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1. TimmyIdentityService (artifacts/api-server/src/lib/timmy-identity.ts) - Loads nsec from TIMMY_NOSTR_NSEC env var at boot (bech32 decode) - Generates and warns about ephemeral key if env var absent - sign(EventTemplate) → finalizeEvent() with Timmy's key - encryptDm(recipientPubkeyHex, plaintext) → NIP-04 nip04.encrypt() - Logs npub at server startup 2. ZapService (artifacts/api-server/src/lib/zap.ts) - Constructs NIP-57 zap request event (kind 9734), signs with Timmy's key - Pays via lnbitsService.payInvoice() if bolt11 provided (stub-mode aware) - Logs every outbound event to timmy_nostr_events audit table - maybeZapOnJobComplete() wired in jobs.ts after trustService.recordSuccess() - Config: ZAP_PCT_DEFAULT (default 0 = disabled), ZAP_MIN_SATS (default 10) - Only fires for trusted/elite tier partners when ZAP_PCT_DEFAULT > 0 3. Engagement engine (artifacts/api-server/src/lib/engagement.ts) - Configurable cadence: ENGAGEMENT_INTERVAL_DAYS (default 0 = disabled) - Queries nostrIdentities for trustScore >= 50 AND lastSeen < threshold - Generates personalised DM via agentService.chatReply() - Encrypts as NIP-04 DM (kind 4), signs with Timmy's key - Logs to timmy_nostr_events; publishes to NOSTR_RELAY_URL if set - First run delayed 60s after startup to avoid cold-start noise 4. Vouching endpoint (artifacts/api-server/src/routes/identity.ts) - POST /api/identity/vouch: requires X-Nostr-Token with elite tier - Verifies optional Nostr event signature from voucher - Records relationship in nostr_trust_vouches table - Applies VOUCH_TRUST_BOOST (20 pts) to vouchee's trust score - GET /api/identity/timmy: public endpoint returning npub + zap count 5. DB schema additions (lib/db/src/schema/) - timmy_nostr_events: audit log for all outbound Nostr events - nostr_trust_vouches: voucher/vouchee social graph with boost amount - Tables created in production DB via drizzle-kit push 6. Frontend identity card (the-matrix/) - #timmy-id-card: fixed bottom-right widget with Timmy's npub + zap count - timmy-id.js: initTimmyId() fetches /api/identity/timmy on load - Npub shortened (npub1xxxx...yyyyyy), click-to-copy with feedback - Refreshes every 60s to show live zap count - Wired into main.js on firstInit
Timmy Tower World
A Three.js 3D visualization of the Timmy agent network. Agents appear as glowing icosahedra connected by lines, pulsing as they process jobs. A matrix-rain particle effect fills the background.
Quick start
npm install
npm run dev # Vite dev server with hot reload → http://localhost:5173
npm run build # Production bundle → dist/
npm run preview # Serve dist/ locally
Configuration
Set these in a .env.local file (not committed):
VITE_WS_URL=ws://localhost:8080/ws/agents
Leave VITE_WS_URL unset to run in offline/demo mode (agents animate but
receive no live updates).
Adding custom agents
Edit one file only: js/agent-defs.js
export const AGENT_DEFS = [
// existing agents …
{
id: 'zeta', // unique string — matches WebSocket message agentId
label: 'ZETA', // displayed in the 3D HUD
color: 0xff00aa, // hex integer (0xRRGGBB)
role: 'observer', // shown under the label sprite
direction: 'east', // cardinal facing direction (north/east/south/west)
x: 12, // world-space position (horizontal)
z: 0, // world-space position (depth)
},
];
Nothing else needs to change. agents.js reads positions from x/z,
and websocket.js reads colors and labels — both derive everything from
AGENT_DEFS.
Architecture
js/
├── agent-defs.js ← single source of truth: id, label, color, role, position
├── agents.js ← Three.js scene objects, animation loop
├── effects.js ← matrix rain particles, starfield
├── interaction.js ← OrbitControls (pan, zoom, rotate)
├── main.js ← entry point, rAF loop
├── ui.js ← DOM HUD overlay (FPS, agent states, chat)
└── websocket.js ← WebSocket reconnect, message dispatch
WebSocket protocol
The backend sends JSON messages on the agents channel:
type |
Fields | Effect |
|---|---|---|
agent_state |
agentId, state |
Update agent visual state |
job_started |
agentId, jobId |
Increment job counter, pulse |
job_completed |
agentId, jobId |
Decrement job counter |
chat |
agentId, text |
Append to chat panel |
Agent states: idle (dim pulse) · active (bright pulse + fast ring spin)