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## Epic #222 — The Workshop: Timmy as Presence ### Backend - lib/db/src/schema/world-events.ts: world_events table (id, type, agentId, summary, jobId, createdAt) - lib/db/src/schema/index.ts: export worldEvents - artifacts/api-server/src/lib/world-state.ts: in-memory world state (timmyState, agentStates, derived mood/activity) - artifacts/api-server/src/routes/world.ts: GET /api/world/state - artifacts/api-server/src/routes/index.ts: register worldRouter - artifacts/api-server/src/routes/events.ts: WS world_state bootstrap on connect; visitor_enter/leave/message protocol; job events update world-state + log to DB ### Frontend (the-matrix/) - world.js: Workshop room — dark stone floor, wooden desk, shelves, fireplace warm light, atmospheric fog - agents.js: Timmy wizard — cone robe, sphere head, hat, crystal ball (glows on events), Pip familiar (wanders), speech bubble sprite; state-driven animations - effects.js: floating ambient dust motes (amber + green) - websocket.js: world_state bootstrap, visitor_enter, job events → crystal ball, chat → speech bubble - ui.js: minimal HUD + event log + touch-first input bar - main.js: updated imports, clean loop - index.html: Workshop HTML — dark theme, input bar, payment panel 20/20 testkit PASS
120 lines
2.8 KiB
JavaScript
120 lines
2.8 KiB
JavaScript
import { setAgentState, setSpeechBubble, applyAgentStates } from './agents.js';
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import { appendSystemMessage } from './ui.js';
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function resolveWsUrl() {
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const explicit = import.meta.env.VITE_WS_URL;
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if (explicit) return explicit;
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const proto = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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return `${proto}//${window.location.host}/api/ws`;
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}
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const WS_URL = resolveWsUrl();
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let ws = null;
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let connectionState = 'disconnected';
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let jobCount = 0;
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let reconnectTimer = null;
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let visitorId = null;
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const RECONNECT_DELAY_MS = 5000;
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export function initWebSocket(_scene) {
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visitorId = crypto.randomUUID();
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connect();
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}
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function connect() {
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if (ws) { ws.onclose = null; ws.close(); }
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connectionState = 'connecting';
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try {
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ws = new WebSocket(WS_URL);
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} catch {
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connectionState = 'disconnected';
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scheduleReconnect();
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return;
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}
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ws.onopen = () => {
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connectionState = 'connected';
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clearTimeout(reconnectTimer);
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send({ type: 'visitor_enter', visitorId, visitorName: 'visitor' });
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};
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ws.onmessage = event => {
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try { handleMessage(JSON.parse(event.data)); } catch { /* ignore */ }
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};
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ws.onerror = () => { connectionState = 'disconnected'; };
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ws.onclose = () => { connectionState = 'disconnected'; scheduleReconnect(); };
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}
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function scheduleReconnect() {
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clearTimeout(reconnectTimer);
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reconnectTimer = setTimeout(connect, RECONNECT_DELAY_MS);
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}
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function send(payload) {
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if (ws && ws.readyState === WebSocket.OPEN) {
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ws.send(JSON.stringify(payload));
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}
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}
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function handleMessage(msg) {
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switch (msg.type) {
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case 'ping':
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send({ type: 'pong' });
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break;
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case 'world_state': {
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if (msg.agentStates) applyAgentStates(msg.agentStates);
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if (msg.recentEvents) {
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const last = msg.recentEvents.slice(-3);
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last.forEach(ev => appendSystemMessage(ev.summary || ev.type));
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}
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break;
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}
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case 'timmy_state': {
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break;
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}
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case 'agent_state': {
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if (msg.agentId && msg.state) setAgentState(msg.agentId, msg.state);
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break;
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}
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case 'job_started': {
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jobCount++;
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if (msg.agentId) setAgentState(msg.agentId, 'active');
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appendSystemMessage(`job ${(msg.jobId || '').slice(0, 8)} started`);
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break;
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}
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case 'job_completed': {
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if (jobCount > 0) jobCount--;
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if (msg.agentId) setAgentState(msg.agentId, 'idle');
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appendSystemMessage(`job ${(msg.jobId || '').slice(0, 8)} complete`);
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break;
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}
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case 'chat': {
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if (msg.text) setSpeechBubble(msg.text);
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break;
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}
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case 'agent_count':
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case 'visitor_count':
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break;
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default:
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break;
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}
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}
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export function sendVisitorMessage(text) {
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send({ type: 'visitor_message', visitorId, text });
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}
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export function getConnectionState() { return connectionState; }
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export function getJobCount() { return jobCount; }
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