This commit was merged in pull request #10.
This commit is contained in:
@@ -19,8 +19,57 @@
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color: #6a6050;
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}
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.placeholder h1 { font-size: 1.2rem; font-weight: normal; margin-bottom: 1rem; }
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.placeholder p { font-size: 0.85rem; }
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.placeholder p { font-size: 0.85rem; margin-bottom: 0.5rem; }
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.placeholder a { color: #8a7f6a; }
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/* Connection status HUD */
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#status-hud {
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position: fixed;
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top: 12px;
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right: 12px;
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background: rgba(10, 10, 15, 0.85);
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border: 1px solid #2a2520;
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border-radius: 6px;
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padding: 8px 14px;
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font-family: 'Courier New', monospace;
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font-size: 0.75rem;
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color: #6a6050;
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z-index: 100;
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min-width: 180px;
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}
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#status-hud .status-line {
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display: flex;
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align-items: center;
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gap: 6px;
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margin-bottom: 4px;
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}
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#status-hud .status-line:last-child { margin-bottom: 0; }
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#status-hud .dot {
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width: 8px;
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height: 8px;
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border-radius: 50%;
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flex-shrink: 0;
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}
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#status-hud .dot.connecting { background: #b8860b; animation: pulse 1.2s ease-in-out infinite; }
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#status-hud .dot.online { background: #4a9; }
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#status-hud .dot.offline { background: #a44; }
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@keyframes pulse {
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0%, 100% { opacity: 1; }
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50% { opacity: 0.3; }
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}
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#retry-btn {
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display: none;
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margin-top: 6px;
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padding: 3px 10px;
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background: #2a2520;
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border: 1px solid #4a4030;
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border-radius: 3px;
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color: #8a7f6a;
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font-family: 'Courier New', monospace;
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font-size: 0.7rem;
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cursor: pointer;
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}
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#retry-btn:hover { background: #3a3530; color: #c0b8a8; }
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</style>
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</head>
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<body>
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@@ -31,6 +80,16 @@
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<p><a href="/">← Back to the Tower</a></p>
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</div>
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</div>
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<div id="status-hud">
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<div class="status-line">
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<span class="dot connecting" id="status-dot"></span>
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<span id="status-text">INITIALIZING</span>
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</div>
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<div class="status-line">AGENTS: <span id="agent-count">0</span></div>
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<button id="retry-btn">Retry connection</button>
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</div>
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<!-- Reject unknown sub-paths: only /world/ is valid -->
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<script>
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(function() {
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@@ -41,6 +100,6 @@
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})();
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</script>
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<!-- Three.js scene will mount to #scene -->
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<!-- <script type="module" src="main.js"></script> -->
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<script type="module" src="main.js"></script>
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</body>
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</html>
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124
world/main.js
124
world/main.js
@@ -1,20 +1,124 @@
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/**
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* The Workshop — Three.js scene bootstrap
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*
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* This file will initialize the 3D world where Timmy lives.
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* Currently a placeholder until tech decisions are made:
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* - 3D engine confirmed (Three.js vs Babylon.js)
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* - Character design direction chosen
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* - WebSocket bridge to Timmy's soul designed (#243)
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* Initializes the 3D world where Timmy lives.
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* Handles WebSocket connection to tower-hermes backend with
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* timeout, retry, and clear status display.
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*
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* See: #242 (3D world), #243 (WebSocket bridge), #265 (presence schema)
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*/
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// Future: import * as THREE from 'three';
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export function initWorkshop(container) {
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// TODO: Initialize 3D scene
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// TODO: Load wizard character model
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// TODO: Connect to Timmy presence WebSocket
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console.log('[Workshop] Scene container ready:', container.id);
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const HERMES_WS_URL = (location.protocol === 'https:' ? 'wss://' : 'ws://') +
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location.host + '/ws/tower';
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const CONNECT_TIMEOUT_MS = 5000;
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const RETRY_DELAY_MS = 3000;
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const MAX_AUTO_RETRIES = 3;
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const Status = { CONNECTING: 'connecting', ONLINE: 'online', OFFLINE: 'offline' };
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const dom = {
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dot: document.getElementById('status-dot'),
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text: document.getElementById('status-text'),
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agents: document.getElementById('agent-count'),
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retryBtn: document.getElementById('retry-btn'),
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};
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let ws = null;
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let autoRetries = 0;
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let connectTimer = null;
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function setStatus(state, message) {
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dom.dot.className = 'dot ' + state;
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dom.text.textContent = message;
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dom.retryBtn.style.display = state === Status.OFFLINE ? 'block' : 'none';
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}
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function setAgentCount(n) {
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dom.agents.textContent = n;
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}
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function cleanup() {
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clearTimeout(connectTimer);
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if (ws) {
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ws.onopen = null;
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ws.onclose = null;
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ws.onerror = null;
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ws.onmessage = null;
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if (ws.readyState <= WebSocket.OPEN) ws.close();
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ws = null;
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}
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}
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function connect() {
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cleanup();
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setStatus(Status.CONNECTING, 'CONNECTING\u2026');
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setAgentCount(0);
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try {
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ws = new WebSocket(HERMES_WS_URL);
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} catch (err) {
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console.error('[Workshop] WebSocket creation failed:', err);
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onFail();
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return;
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}
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connectTimer = setTimeout(function () {
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console.warn('[Workshop] Connection timeout after ' + CONNECT_TIMEOUT_MS + 'ms');
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cleanup();
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onFail();
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}, CONNECT_TIMEOUT_MS);
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ws.onopen = function () {
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clearTimeout(connectTimer);
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autoRetries = 0;
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setStatus(Status.ONLINE, 'ONLINE');
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console.log('[Workshop] Connected to tower-hermes');
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};
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ws.onmessage = function (evt) {
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try {
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var msg = JSON.parse(evt.data);
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if (typeof msg.agents === 'number') setAgentCount(msg.agents);
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} catch (_) {
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// non-JSON messages are ignored
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}
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};
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ws.onclose = function () {
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clearTimeout(connectTimer);
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console.log('[Workshop] Connection closed');
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onFail();
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};
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ws.onerror = function () {
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clearTimeout(connectTimer);
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console.error('[Workshop] WebSocket error');
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// onclose will fire after this, which calls onFail
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};
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}
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function onFail() {
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if (autoRetries < MAX_AUTO_RETRIES) {
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autoRetries++;
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setStatus(Status.CONNECTING, 'RETRYING (' + autoRetries + '/' + MAX_AUTO_RETRIES + ')\u2026');
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setTimeout(connect, RETRY_DELAY_MS);
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} else {
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setStatus(Status.OFFLINE, 'OFFLINE \u2014 backend unreachable');
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}
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}
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// Manual retry resets the counter
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dom.retryBtn.addEventListener('click', function () {
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autoRetries = 0;
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connect();
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});
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// Boot
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export function initWorkshop(container) {
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console.log('[Workshop] Scene container ready:', container.id);
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connect();
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}
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initWorkshop(document.getElementById('scene'));
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