyGroup || !_applySlap || !_camera) return false;
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const rect = _canvas.getBoundingClientRect();
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_pointer.x = ((clientX - rect.left) / rect.width) * 2 - 1;
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_pointer.y = ((clientY - rect.top) / rect.height) * -2 + 1;
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_raycaster.setFromCamera(_pointer, _camera);
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const hits = _raycaster.intersectObject(_timmyGroup, true);
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if (hits.length > 0) {
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_applySlap(hits[0].point);
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// 150 ms lockout to avoid accidental orbit drag immediately after a slap
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if (controls) {
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controls.enabled = false;
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setTimeout(() => { if (controls) controls.enabled = true; }, 150);
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}
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return true;
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}
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return false;
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}
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function _onPointerDown(event) {
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if (_hitTest(event.clientX, event.clientY)) {
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event.stopImmediatePropagation(); // block OrbitControls drag
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}
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}
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function _onTouchStart(event) {
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if (!event.touches || event.touches.length === 0) return;
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const t = event.touches[0];
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if (_hitTest(t.clientX, t.clientY)) {
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event.stopImmediatePropagation();
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event.preventDefault(); // suppress subsequent mouse events (ghost click)
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}
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}
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export function updateControls() {
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if (controls) controls.update();
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}
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/**
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* Dispose OrbitControls event listeners.
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* Called before context-loss teardown.
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*/
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export function disposeInteraction() {
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if (_canvas) {
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_canvas.removeEventListener('contextmenu', _noCtxMenu);
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_canvas.removeEventListener('pointerdown', _onPointerDown, { capture: true });
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if (!window.PointerEvent) {
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_canvas.removeEventListener('touchstart', _onTouchStart, { capture: true });
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}
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_canvas = null;
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}
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if (controls) {
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controls.dispose();
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controls = null;
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}
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_camera = null;
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_timmyGroup = null;
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_applySlap = null;
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}
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